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My thoughts on the Boltshot.


mazzulmaz

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Wow another Boltshot thread that started well but has since been sent off topic by the trolls....

 

So to bring it back to what it was here is a list of all possible changes made by posters here:

  • Stop it being a 1HK weapon.

PRO:
A 1HK secondary is a bit extreme, possibly too much so, also 10 individual bullets to kill yet 5 when charged
.

CON:
Without the 1HK whats the point of the weapon
.
  • Reduce motion sensor distance:

PRO:
It would make it harder to see when you need to charge the weapon
.

CON:
Would affect all players and with the short charge time it may make little difference if any. May also encourage more camping instead of preventing
.
  • Show up on radar when charging:

PRO:
Would make it impossible to camp with the weapon, even with active camo
.

CON:
Would make anyone using the weapon an obvious target to anyone around not just their intendeed target
.
  • Fixed charge time / forced fire:

PRO:
Would mean that some actual skill and timing was required to use the weapon
.

CON:
Dependant on allocated charge time (long or short) may have little effect
.
  • Shorten 1HK Range:

PRO:
Would make it a real close range weapon, would give shotty's back their advantage and reduce over use
.

CON:
??????
  • Make it exponentially less powerful outside 1HK range:

PRO:
It still has 1HK but makes getting kill shot more important, say only 50% shields immediatley outside 1HK range
..

CON:
??????
  • Increase cool down/change weapon/reload time:

PRO:
Make the initial shot more important no second chance for reshot or change weapon
.

CON:
?????
  • Charge shot uses entire clip:

PRO:
This would reduce the number of shots it has starting off to 3 or so.

CON:
With so much ammo for this gun on maps would it matter. Reload is very quick anyhow
.
  • Play Smarter (usual troll response):

PRO:
You can stop chasing people you should be killing so they do not kill you.

CON:
You get no kills even when you deseve them. Sounds like camp and do not move to me lol. More CoD please.

 

So there it is sorry if I missed any suggestions, maybe we can discuss these see what are valid and thus put a list together with reasons for and against etc. which can be put on the waypoint forum...

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average response time of a human being is like what 0.2-0.3 seconds? yes it takes a full second to charge, which gives you plenty of time to react and back off from its VERY short range of kill threat, your opponent then being a pretty easy target.

 

if you take more than a second to respond to the obvious sound it makes, i have news for you :P

 

Average Natural reaction time, that doesn't compensate to how fast the game responds with lag and the delay of a control press. I said LESS then a second, not more. Also, reaction time is based off visual response, not an audible trigger.

 

 

You do know the kill range is 7-8 body lengths correct? While melee range is 2 bodies?

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Average Natural reaction time, that doesn't compensate to how fast the game responds with lag and the delay of a control press. I said LESS then a second, not more. Also, reaction time is based off visual response, not an audible trigger.

 

 

You do know the kill range is 7-8 body lengths correct? While melee range is 2 bodies?

 

that is taking into account the movement of your thumb restin on that there stick, while any lag related issue should not determine the natural function of anything...honestly.... and the distence thing is not a big deal, though i guess i wouldnt be TOO against shortening a tad if it really made everyone happy.

 

but really, as soon as i realized the sound it makes, i started backin off from those suprize boltshot bursts just before gettin too close, then moving in after the shot is wasted and getting the kill. its not THAT hard

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average response time of a human being is like what 0.2-0.3 seconds? yes it takes a full second to charge, which gives you plenty of time to react and back off from its VERY short range of kill threat, your opponent then being a pretty easy target.

 

if you take more than a second to respond to the obvious sound it makes, i have news for you :P

 

People who have some clue what they're doing charge it before becoming visible, dumbass.

 

You're right, if people ran into the open and waited for it to charge while in clear sight of an enemy then they'd never get a kill with it.

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Doesn't matter, you're still the ONLY one defending the gun, I wont to know how many kills you have with that gun, come on post a GT.... I think it's in your top 3 TOP, if not top 2.

 

i have just over 1 million kills with it! its the only gun i use!!!!!! AND MY K/D IS 1,000,000!!!!!!!!!!!!!!!!!

 

lol no but seriously i actual dont use it very much at all, and i can only think of getting a few charge kills with it. i just know its easy enough to avoid.

