Drunken Goalies Posted December 9, 2012 Report Share Posted December 9, 2012 Im trying to make a cat and mouse game, however it requires a static spawn for both red and blue team. Whenever the round switches so does red and blue spawn. How do i keep attackers and defenders to switch? I have Initial spawns inside spawn zones, if that helps. any help would be appreciated. Quote Link to comment Share on other sites More sharing options...
Twinreaper Posted December 9, 2012 Report Share Posted December 9, 2012 Spawning is a complicated issue. I have not played with Forge in H4 yet so what I can offer may not be relevant to H4 exclusively. Static spawn is the lamens term for an individual spawn location that has a "neutral" default setting. Yes everything is a single spawn, but spawns are broken up into many different catagories. 1. Initial Spawn (single or group declared, identified by neutral or team color) 2. Initial Spawn Zone (anything inside this zone, acts as a "team specified" spawn) 3. Initial Respawn (the static spawn so to speak, but only used for respawning. Teams can be specified.) 4. Initial Respawn Zone (anything inside this acts as a respawn point) 5. Overspawn (specified spawns that the enemy team or player cannot use when flag or bomb is away from home) 6. Dynamic Overspawn (same as above but included to prevent players from spawning next to enemy players) *doesnt work*...lol Additionally, there should be a trait to change in the gameplay setup that allows you to specify "change teams" at round end, or something like that. From what I know, that has always been included but a seldom used feature. 1 Quote Link to comment Share on other sites More sharing options...
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