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What should be changed about Halo 4 (Please Read)


robmoore679

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This article was created to try and get our voices heard. If you agree with the article below, please copy and paste it to any website/forum where it can be read by halo fans. The point is to have this article on the internet so much that 343i has to notice it.

 

Halo 4 as it is now

 

Halo 4 has set new boundaries for future Halo games. They have provided us with unique forge features that make forging much more easier then ever before. On top of this they have provided us with two solid campaigns. The master chief's story is both epic, thrilling, and even a little saddening. The new Spartan-Ops mode has replaced firefight over all and set a new playground for co-op fun. Finally, of course, there is the ever beloved matchmaking. Infinity slayer, swat, and griff-ball are returning favorites. However, even with all of these new features, there are still many flaws that need to be considered by 343i before the game is perfect. These are small tweaks that should have been considered before-hand, but, should be considered now before it is too late.

 

Spartan-Ops

 

While the new spartan-ops has met my expectations, providing us with a rich story that flows in perfectly with the main campaign, and giving co-op players a new field for mayhem, it has some flaws of it's own that should be considered perhaps next season or even next game. For starters, while the cut-scene episode that you witness every week is original and brilliant, the actual in game gameplay has no link at all. If you set a person up for Episode 1, Level one and then put them in Episode 3, level 3, they might not even know that you skipped any levels at all. While the game explains why you are there, no connection exists between that level and the others. On top of this, there is nothing unique to these missions. Not once do you ever get sent out to save scientists in one level and in the next level have to do something unique such as passanger warthog filled with scientists as fast as you can towards your evac point, with covenant on your hide the whole time. It is always the same thing. Go in, kill covenant and promethiens, and get out. No epic mammoth driving, no pelican driving, no escape scenes. Just killing enemies. They have even recently decided to just take multiplayer maps and turn them into spartan-ops missions! No, they did not do anything cool like add more to the level, they just took the level itself and added enemies.

 

Matchmaking

 

I absolutely *love* the new matchmaking. It has such great potential. However, this potential was not put to it's full test. Do not get me wrong, i still love it. The ability to have custom loadouts, weapon skins, packages/upgrades and specializations is amazing. However, they have not used this all to it's capability. Let us start from the bottom up. The ability to choose your own loadouts is great, fantastic in fact. This idea alone has no flaw. What does flaw is the options they give you. Out of over 30 weapons in the game, 7 primary weapons and 3 secondary weapons are at your disposal. The other 20 are RARELY used. I have used only about 5-10 of the other weapons because that is all you usually come across. The game should have either had 15 loadout weapons and 15 power weapons, or even gone as far as 20 loadout weapons and 10 power weapons. The fact is, we just do not need that many power weapons. Hell, some of them are just pointless, such as the concussion rifle in this game, in all of it's under-beefed glory. Having so many power weapons gives the game a glossy appearance that it is full of bad ass explosions and fights. Yet, as we all know, this is not the case. Providing players with more loadout weapons means there is more incentive to level up, more action going on throughout the ENTIRE match, and more unique and individual load out systems. If they consider this in future games, it would truly put potential to the test.

Yet, even with all this, there is more. Let us talk about something they have the ability to change at any time. Tactical/Support packages. This feature is great and unique to the Halo Franchise. Yet, is there any big benefit to them? Let us all admit, the idea for these came from popular games like COD and BF3. However, it works well in Halo. Yet, in games like COD, the perks are completely game changing. In Halo 4 however, you hardly notice the difference at times. You can sprint infinitely, recharge your shields slightly faster, recharge your AA faster, but it is not that noticable. Even with this not being noticable, it would work well if there were more options. If they refuse to have perks such as increased melee distance, more damage with secondary weapons, having enemy vehicles outlined, or no turret over-heat, they could have still added perks such as faster melee, more damage to vehicles, or less damage from certain genres of weapons. All of these are easy to add to the game through a patch, and game changing.

Now, hold on, i am still not done with Matchmaking. There is still the issue of weapon skins and specializations. When i heard of weapon skins and specializations, i got excited. Finally, a game changing benefit that is visible and easy to notice. Yet... i was later disappointed. While specializations ARE game changing and provide us with unique unlocks, it is way to difficult to achieve them. Specializations should have been unlocked at a much lower level (20-30) so that most players could have access to it. Instead, they placed it at level 50. This would be fine except once you get to level 25 and above leveling up becomes a complete chore. If more players had access to specialzations, the gameplay would change for the better. People would be aiding their team more by knowing they can do better and get more points by being a team player and filling their role in their specialization. Instead, there is a distinct line between people who barely can get on to play, and those who have all day. On top of this all, there is weapon skins. Such a unique feature, but there is just not enough of them in the game. One per weapon is not unique at all and ruins the idea of it all together. Just add more to be unlocked in the game or through map packs and players will be pleased.

