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Hacking or no?


NotNoobNorPro

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Recently I've noticed a HUGE influx of what I would brush off as lag related if it were just a here and there thing, but it's happening alot and just recently so. What it is is that when someone gets the kill on me, and I'm watching the "their point of view" cam, they aren't moving their reticule AT ALL, and yet they land every shot. Classic aim botting, perhaps, but there's more. Not just DMR, carbine, BR, and what not, but ESPECIALLY sticky grenades o.O (one kill was actual assualt rifle, every bullet landin on mah head where there's usualy a spread or something? lol)

 

Now, to be a little more specific about one particular case involving the sticky grenades, in the after death "his point of view" cam vid, he doesn't move his reticule at all, and manages to throw a sticky to me on the far right of his screen AND immediatly sticks my team member on the far left of his screen. It almost looked like the start of a pee stream after s...nevermind o.O

 

Anyway, I'm concerned, but at the same time I don't know how lag can affect the after death kill cam, so I ask, is this common and related to just lag in the kill cam, or is Halo 4 being hacked to hell this week?

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I've experienced a lot of oddities watching people's kill cams. A lot of it I feel is lag, because I was getting horrible lag earlier. ARs would suddenly unload entire clips within a split second, and I would die without firing a shot. BRs and DMRs would stutter shoot and shoot faster than normal. And of course, the normal rubber-banding and the like.

 

This makes me think that other kill cam weirdness may be lag related. It seems like it is very rare for a kill-cam in SWAT, for instance, to show the enemy actually making a headshot on me. For instance, it will look like the following (X is my body, O is the cursor, [ and ] are the edges of the screen)

 

 

[-----------------------------------------------------------]

[----------------------------------------------X-----------]

[---------------------------O---------------XXX---------]

[-------------------------------------------xXXXx--------]

[-------------------------------------------x--X--x--------]

[--------------------------------------------X--X---------]

[--------------------------------------------X--X---------]

[-----------------------------------------------------------]

 

 

Usually, it feels like players have about an extra second to shoot me, and have a very large radius that will count as a headshot. I never seem to get the rapid jerk headshots that I've seen on the kill-cams, but again, I feel it is mostly lag.

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I've seldom had hackers in my games. I wouldn't base your accusations off of one kill cam, as it can still be a bit buggy. If you see the same guy doing it over and over and it still looks the same, then yeah, you've probably got a hacker. But I would be hesitant to report someone just by one killcam because, like I said, it still needs some tweaking.

 

Also, welcome to the forums! :)

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ty for the welcome LiQuid :)

 

and yeah the reason i came to ask about it is i've been playing since release night and never noticed the kill cam showing what i've been seeing lately. it isn't just a usual oddity that's obvious lag related. basicly it's the fact that they don't ever move thier curser in the kill cam, as long as i'm on the screen, and yet every shot is a headshot. and it's not just one instance or anything but many, just some have stood out more than others. one was me strafing and hoping over the reticule while it stayed in place and all the carbine shots needed to kill me synced with my head, making a beautiful rainbow of carbine over the redicule :) lol.

 

mostly, though, the sticky grenades are what bothers me, because i guess i've never even heard of a sticky aim bot.... well maybe it's always been a thing? idk honestly

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ty for the welcome LiQuid :)

 

and yeah the reason i came to ask about it is i've been playing since release night and never noticed the kill cam showing what i've been seeing lately. it isn't just a usual oddity that's obvious lag related. basicly it's the fact that they don't ever move thier curser in the kill cam, as long as i'm on the screen, and yet every shot is a headshot. and it's not just one instance or anything but many, just some have stood out more than others. one was me strafing and hoping over the reticule while it stayed in place and all the carbine shots needed to kill me synced with my head, making a beautiful rainbow of carbine over the redicule :) lol.

 

mostly, though, the sticky grenades are what bothers me, because i guess i've never even heard of a sticky aim bot.... well maybe it's always been a thing? idk honestly

 

I can't say that I've ever heard of/seen a sticky grenade aim bot. One thing to consider is that the way that stickies work in Halo 4, at least for now, is that they have a little bit more, shall we say, "homing" on them. They will get nerfed, but they do this goofy thing where, especially if you are in a vehicle, they'll almost change direction to hit you. It's strange, but that combined with lag might cause some issues.

 

And you're welcome for the welcome ;)

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The kill cams in this game are inaccurate and garbage. The cams should be fixed with the new update next month hopefully. Kill cam lags and game lags are 2 completely different things. The game runs smooth but the kill game will result in what you have mentioned above. Pointless watching it until it is patched

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