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Working with the Weapons.


Delpen9

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this has been updated at: http://www.343industries.org/forum/topic/21582-working-with-the-weapons-of-halo-4/

 

DMR- People say this gun is OP but it can easily be out played at long range by a sniper and light rifle. It can also be outplayed at close range with a bolt shot, newb combo, BR, AR magnum,carbine, and suppressor. Surprisingly the best practice for the dmr is to use the light rifle. The light rifle has similar aim control to the dmr from halo reach which is harder to use. The DMR in halo 4 simply has too much aim support and will majorly screw you once you decide to stop using the dmr. Try rogue to take out the "bounce" effect with the dmr when being shot. Practice doing 4 body shots and 1 head shot. This shooting combo will kill the enemy at the same rate as 5 headshots and is easier to perform. The dmr is best not scoped but once the enemy is past mid-range fire you need to scope.

 

BR- This weapon is slightly different from the previous halo's but not by much. This gun will out play the dmr at close range. try not to scope with this weapon AT ALL unless you have to. Leave that job up to the dmr. The BR will kill with 4 headshots making it a relatively quicker kill than the dmr.

 

Carbine- This is sometimes considered a pro weapon. The carbine will get a kill .2 seconds faster than the dmr with only headshots. Aim is more vital with this weapon. If all you can get are body shots then you will be wasted using this weapon. This weapon is used to develop headshot skills which will make you an exceptional dmr and br user. The light rifle can still outplay the carbine. When you come up against a light rifle user strafing and grenades are your only hope. Once you get to mid range with the carbine it become literally useless. I advise for you to work the carbine into a boltshot/carbine loadout in short range maps or a carbine/light rifle loadout in short to mid-ranged maps like abandon.

 

Boltshot: The boltshot is a handy weapon and i will admit that it seems a little op. This pistol has the range and strength of a shotgun and it is only a loadout weapon. I have survived countless flanks and rough situations with this weapon. I will go so far as to say that i have taken out a team of 4 people in 15 seconds on adrift in matchmaking using THIS weapon. If it is used cleverly and effectively this weapon can dominate any close range map.

 

Plasma Pistol:I feel like this weapon is more generous this time around. The newb combo is much more effective at what it does. It makes sharp turns that it never used to do before. This is my side of choice in big team slayer.

 

Suppressor: I feel like this is the best automatic weapon in the game. It's stronger than the AR at the cost of some range and accuracy. It takes out enemies quicker and easier than the AR and almost useless storm rifle.

 

Sniper:The sniper is not the same as it used to be. Now it is simple to get a headshot with this weapon or a double snap shot. I feel like this weapon was dumbed down for halo 4 and combined with how easy it is to get one that's not much better. It's still a sniper you know.

 

Hope you like the overview of the weapons that caught my eye. Post more additional information about what you think about these weapons and others i didnt mention.

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