SXCS23 Posted August 19, 2011 Report Share Posted August 19, 2011 A friend and I wanted to create a challenging Firefight variant that was both extremely challenging, yet fun to play. So, we made the AI extremely challenging by increasing damage resistance (110%), awareness, sight, hearing, accuracy, and how often they throw grenades. We lowered the player's melee damage (75%,) increased the speed (110%) and jump hight (110%,) turned on health regeneration (50%), turned on poor active camo, and gave unlimted use of equipment (evade only.) The reasoning behind most of the changes were to give you the feeling that you are a Spartan-III. Spartan-III's would rely on superior battle tactics, teamwork and sheer numbers rather than advanced technology and equipment, to achieve their effectiveness. What changes could be done? Should enemies be changed ore randomized? Any input would be greatly appreciated. If you would like to play Firefight with us, add SXCS23. I am online for a couple of hours at a time multiple times a day. http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=22539126&player=SXCS23 - Firefight http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=22539127&player=SXCS23 - Generator Quote Link to comment Share on other sites More sharing options...
Infinite LuLz Posted August 19, 2011 Report Share Posted August 19, 2011 I made two similar game types where you played with the traits of a marine or a freelancer. But I do not know how to increase the awareness of the enemy and such. Quote Link to comment Share on other sites More sharing options...
Dean PHD Posted August 19, 2011 Report Share Posted August 19, 2011 I like it. I downloaded both. I will play it soon. Quote Link to comment Share on other sites More sharing options...
SXCS23 Posted August 19, 2011 Author Report Share Posted August 19, 2011 I made two similar game types where you played with the traits of a marine or a freelancer. But I do not know how to increase the awareness of the enemy and such. Custom Skull Settings > Wave Traits > Shooting/Vision/Hearing/Luck Shooting - Normal/Marksman/Trigger Happy Vision - Normal/Eagle Eye/Near Sighted Hearing - Normal/Sharp/Deaf Luck - Normal/Lucky/Leprechaun/Unlucky That's what I have set. I did Leprechaun for Luck, but it was way to insane. They never missed a shot and rarely missed a grenade placement. Quote Link to comment Share on other sites More sharing options...
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