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Suggestion for a new SWAT variant


RedStarRocket91

Would you play a 'BoltSWAT' gametype?  

6 members have voted

  1. 1. Would you play a 'BoltSWAT' gametype?

    • Yes, it sounds great as it is!
      4
    • Yes, though I'd like to see a few tweaks to the suggested rules
      1
    • No, though I'd consider it if there were a few tweaks to the suggested rules
      0
    • No, it sounds like it wouldn't be fun
      1


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I was thinking earlier about how much I used to love playing ShWATguns back in Halo 3, and I had an idea of how it could be revived in Halo 4.

 

For anyone who never had a chance to play it, ShWATguns was a variant of SWAT where instead of tense headshot-based gameplay based on precision weapons, people were instead handed Shotguns, though there was still no motion tracker or shields. The resulting gameplay was fast-paced, chaotic, and crazy, and there's provided some of the most fun games I've ever played.

 

The problem was that beyond a certain range the Shotgun was essentially useless, so they experimented a little with bringing in other weapons. The Magnum was popular for a while, until it was realised that in reality most players would just run around with the Magnum, ignoring the Shotgun altogether. While they'd still usually lose at close ranges, most of the time it was better to use the Magnum as it was rare to run into someone at close range without seeing them first, and the time it took to swap from Shotgun to Magnum would usually get the player killed - while it was still possible, if unlikely, for a Magnum to win at close range. This style eventually became so popular that SWAT Magnums became its own gametype, and ShWATguns went back to just having one weapon, becoming less and less common in Matchmaking until it disappeared altogether in Reach.

 

What was really needed to help the situation was a weapon the could not only score headshots at a distance, but double as a powerful close-quarters weapon that didn't require a headshot to kill. This would solve the problem of having to swap between weapons for different fights and put the emphasis back on shooting skill rather than the luck of having the right weapon drawn at the right time.

 

Fortunately, Halo 4 has such a weapon in the form of the Boltshot.

 

My suggestion for the new gametype - which I'd tentatively name 'BoltSWAT' - is therefore, pretty simple:

  • All players spawn with a Boltshot, with no secondary weapon or grenades
  • No shields
  • No motion sensors
  • Increased damage resistance (to reduce the kill range on an overcharged Boltshot)
  • Increased movement speed and jump height, and unlimited Sprint
  • No armour abilities
  • No melee damage (or so low as to be negligible whilst allowing for Assassinations)
  • No ordnance drops
  • 600 points to win

So, would anyone else like to see something like this?

  • Like 3
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The biggest reason Schwatguns was a fail and frankly, a list I refused to play, was because of the host in the game. Host has a good game, anyone else, epic fail.

 

I actually found it wasn't a great deal worse than normal SWAT - did you ever get a chance to play it without any lag?

 

 

I think it would be cool, but I still think there should be melee damage.

 

How much melee damage would you suggest? I proposed getting rid of it as SWAT has always been more about the guns than the melees, and ShWATguns especially so.

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I actually found it wasn't a great deal worse than normal SWAT - did you ever get a chance to play it without any lag?

 

 

 

 

How much melee damage would you suggest? I proposed getting rid of it as SWAT has always been more about the guns than the melees, and ShWATguns especially so.

 

 

yeah and I went beast mode but the times with lag v without lag, it wasn't worth the hassle.

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