Kiing 0f Coffe Posted December 12, 2012 Report Share Posted December 12, 2012 This perk is forced on you. Since everyone uses it, it is a must have on all of your classes. Not only does it increase grenade effectiveness, but it makes grenades less effective against you. If you don't use the perk, then your grenades are useless and you can get nuked by frags. The perk itself is bad design and must be removed. There is no tweaking that can be done to help make this perk balanced. If it is removed, then they should not add a perk that also makes grenades better or worse. Because, then we would have to use one of those perks. It would be like the Juggernaut and stopping power perks in COD 4. You would have to use one or the other. If anyone supports this stupid perk, then let me know in the comments below. Quote Link to comment Share on other sites More sharing options...
Chris Hansen Posted December 12, 2012 Report Share Posted December 12, 2012 I was confused at what this perk did exactly, I mean I understood the first part just fine, but the last part made me question if I was taking less damage, or my grenades did less damage at a cost of hitting in a wider area. I thought it was the former as that sounds balanced. Regardless I use it. lol Quote Link to comment Share on other sites More sharing options...
DoctorB77 Posted December 12, 2012 Report Share Posted December 12, 2012 I support this stupid perk I don't see to much of a difference. I just use it because I am a decent made thrower Quote Link to comment Share on other sites More sharing options...
Kiing 0f Coffe Posted December 12, 2012 Author Report Share Posted December 12, 2012 I support this stupid perk I don't see to much of a difference. I just use it because I am a decent made thrower I support this stupid perk I don't see to much of a difference. I just use it because I am a decent made thrower Do you know what this perk does? It says, "Use me! Or else your nades will be crap". And it says," Use me! Or else you will be nuked!" (What is with this double quoting thing?)You probably don't see the difference because everyone is using it. Quote Link to comment Share on other sites More sharing options...
Skeeks420 Posted December 12, 2012 Report Share Posted December 12, 2012 I was wondering why my Frag grenades sucked so bad. Guess I should try this perk. Quote Link to comment Share on other sites More sharing options...
Cocoa Posted December 12, 2012 Report Share Posted December 12, 2012 You are not forced to use this perk, I get grenade kills quite often with loadouts that do not have it. The one loadout I have that does make use of this perk also uses the grenadier tac mod and pulse grenades. Quote Link to comment Share on other sites More sharing options...
ioniablackbird Posted December 12, 2012 Report Share Posted December 12, 2012 I dont use it or get killed by nades , maybe once every 4 or 5 games. But I use mostly stickies agenst vehicals, so no, don't need it Quote Link to comment Share on other sites More sharing options...
Jamesw01 Posted December 12, 2012 Report Share Posted December 12, 2012 My fav perk but im good at grenades so i can use it or not seems like u depend on it. If u gotta u gottta i guess. What about ordnance priority that works well Quote Link to comment Share on other sites More sharing options...
Dawn Wolf Posted December 13, 2012 Report Share Posted December 13, 2012 That's funny, I almost never use it, and I generally do just fine. Are you "forced" to use Mobility so you can catch up to people that are? Are you "forced" to use Sensor so people don't always outrange you on radar? I swear there was a such thing as "dodging grenades", and killing people without "relying on grenades" as well. I don't know. I still get kills/assists with my slightly weaker frags. 2 Quote Link to comment Share on other sites More sharing options...
LiQuid BioniX Posted December 13, 2012 Report Share Posted December 13, 2012 Use the Thruster Pack. It's great for dodging grenades. Also, as far as I can see, the point of grenades isn't to get those kills, but it's to take the opponents shields down so you can one shot them. At least that's how I tend to use them. 1 Quote Link to comment Share on other sites More sharing options...
Kiing 0f Coffe Posted December 13, 2012 Author Report Share Posted December 13, 2012 Hmm, maybe I've been playing a different halo than you guys. Maybe someone should make a vid or something to compare. Quote Link to comment Share on other sites More sharing options...
