NotNoobNorPro Posted December 15, 2012 Report Share Posted December 15, 2012 I have two ideas i wish to present which I fell would balance things out a little. They are for the purpose of solving the folling imbalances: 1. POWER WEAPON DEPENDENCY- Let's face it, it has always been part of halo, this one irritating flaw, that the match is generally decided by which teams secures the power weapons. In Halo 4, this flaw has been worsened rather than repaired. The hud lacator thing for power weps does help everyone to have a chance at the initial drops, but it doesn't do anything to fix the issue, and with ordinance added in, power weapons decide the match more than ever. Whoever gets the first power weps is generally garrenteed not only an immediate lead, but first ordinance as well, which will further the lead enough so that the struggling team cannot make up the difference. Not only that, but the struggling team will be using their ordinance power weapons against an already power weapon armed team. 2. PRECISION WEAPON DOMINANCE- Precision weapons rightly win out againt automatic weapons from accross the battle field, but when it comes to close ranges, the AR, Storm Rifle, and/or Suppressor wrecks anyone holding a DMR, Carbine, and/or Light Rifle hands down! Lol simply....no. I'm sure many just muttered a "wtf" of confusion right there, because in reality, the precision wep is on par with automatic weps at close range, and often even dominate. This is simply stupid, but can be remedied. Fix #1. Power weapons need to be given much more limited ammo when aqcuired. They can pretty much be thought of as free kills, and so why give so many full clips worth of Saw or Shotgun? Why 5 Sticky Detonators? Why does one team have to be hit with the Incinerator 5 wopping times (I think its 5) before having a chance whenever Solace is played? You get the idea. Now, many people would suggest nerfs, but I dislike unnecessary nerfing/buffing of a weapon's functionality. The Incinerator, for example, is not a bad thing. IT FLIPPING ROCKS! Lol, it is alot of fun to use and a good addition to Halo. It just, like most power weps, drops with too much ammo. Drop it with 1 or 2 shots, and suddenly it's not so bad, in that you won't control the match just by grabbing it before the other team. Sure its still gonna get you some easy kills, but only a few at best. How about shotgun? 6 shots can be 6 kills yo, why do we need Mr. CampyMcGee getting a dozen more without ever woddling out from behind that doorway? A single clip will get him enough to be happy about before having to switch back to his regular wep (oh the horror). I'm sure you all get it by now. Fix #2. So...nerf precision weps? Or...buff automatic weps? Neither! After thinking it over awhile, i realized the precision weapon is only on par because of the inevitable headshot, and so what if we make that more difficult to perform while adding in a bit of realism? And so I thought about an automatic wep causing more sever flinching in multiple random directions, but then realized that would be spazticly horrid lol. Then I got the bright idea. Why not have automatic weps cause bloom to the reciever of those oh so many bullets pounding upon them? (This is for scoped out, by the way) In reality, getting hit with a quick spread of fire would worsen your aim considerably, so it has that aspect of realism. And the effect would be basicly that a headshot would be more difficult to get while being shot at with the automatic, which would balance out the flaw of percision weapon dominance. Also, for being scoped in, it actualy should cause more twitching to be hit with automatic fire, not initialy, but like an accumulative effect, as bloom while scoped is as though to say the scope itself is being misaligned, which makes no sence. I know we have twitching rather than bloom when zoomed currently (hurray), but it doesn't seem to apply much from being hit with automatic weps. Anyway, those are my modest ideas. Feel free to give your honest opinions of them Thanks! 1 Quote Link to comment Share on other sites More sharing options...
Cortar Posted December 15, 2012 Report Share Posted December 15, 2012 How about No. Both of these so called "problems" of yours are what make Halo, Halo. If you want this game to require no skill and everyone run around with fully automatic weapons then go play CoD. Quote Link to comment Share on other sites More sharing options...