 

I will post about forge later on.

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you should have got the le or a email

 

also i love halo 4 firstly why would you skip from episode one to another episode its stupid the missions are uniqe as well and u do know there doing it for free we could have just had boring firefight or epic sparten ops i love how multiplayer maps are sparten ops missions becase it explains why you are playing them in war games also wtf they have to blance the game out so one is not better than the other there not like cod when one is the best halo is blaced like loadout wepons and wepons in genrall also they need to make the ranking system long and with enough determation you can reach that 50 and it feels like u earned it just like geting a 50 in halo 3 you feel exited it took u alot of of work but it was woth it all there we go this has proved how you argument is bull crap

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I agree with many improvements mentioned in the inital post. I will explain my feelings/reasons for this.

 

Spartan Ops seems redundant. The maps are straight out of the campagin (understand) and the exact same area is used repeatedly. After playing for a bit, it seems like the entire point is to just shoot people. There is a great story developing with the episodes that has very little to do with them game play. You have very limited objective other than killing, such as, press a button or acknowledge an object.

 

Multiplayer: The biggest improvement I would like to see if more weapons in the load outs. I was susprised to see you can't have a shotgun. This has always been a part of the Halo fun. It might be because the one in CE was a little over powered and acted like a rifle with spread, but that is besides the point. The power and range have been reduced. If you choose to have a shotgun it could be useful on smaller map types. However you are still vulnerable do to the limited range. A shotgun and pistol with scope has always been my favorite combo. You have a distance weapon with lower power and a close range weapon that can do some damage. I would also like to see more close quater maps and hope there will be some in the map packs. I have an urge to play some longest.

 

Overall Multiplayer: I'm tired of playing the same map repeatedly if I'm playing the same game type. I know this is based on voting and will improved with more maps, but why even list the map you just played as an option for the vote? People will vote for the one they know, like, or just dominated on in the previous game.

 

Another idea I have is to make a poll for players to vote for thei favorite map from each version or at least CE, 2, and 3. Then we can have retro maps based on popular vote. I loved the original Blood Gultch and enjoy the remakes that are in almost every game after but why is that always the one that makes the cut?

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sparten ops is free get that in your head and you expect 343 to give us interly new maps every episode fine i guess you like boring firefight

also a shot gun i loadout would be overpowerd if u want one go 4 a bolt shot charged up it is a shotgun also its the first month just wait also in order to fit the new changes in the game 343 had to make the maps bigger also a respons to pryosoilder 343 is made up from some bungie staff members

 

 

 

halo ce was the halo of then games are evoling halo cannot stay halo forever it has to elvolve and that is what halo 4 is its the halo of 2012

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  • 2 weeks later...

This article was created to try and get our voices heard. If you agree with the article below, please copy and paste it to any website/forum where it can be read by halo fans. The point is to have this article on the internet so much that 343i has to notice it.

 

Halo 4 as it is now

 

Halo 4 has set new boundaries for future Halo games. They have provided us with unique forge features that make forging much more easier then ever before. On top of this they have provided us with two solid campaigns. The master chief's story is both epic, thrilling, and even a little saddening. The new Spartan-Ops mode has replaced firefight over all and set a new playground for co-op fun. Finally, of course, there is the ever beloved matchmaking. Infinity slayer, swat, and griff-ball are returning favorites. However, even with all of these new features, there are still many flaws that need to be considered by 343i before the game is perfect. These are small tweaks that should have been considered before-hand, but, should be considered now before it is too late.

 

Spartan-Ops

 

While the new spartan-ops has met my expectations, providing us with a rich story that flows in perfectly with the main campaign, and giving co-op players a new field for mayhem, it has some flaws of it's own that should be considered perhaps next season or even next game. For starters, while the cut-scene episode that you witness every week is original and brilliant, the actual in game gameplay has no link at all. If you set a person up for Episode 1, Level one and then put them in Episode 3, level 3, they might not even know that you skipped any levels at all. While the game explains why you are there, no connection exists between that level and the others. On top of this, there is nothing unique to these missions. Not once do you ever get sent out to save scientists in one level and in the next level have to do something unique such as passanger warthog filled with scientists as fast as you can towards your evac point, with covenant on your hide the whole time. It is always the same thing. Go in, kill covenant and promethiens, and get out. No epic mammoth driving, no pelican driving, no escape scenes. Just killing enemies. They have even recently decided to just take multiplayer maps and turn them into spartan-ops missions! No, they did not do anything cool like add more to the level, they just took the level itself and added enemies.