Admiral Ackbar Posted December 13, 2012 Report Share Posted December 13, 2012 I don't use this perk. And I don't have any problems with grenades. Quote Link to comment Share on other sites More sharing options...
Baeztoberfest Posted December 13, 2012 Report Share Posted December 13, 2012 It's a wasted perk. I think dexterity is a good substitute. It beasts in taking on multiple targets. Found getting double and triple kills when overwhelmed is way easier and much more worth it than some additional grenade range. I can use dexterity long after you run out of nades. Quote Link to comment Share on other sites More sharing options...
EvoSigma Posted December 13, 2012 Report Share Posted December 13, 2012 I still don't quite understand this perk.... Does it mean you have a larger blast radius but deal less overall damage? Does it mean that you have a larger blast radius and receive less damage from enemy greandes? I really don't know... There hasn't been much confirmation on this as the devs almost never respond to any of the questions that the community asks which really bothers me. I remember that the bungie forums had at least SOME degree of possible response from a dev or two but with 343 it's almost dead silent. Coming from the bioware forums, the halo community sadly doesn't have much support from the devs and there doesn't appear to be much communication at all... I'm just going back to ME since I'm so confused on so many aspects of this game.... Quote Link to comment Share on other sites More sharing options...
Chris Hansen Posted December 13, 2012 Report Share Posted December 13, 2012 Yeah, I haven't seen a dev post in any of these forums ONCE. Quote Link to comment Share on other sites More sharing options...
Bloody Initiate Posted December 13, 2012 Report Share Posted December 13, 2012 The Explosives perk increases the blast radius of frag grenades and sticky detonators by about 2 meters, and makes you take about 10-15% less damage from grenades (Which isn't much). I don't believe it has any effect on plasma or pulse grenade radius, though you still get your slight damage resistance against those. That doesn't sound especially broken or all-powerful. I also don't know why you think EVERYONE is using it, since the difference it makes is relatively minor. I use it on one loadout. It always bothers me when people speak like they know a lot about how OTHER people play and prefer things, since I'm not sure how you believe you found out this information. Maybe your friends list has a lot of people who use the same perks, that makes sense since friends are generally people with similar interests. Every other support upgrade gives you a good alternative to explosives (Although I admit to being unsure just how beneficial ordnance priority is). Quote Link to comment Share on other sites More sharing options...
Cortar Posted December 13, 2012 Report Share Posted December 13, 2012 Use the Thruster Pack. It's great for dodging grenades. Also, as far as I can see, the point of grenades isn't to get those kills, but it's to take the opponents shields down so you can one shot them. At least that's how I tend to use them. But the game forces you to choose PV... So thats out of the question That's funny, I almost never use it, and I generally do just fine. Are you "forced" to use Mobility so you can catch up to people that are? Are you "forced" to use Sensor so people don't always outrange you on radar? I swear there was a such thing as "dodging grenades", and killing people without "relying on grenades" as well. I don't know. I still get kills/assists with my slightly weaker frags. Mobility is only useful at the beginning of a match to secure weapons/vehicles or when you respawn. In combat its pretty worthless because you can't sprint when someone is shooting you. Your comment about the radar doesn't make any sense since the radar is already incredibly powerful. So ya, your whole post was pointless. Quote Link to comment Share on other sites More sharing options...
Admiral Ackbar Posted December 13, 2012 Report Share Posted December 13, 2012 There are plenty of uses for Mobility. Not just at the beginning of the match. I use it throughout combat. If someone gets one shot on you, just spring away before they can land any others. The radar comment does make sense. When using Sensor your radar is enhanced more than the basic radar. So it's even more powerful and useful. Quote Link to comment Share on other sites More sharing options...
Kiing 0f Coffe Posted December 13, 2012 Author Report Share Posted December 13, 2012 Hmph, guess I can stop using it then. I hope you guys are actually right about this. Quote Link to comment Share on other sites More sharing options...