NotNoobNorPro Posted December 15, 2012 Author Report Share Posted December 15, 2012 On 12/15/2012 at 5:03 PM, Cortar said: How about No. Both of these so called "problems" of yours are what make Halo, Halo. If you want this game to require no skill and everyone run around with fully automatic weapons then go play CoD. Um...i don't see any reason for everyone to run around with automatics just from what i suggested It would just allow automatic users to have a better chance within the close ranges which automatic weapons are supposed to be better for. You sound like you think I suggested a huge power buff to automatics.... Did you even read my post? I know its long but.... Quote Link to comment Share on other sites More sharing options...
Bloody Initiate Posted December 15, 2012 Report Share Posted December 15, 2012 I don't entirely agree with your view of power weapons, just because generally they don't give me much more trouble than they ever did. What gives me trouble - and what keeps the power weapons from dominating - is how the game is designed to kill you after so many meetings with the enemy. You don't get your shields back for 8 seconds (6 seconds to begin recharging, 2 to fully charge), all of your starting weapons have less killing potential than they did previously (You have to reload sooner and you don't start with any more ammo), and you can return to combat very quickly (instant respawn + sprint) without actually getting any better prepared or equipped for combat. The result is that the people with power weapons die after just a few kills and so does everyone else. Their weapons usually despawn or go to someone else after that. I agree 100% with your second point though. Quote Link to comment Share on other sites More sharing options...
NotNoobNorPro Posted December 15, 2012 Author Report Share Posted December 15, 2012 Thanks for your input Bloody. I get what your saying with power weps. I've had that such experience before, especially thanks to the instant spawn (i hate instant spawn honestly lol). I mainly experience what i previously mentioned, however. I don't play using mic very often, idk why, just don't. But i do splitscreen with a friend often. One thing we do is pretty much stand ready to grab each others power wep in case of death, and it works out very well. That kind of stratagy can keep the power weps in the hands of the team even if you happen to die before using it up. I guess what i'm saying is even if you happen to die, the one who takes the power wep is likely a teamate, and thus the power weps still control the round. If they had reduced ammo, that wouldnt happen. Well, that being said, i'm just taking from my personal experience thusfar, which is all i can do Quote Link to comment Share on other sites More sharing options...
Bloody Initiate Posted December 15, 2012 Report Share Posted December 15, 2012 I guess the game wouldn't break if the power weapons had less ammo, but I tend to get a little nervous with 343's definition of power weapons. The hammer, for example, seems to spend a lot of time running after people and dying before it gets there, and the needler doesn't really kill that much more efficiently than any other mid-range weapon (It kills faster, but requires a larger uninterrupted window of opportunity). It's only fair to admit that I don't use that many power weapons though, I try to secure them when I'm working with a team, but most of the time I open games in ways that secure me at most one minor power weapon (Sticky detonator, scattershot, sniper rifle) or I hang back and let everyone who rushes for them kill each other off so I can get to the business of DMRing. I'm likely not the best authority on power weapons. Quote Link to comment Share on other sites More sharing options...
NotNoobNorPro Posted December 15, 2012 Author Report Share Posted December 15, 2012 Lol well i deffinitely agree hammer and needler are odd to be thought of as power weapons xD The hammer has always been odd to me in that it has to hit close range to kill and yet throws the enemy away if you get a near hit, but now that it has nearly no shockwave damage its even odder. I never like using it personaly. One thing to note which i just realized, the needler spawns with enough needles to get 2, maybe 3 kills if you don't waste it, which is actually balanced the way i would prefer other power weps to be ammo wise. Quote Link to comment Share on other sites More sharing options...
Jamesw01 Posted December 16, 2012 Report Share Posted December 16, 2012 On 12/15/2012 at 7:04 PM, NotNoobNorPro said: Lol well i deffinitely agree hammer and needler are odd to be thought of as power weapons xD The hammer has always been odd to me in that it has to hit close range to kill and yet throws the enemy away if you get a near hit, but now that it has nearly no shockwave damage its even odder. I never like using it personaly. One thing to note which i just realized, the needler spawns with enough needles to get 2, maybe 3 kills if you don't waste it, which is actually balanced the way i would prefer other power weps to be ammo wise. Now that power weapons are so available i beliece your correct with lesser ammo Quote Link to comment Share on other sites More sharing options...
