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Luck has become too big a factor!!!


ProudDrunkIrish

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It would appear that luck has become the most important thing in this game...

 

I have been having one of those nights and yes I know they happen but in at least 14 ordinace drops I have not had 1 sniper rifle (playing btb so it would help) or any rocket launsher or spartan laser.

 

I have just played yet another round on ragnarok where the opposition seem to have more snipers than anything else, let me correct that they did lol

 

I stole their mantis twice and banshee once so they had practically no vehicles but due to insane ordinance they beat us..

 

Now I know this is not always the case but it is many times, my round has been saved by ordinance at times, it just seems too random to be in anyway right

 

Any comments or thoughts..

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I would actually say that while I don't disagree with your subject line, I think you picked just about the weakest scenario possible to illustrate your point.

 

I would have talked about the spawns, or the 6 second shield recharge delay that leaves you one-shot for so long that the person you killed actually has time to respawn, get to you, and headshot you before your shields have begun recharging (Haven is awful for this, Adrift can be too if your fight was on one of the flag platforms and they spawn at a lift). They could spawn across the map, or they could spawn around the corner (have definitely had this experience).

 

I would have talked about ordinance too, but you don't need a game full of bad ordinance drops to prove that it creates problems.

 

I would have talked about weapons that are designed to run out of ammo faster, kill quicker but in more shots (so you always take a few shots before you kill someone), and again about those shields that take so long to start charging.

 

I would have talked about instant respawns and everyone sprinting on maps that are designed to leave you exposed.

 

I might have talked about the wild variation in AAs that make it so you have no idea what a player has up their sleeve. I actually LIKE this element, but it does mean you can have the bad luck of rocking the shotgun in a game where someone else is rocking the hardlight shield. You don't know you're dead until you pull the trigger, and there was nothing you could have done to know ahead of time. That's bad luck. You can run PV but you don't know who's running wetwork, so suddenly even that incredible AA gets beat down.

 

I tend to play smaller playlists because I often have to search alone, but when I can I play BTB, just because in those maps you can at least take a moment to breath and think every now and then. Ragnarok plays differently than Valhalla thanks to new weapons and vehicles, but it's such a map that you can at least GENERALLY keep the enemy in front of you so that winning is about who was better rather than who got swarmed the most.

 

Once again, I'm not disagreeing with you, but I think there are many more examples of how luck is integral to this game than a game full of bad ordinance drops.

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@Bloody Initiate;

 

Yes I could have added more but wrote the post shortly after that bad run of ordinance so it was my focus of attention.

 

There are a wide range of luck designing features in the game (more of the CoD ideal) I suppose but having played lots of CoD I may take some of these for granted as being part of the game.

 

@DoctorB77

 

Another great and helpful comment from an established member of the community.

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Wait....ordinance drops have snipers and rockets??? I thought they only had a needler, grenades, and speed boost. I always wondered how the other team always had monster weapons. Wtf can I do with a needler on ragnarok lol. Except for kamikaze off the lift and hope to take someone out before I hit the ground. Lol. Stupid game.

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