Cortar Posted December 13, 2012 Report Share Posted December 13, 2012 There are plenty of uses for Mobility. Not just at the beginning of the match. I use it throughout combat. If someone gets one shot on you, just spring away before they can land any others. If you are oneshot and are able to sprint away, then it wouldn't have mattered if you had mobility or not. The radar comment does make sense. When using Sensor your radar is enhanced more than the basic radar. So it's even more powerful and useful. Not in this context it doesn't. Obviously the radar is better with this perk, but that doesn't make it absolutely neccesry like the explosion perk is. A better example would be if radar is disabled and a perk GAVE you a radar. Quote Link to comment Share on other sites More sharing options...
ProudDrunkIrish Posted December 14, 2012 Report Share Posted December 14, 2012 I only use explosives in KoH, Dominion and in some team slayer games. It does make a difference but not that much of a difference. Most of the grenades I throw are to hurt them a bit and give me an advantage so with or without perk that reults are the same. I have not noticed any major difference in results from being hit by grenades when not using it, I mean I may lose more shield (not that much) but should I have to fight the thrower he would most probably have won whether he used the perk or not as my shields would still have been lowered (if not by as much). I do like dominion using explosives and resupply is a great combo and can really bring the pain but without resupply explosives has a very limited use in reality!! I do not see the issue as the other perks all have there distinct advantages and it really is only effective in smaller rounds or game modes where you have to hold an area. Quote Link to comment Share on other sites More sharing options...
Bloody Initiate Posted December 14, 2012 Report Share Posted December 14, 2012 I do like dominion using explosives and resupply is a great combo and can really bring the pain but without resupply explosives has a very limited use in reality!! That's a good point, I didn't think about it when I made my post but if you equip Explosives you pretty much have to equip Resupply or Grenadier too. Otherwise you've got a perk that you literally throw away after your first two grenade tosses. I know the loadout I use Explosives on has Resupply, and I can't imagine putting it on a loadout that didn't have Resupply or Grenadier. There's even more proof it's not OP, it takes 2 perks to benefit from the 1. Also the damage resistance is very slight, but I think it's saved my life a couple times. You know how often a DMR fight starts to go south for one of the fighters and so he ducks behind cover, whips out his CQB secondary, and hopes the other guys gets close? Usually you just grenade that guy and walk away laughing when you get the kill. I have been that guy and had people grenading me, and if I made an effort to avoid the 'nades (Like jumping when they're about to detonate, grenades seem to have a lot less vertical splash in this game) I can occasionally survive the explosions long enough to get a second chance with the Scattershot or whatever I'm packing. I remember 1-2 instances specifically where I'm pretty sure I would have died without the perk. It IS only a slight bit of resistance though, so it's designed for you to only have 1-2 stories of it saving your life. More often I suspect it lets you be slightly sloppier with your frag throws and sticky detonators, which in turn saves you time lining up the toss/shot. Quote Link to comment Share on other sites More sharing options...
N1AK Posted December 14, 2012 Report Share Posted December 14, 2012 I have Grenadier/Explosives on all 4 of my loadouts atm because they combo together well so I can't pretend I don't think they are good. That said I'd still use Grenadier or Resupply even without explosives; I usually use plasmas so I don't think explosives makes my grenades any better it just makes me slightly more resilient. Quote Link to comment Share on other sites More sharing options...
Cocoa Posted December 14, 2012 Report Share Posted December 14, 2012 Sensor is great for defending in ctf. So is mobility. 1 Quote Link to comment Share on other sites More sharing options...
Baeztoberfest Posted December 14, 2012 Report Share Posted December 14, 2012 Final sentence taught me if you look down its damn near impossible to headshot while running away. This makes mobility useful when escaping after your shields pop. Also it's good for linking up with teammates so ou keep team superiority on the enemy. I don't use PV as it runs out to quickly and honestly doesn't enhance my combat ability. I prefer dexterity for its ability to increase the ability of engaging multiple targets. Usually armor ability is something like Camo. It's still viable even when just running around. Of course that's just personal preference. I could be wrong but I found I do a little better taking the slow and steady route. As far as radar goes I can see how that could be important on big team battle or larger maps in general. Quote Link to comment Share on other sites More sharing options...
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