TRF BaDInTentZs Posted December 16, 2012 Report Share Posted December 16, 2012 Got to say I like the post. Well thought and well written. Not entirely on mark but good stuff. I'm going with like %99 agreement. Quote Link to comment Share on other sites More sharing options...
Chris Hansen Posted December 16, 2012 Report Share Posted December 16, 2012 OP I agree with you, but it sounds like the biggest problem is the AMMO mod. This is what makes the IC and Rocket launcher have so many rounds when obtained, and it increases thier capacity as well, so if you find another one you can up to 8 IC shots and TEN ROCKETS. Quote Link to comment Share on other sites More sharing options...
Bloody Initiate Posted December 17, 2012 Report Share Posted December 17, 2012 On 12/16/2012 at 9:20 PM, Chris Hansen said: OP I agree with you, but it sounds like the biggest problem is the AMMO mod. This is what makes the IC and Rocket launcher have so many rounds when obtained, and it increases thier capacity as well, so if you find another one you can up to 8 IC shots and TEN ROCKETS. As someone who uses the Ammo upgrade in my Big Team loadout, I disagree that it's the problem. Yes you do get more ammo when you pick up ordinance, but it's based on the ammo that would be in the weapon normally. The ammo upgrade appears to apply a multiplier to weapon ammo, so if there's less ammo in the weapon, there's less ammo in the ammo upgrade. Also I specified that I use Ammo only in my BTB loadout because in smaller maps you can't get anywhere safe enough to actually use all your extra ammo. I never run out of ammo in smaller maps, remember this is without the ammo upgrade. Everyone who dies is dying closer to you, so their weapons are also closer to you and you can get ammo from them. Every one who spawns is spawning closer to the power weapons than they would in BTB, so you either risk a fight for a power weapon or you go for a minor ordinance that you don't think anyone will want. The point is: I don't recommend the ammo upgrade in smaller maps, which is where power weapons have most of their influence. Having a rocket launcher or incineration cannon in BTB is damn handy, but it's not nearly as much of a power weapon as it is in a smaller map. Smaller maps are where you're least likely to need the Ammo upgrade, so the Ammo upgrade isn't the problem with power weapon ammo counts. Quote Link to comment Share on other sites More sharing options...
AfricanBatman Posted December 17, 2012 Report Share Posted December 17, 2012 If this game wasn't so much like call of duty we wouldnt have this problem, 343 sold out its plain and simple The DMR is the worst thing to happen to this game besides CoD being thrown into this game. nerf it or remove that gun from this game Quote Link to comment Share on other sites More sharing options...
Chris Hansen Posted December 17, 2012 Report Share Posted December 17, 2012 Power weapons have a huge role/equal role in BTB games. A rocket launcher in B in exile with the ammo mod can potentially get MUCH more kills then one without. The same goes for the fuel rod run as you get a whopping 25 shots with it it out of the box. There isn't a multiplier at all on the increase. It goes up by a set amount, if you find a weapon that someone else was using and you have the ammo mod, you don't gain or lose a proportionate amount of ammo at all, you just have the ammo they currently had, but with your increased capacity. In big team battle if you get a rocket launcher or something similar in ordinance you can pretty much get ordinance again in short order. Quote Link to comment Share on other sites More sharing options...