 

Matchmaking

 

I absolutely *love* the new matchmaking. It has such great potential. However, this potential was not put to it's full test. Do not get me wrong, i still love it. The ability to have custom loadouts, weapon skins, packages/upgrades and specializations is amazing. However, they have not used this all to it's capability. Let us start from the bottom up. The ability to choose your own loadouts is great, fantastic in fact. This idea alone has no flaw. What does flaw is the options they give you. Out of over 30 weapons in the game, 7 primary weapons and 3 secondary weapons are at your disposal. The other 20 are RARELY used. I have used only about 5-10 of the other weapons because that is all you usually come across. The game should have either had 15 loadout weapons and 15 power weapons, or even gone as far as 20 loadout weapons and 10 power weapons. The fact is, we just do not need that many power weapons. Hell, some of them are just pointless, such as the concussion rifle in this game, in all of it's under-beefed glory. Having so many power weapons gives the game a glossy appearance that it is full of bad *** explosions and fights. Yet, as we all know, this is not the case. Providing players with more loadout weapons means there is more incentive to level up, more action going on throughout the ENTIRE match, and more unique and individual load out systems. If they consider this in future games, it would truly put potential to the test.

Yet, even with all this, there is more. Let us talk about something they have the ability to change at any time. Tactical/Support packages. This feature is great and unique to the Halo Franchise. Yet, is there any big benefit to them? Let us all admit, the idea for these came from popular games like COD and BF3. However, it works well in Halo. Yet, in games like COD, the perks are completely game changing. In Halo 4 however, you hardly notice the difference at times. You can sprint infinitely, recharge your shields slightly faster, recharge your AA faster, but it is not that noticable. Even with this not being noticable, it would work well if there were more options. If they refuse to have perks such as increased melee distance, more damage with secondary weapons, having enemy vehicles outlined, or no turret over-heat, they could have still added perks such as faster melee, more damage to vehicles, or less damage from certain genres of weapons. All of these are easy to add to the game through a patch, and game changing.

Now, hold on, i am still not done with Matchmaking. There is still the issue of weapon skins and specializations. When i heard of weapon skins and specializations, i got excited. Finally, a game changing benefit that is visible and easy to notice. Yet... i was later disappointed. While specializations ARE game changing and provide us with unique unlocks, it is way to difficult to achieve them. Specializations should have been unlocked at a much lower level (20-30) so that most players could have access to it. Instead, they placed it at level 50. This would be fine except once you get to level 25 and above leveling up becomes a complete chore. If more players had access to specialzations, the gameplay would change for the better. People would be aiding their team more by knowing they can do better and get more points by being a team player and filling their role in their specialization. Instead, there is a distinct line between people who barely can get on to play, and those who have all day. On top of this all, there is weapon skins. Such a unique feature, but there is just not enough of them in the game. One per weapon is not unique at all and ruins the idea of it all together. Just add more to be unlocked in the game or through map packs and players will be pleased.

 

I will post about forge later on.

 

How can you absolutely love the matchmaking? Just because there are loadouts doesnt make the game good. IMO the only good thing about loadouts is that I dont have to start with an AR anymore (even though the AR is actually a good gun now). I can choose BR or DMR right from the beginning. Its people like you who fuel 343's overhaul of an already good franchise (except Reach). That are so many flaws with the matchmaking, its not even funny.

 

This is my post about fixes Halo 4 needs: http://www.343industries.org/forum/topic/21632-a-list-of-fixes-for-halo-4/

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How can you absolutely love the matchmaking? Just because there are loadouts doesnt make the game good. IMO the only good thing about loadouts is that I dont have to start with an AR anymore (even though the AR is actually a good gun now). I can choose BR or DMR right from the beginning. Its people like you who fuel 343's overhaul of an already good franchise (except Reach). That are so many flaws with the matchmaking, its not even funny.

 

This is my post about fixes Halo 4 needs: http://www.343industries.org/forum/topic/21632-a-list-of-fixes-for-halo-4/

 

I love halo 4 multiplayer, it's the first multiplayer since halo 2 that keeps my attention for hours on end

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