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For me the only reasonable-sounding nerf is decreasing its range to slightly within the range of shotguns and scattershots (So that it loses to those guns if you both fire as soon as you're in 1HK range).

 

Making it shoot + melee is completely unacceptable (makes the gun completely pointless and utterly useless), making it use its whole clip won't actually change much, and most ideas involving the word "exponential' seem very likely fueled by anger rather than a serious interest in improving the game.

 

I also wouldn't mind if you showed up on radar/decloaked when you charge it, because honestly I thought you already decloaked when charging weapons. It was one of those thoughts I had about the game before I played it. Kinda like the BR being good for mid-range. I obviously have since learned this is not the case, but I was OK with it before when it wasn't the case, so I wouldn't really notice now.

 

Further concerning the boltshot user showing up on radar/decloaking while charging: I think this will actually make very little difference as far as boltshots go. I don't think people are often surprised by the boltshot. They may be caught in a situation where they can't get out of its range in time, but they knew it was there. Usually what happens is game circumstances force you into its range (2 enemies behind you, 1 in front of you, but the one in front of you has a boltshot) or you enter its range willingly because you believe you can outmaneuver it. Sometimes you also just make a bad call, but that gets you killed no matter what the other guy is using.

 

I don't like that it can kill a shotgun or a scattershot outside their effective ranges, but those two guns also frequently kill outside their effective ranges by firing more than once in succession. You don't get a second shot with the boltshot before someone kills you, so it doesn't feel as imbalanced as people make it sound.

 

I speak from a slightly apathetic position though, because I think its power - and the frustration stemming from it - are a little blown out proportion/fed by other factors.

 

For example, if Halo 4 didn't already make people so angry, they probably wouldn't get so much angrier when a boltshot kills them.

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For example, if Halo 4 didn't already make people so angry, they probably wouldn't get so much angrier when a boltshot kills them.

 

That's my #1 issue with the game, that and motion tracker. Still nerfing it reduces the radar problem as well. To many people sit in corners and don't move with the bolt shot and let the radar feed them.

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That's my #1 issue with the game, that and motion tracker. Still nerfing it reduces the radar problem as well. To many people sit in corners and don't move with the bolt shot and let the radar feed them.

 

I mean no offense or disrespect, but I fear you have completely missed the forest for the trees, so to speak, as well as missed the point.

 

There are many more elements in this game giving you hard time than the boltshot, I know this without knowing anything about your playstyle or preferences. Those elements make dealing with the boltshot harder.

 

First off, I don't rely on my radar to murder people with the boltshot. I rely on Promethean Vision to do it instead. Not joking or trolling, that's what I do. I use the boltshot in situations where I don't have PV, but I'm not nearly as successful. Promethean Vision lets you line up a shot before entering line of sight, which is HUGE on charge-up 1HK weapons like the boltshot and the railgun. Timing is EVERYTHING with those guns, and when you don't have to expose yourself to your enemy to time your shot, you relax and and focus, which is exactly what you need to do. It's an enormous difference.

 

Do people still do well with the boltshot without Promethean Vision? Of course they do, many of them are much better than I am. The point is that radar isn't your problem, because a lot of the players who are better than I am don't need it at all. I think you've just completely misunderstood what people are using radar for and what is giving you problems. It's not "feeding" anyone, the game is. I'll explain more later.

 

I also don't understand your focus on the motion tracker as "the problem" whenever it's been in every single Halo game since CE and it doesn't seem that much better or worse in this game than it has ever been.

 

Back to the boltshot though, I don't think you'd hate it so much if a lot of other factors weren't forcing you up against it so often. What those factors are I won't bother getting into in this thead because I've already spent a lot of time talking about other things than the topic. I've also spent a lot of time talking about those other things in other threads. While people may differ from me on whether they like the bigger changes in Halo 4, no one is disputing the existence of those changes, and they CAN'T dispute the impact those changes have on the game.

 

In smaller maps you're going to have more problems with the boltshot and CQB in general, but usually in Halo you can exert some influence over the distance at which you fight most of the time. That remains true in Halo 4 but with limits.

 

Whereas in Reach people could just rush you and punch you twice in the face, in Halo 4 someone is always coming for you. They know where you are and they're on their way. That forces you to constantly move, and THAT gives boltshots and other CQB tactics an opportunity to sit still and wait for someone just like you. At least you can take comfort knowing they don't survive long after they kill you, because no one does in this game, least of all someone who stays in the same place for too long. Finally, all of that I just explained is not an issue with the boltshot nearly so much as with the way Halo 4 plays. Like it or not, it is what it is.