Baeztoberfest Posted December 17, 2012 Report Share Posted December 17, 2012 On 12/15/2012 at 4:53 PM, NotNoobNorPro said: I have two ideas i wish to present which I fell would balance things out a little. They are for the purpose of solving the folling imbalances: 1. POWER WEAPON DEPENDENCY- Let's face it, it has always been part of halo, this one irritating flaw, that the match is generally decided by which teams secures the power weapons. In Halo 4, this flaw has been worsened rather than repaired. The hud lacator thing for power weps does help everyone to have a chance at the initial drops, but it doesn't do anything to fix the issue, and with ordinance added in, power weapons decide the match more than ever. Whoever gets the first power weps is generally garrenteed not only an immediate lead, but first ordinance as well, which will further the lead enough so that the struggling team cannot make up the difference. Not only that, but the struggling team will be using their ordinance power weapons against an already power weapon armed team. 2. PRECISION WEAPON DOMINANCE- Precision weapons rightly win out againt automatic weapons from accross the battle field, but when it comes to close ranges, the AR, Storm Rifle, and/or Suppressor wrecks anyone holding a DMR, Carbine, and/or Light Rifle hands down! Lol simply....no. I'm sure many just muttered a "wtf" of confusion right there, because in reality, the precision wep is on par with automatic weps at close range, and often even dominate. This is simply stupid, but can be remedied. Fix #1. Power weapons need to be given much more limited ammo when aqcuired. They can pretty much be thought of as free kills, and so why give so many full clips worth of Saw or Shotgun? Why 5 Sticky Detonators? Why does one team have to be hit with the Incinerator 5 wopping times (I think its 5) before having a chance whenever Solace is played? You get the idea. Now, many people would suggest nerfs, but I dislike unnecessary nerfing/buffing of a weapon's functionality. The Incinerator, for example, is not a bad thing. IT FLIPPING ROCKS! Lol, it is alot of fun to use and a good addition to Halo. It just, like most power weps, drops with too much ammo. Drop it with 1 or 2 shots, and suddenly it's not so bad, in that you won't control the match just by grabbing it before the other team. Sure its still gonna get you some easy kills, but only a few at best. How about shotgun? 6 shots can be 6 kills yo, why do we need Mr. CampyMcGee getting a dozen more without ever woddling out from behind that doorway? A single clip will get him enough to be happy about before having to switch back to his regular wep (oh the horror). I'm sure you all get it by now. Fix #2. So...nerf precision weps? Or...buff automatic weps? Neither! After thinking it over awhile, i realized the precision weapon is only on par because of the inevitable headshot, and so what if we make that more difficult to perform while adding in a bit of realism? And so I thought about an automatic wep causing more sever flinching in multiple random directions, but then realized that would be spazticly horrid lol. Then I got the bright idea. Why not have automatic weps cause bloom to the reciever of those oh so many bullets pounding upon them? (This is for scoped out, by the way) In reality, getting hit with a quick spread of fire would worsen your aim considerably, so it has that aspect of realism. And the effect would be basicly that a headshot would be more difficult to get while being shot at with the automatic, which would balance out the flaw of percision weapon dominance. Also, for being scoped in, it actualy should cause more twitching to be hit with automatic fire, not initialy, but like an accumulative effect, as bloom while scoped is as though to say the scope itself is being misaligned, which makes no sence. I know we have twitching rather than bloom when zoomed currently (hurray), but it doesn't seem to apply much from being hit with automatic weps. Anyway, those are my modest ideas. Feel free to give your honest opinions of them Thanks! Never mind the fact that you're a superhuman super soldier wearing spartan armor I don't see how you'd have your aim lessened from being shot? I don't that's "realistic". As for ordinance... You can start off with the DMR and BS. Those two weapons are game changers to begin with. The saw really isn't all that... Have you tries using mobility? Or going for the less sought after weapon in the beginning? Like on adrift. Try scouting the scattershot instead of the sword. Just an idea... I don't know. Maybe it's just preference, but I have never seemed to have those problems. Just have to know what weapons will lead you to victory. In the right hands a DMR can be better than an incineration cannon. It's all in circumstance. Power weapons are a reward so why would you nerf the ability to use them in any way? I'm having difficulty understanding what it is you're saying here... On 12/15/2012 at 5:23 PM, NotNoobNorPro said: Um...i don't see any reason for everyone to run around with automatics just from what i suggested It would just allow automatic users to have a better chance within the close ranges which automatic weapons are supposed to be better for. You sound like you think I suggested a huge power buff to automatics.... Did you even read my post? I know its long but.... This made me lol. But seriously I don't know man. That AR is kinda nasty already... Any stronger and I might be rethinking my loadouts. Quote Link to comment Share on other sites More sharing options...
