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the Banshee in Halo 3 was perfect, why do they make it worse now?


HaloWithStyle

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In Halo3 the banshee had perfect smooth, elegant handling/controls but in Reach they made it horrible. I thought 343 would understand that but they made it pretty much the same in Halo4 as it was in Reach. Does anyone else hate the banshee in Reach and now Halo4? Also the explosion of the banshee looks worse in Halo4 than it did in Halo3... same with the ghost and phantoms, their explosions are just ugly compared to how they were in Halo3.

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I remember the banshee in halo reach being an utter monster of a vechicle... In halo 3, not so much. I think they reduced some of the mobility of the evasion movements as it was rediculously fast in reach. I remember how the evasions could easilly dodge locked on rockets. Now, I feel like it's where it should be. Also, halo 3's banshee had an extremely small AoE for the banshee bomb with much less damage. Halo 4's is closer to reach's banshee bomb but with a slighly smaller AoE.

 

It's still pretty squishy if you ask me as halo 3's was pretty sturdy but DMR fire can easilly bring the thing down.

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