NotNoobNorPro Posted December 17, 2012 Author Report Share Posted December 17, 2012 On 12/17/2012 at 12:23 PM, Baeztoberfest said: Never mind the fact that you're a superhuman super soldier wearing spartan armor I don't see how you'd have your aim lessened from being shot? I don't that's "realistic". As for ordinance... You can start off with the DMR and BS. Those two weapons are game changers to begin with. The saw really isn't all that... Have you tries using mobility? Or going for the less sought after weapon in the beginning? Like on adrift. Try scouting the scattershot instead of the sword. Just an idea... I don't know. Maybe it's just preference, but I have never seemed to have those problems. Just have to know what weapons will lead you to victory. In the right hands a DMR can be better than an incineration cannon. It's all in circumstance. Power weapons are a reward so why would you nerf the ability to use them in any way? I'm having difficulty understanding what it is you're saying here... This made me lol. But seriously I don't know man. That AR is kinda nasty already... Any stronger and I might be rethinking my loadouts. the way i see it, even though your a superarmored spartan with shielding, if the guns are powerful enough to break the shielding and the armor and kill you within a short period of time, they likely pack the punch needed to throw of your aim by a single degree. i initialy did think "hm...is that realistic, they are super armored spartans after all" i have to admit, but then i came to the just mentioned conclusion. as for your mention of of adrift and goin for the scatter rather than sword i actual always do that what a cowinkidink you mentioned that ha made me chuckle xD but anyway one thing that comes to mind from what you say about DMR in the right hands is that if you apply this logic equally to power weapons then we are right back to power weapons owning. of course a DMR in the hands of a pro can out kill a noob with an incinerator, but a pro with an incinerator wont go out in the open then miss the shot and get killed, he'll just own. same applies to saw and shotgun and what not, tho these are of course no where near explosive type weps, in the right hands they still clear house like the power weps they are. so put things in balanced perspective maybe you'll change your point of view if you think it over, maybe not, thats fine if thats your honest opinion, thanks for the response either way xD P.S. oh and ty everyone else thusfar for your replies as well, especially the supportive ones Quote Link to comment Share on other sites More sharing options...
Baeztoberfest Posted December 17, 2012 Report Share Posted December 17, 2012 On 12/17/2012 at 1:06 PM, NotNoobNorPro said: the way i see it, even though your a superarmored spartan with shielding, if the guns are powerful enough to break the shielding and the armor and kill you within a short period of time, they likely pack the punch needed to throw of your aim by a single degree. i initialy did think "hm...is that realistic, they are super armored spartans after all" i have to admit, but then i came to the just mentioned conclusion. as for your mention of of adrift and goin for the scatter rather than sword i actual always do that what a cowinkidink you mentioned that ha made me chuckle xD but anyway one thing that comes to mind from what you say about DMR in the right hands is that if you apply this logic equally to power weapons then we are right back to power weapons owning. of course a DMR in the hands of a pro can out kill a noob with an incinerator, but a pro with an incinerator wont go out in the open then miss the shot and get killed, he'll just own. same applies to saw and shotgun and what not, tho these are of course no where near explosive type weps, in the right hands they still clear house like the power weps they are. so put things in balanced perspective maybe you'll change your point of view if you think it over, maybe not, thats fine if thats your honest opinion, thanks for the response either way xD P.S. oh and ty everyone else thusfar for your replies as well, especially the supportive ones Lol. Yeah maybe I just needed clarification. Interesting thread. NP. Quote Link to comment Share on other sites More sharing options...
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