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I like how people just throw out BS (yeah that's bull $h!t not bolt shot) stats like they are accurate, four body lengths? .2 or .3 seconds reaction time? Where did you get any of these stats? The truth is neither of you really know what you're talking about. You're just babbling on about inane crap that you fabricated to support your own useless opinions.

 

Absolute crap. Why am I the only one who questions people when they spout statistics that make zero sense?

 

Hell maybe I will get lucky and the world will end tomorrow so I won't have to keep reading these pointless arguments. Tell ya what. I'll end this whole thread by making one observation.

 

They won't nerf anything. Maybe WAY down the line in the games life time but now? Nope. The BS is a one hit kill weapon. So strap in and get used to it. It's not changing any time soon.

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I like how people just throw out BS (yeah that's bull $h!t not bolt shot) stats like they are accurate, four body lengths? .2 or .3 seconds reaction time?

 

I don't know the answers to these questions, but I did see a series of videos on Youtube where the guy making the video used the DMR scope to gauge distance. It's funny how few people I've seen doing the same, since it's extremely simple and kinda brilliant therefore. I recommend it for anyone wanting to test this stuff.

 

I also don't know how many body-WIDTHS the boltshot kills within (Not singling anyone out with that correction, but it bothered me quite a bit when someone kept saying lengths in another thread), but I have at least seen ample proof its 1HK range is outside the 1HK range of both the shotgun and the scattershot. As I've said, that's the one thing I can see reducing, and even without reducing its kill range you still usually get killed by shotguns/scattershots when you have a boltshot because they can fire first and they can fire often. They also all use the same tactics, and generally when two enemies are using the same tactics the person who can afford to make more mistakes wins.

 

As for average human reaction time, I expect that information is available in lots of places online. I know when they post videos of starlings (a murmur..ation?) they tend to highlight the difference between human reaction time and the reaction times of the starlings. Whether the information posted in this thread resembles that which is available elsewhere I also don't know. Just brainstorming where people could get the info if they actually want it.

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I don't know the answers to these questions, but I did see a series of videos on Youtube where the guy making the video used the DMR scope to gauge distance. It's funny how few people I've seen doing the same, since it's extremely simple and kinda brilliant therefore. I recommend it for anyone wanting to test this stuff.

 

I also don't know how many body-WIDTHS the boltshot kills within (Not singling anyone out with that correction, but it bothered me quite a bit when someone kept saying lengths in another thread), but I have at least seen ample proof its 1HK range is outside the 1HK range of both the shotgun and the scattershot. As I've said, that's the one thing I can see reducing, and even without reducing its kill range you still usually get killed by shotguns/scattershots when you have a boltshot because they can fire first and they can fire often. They also all use the same tactics, and generally when two enemies are using the same tactics the person who can afford to make more mistakes wins.

 

As for average human reaction time, I expect that information is available in lots of places online. I know when they post videos of starlings (a murmur..ation?) they tend to highlight the difference between human reaction time and the reaction times of the starlings. Whether the information posted in this thread resembles that which is available elsewhere I also don't know. Just brainstorming where people could get the info if they actually want it.

 

The only thing I remember to test my reaction time was this fun game called Kirby superstar on super nes and you ha to press a when the symbol popped up. It was pretty cool.

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Ok, its already been established that this weapon is unbalanced. Moving on. I'm not gonna rehash the several, several points I've made on WHY this weapon is unbalanced.Just know that I will continue to abuse it until it gets changed/removed from starting secondaries.

 

Here I went and found one of my MANY posts that decry this weapon as it currently is:

 

Being able to spawn with ANYTHING that can ONESHOT a person without any other interaction besides that weapon hitting a player has no place in halo. Make it a map drop, make it an ordanace drop. Not a spawn drop.

 

 

Oh and to the OP, the range of the charge shot is FAR outside melee range. If you get lucky sometimes you can oneshot a player up to 15 (estimating) feet away.

 

I'm very tempted to upload a video of a capture the flag game I had on harvest where I butchered an entire team with the boltshot multiple times, at ranges that were unreasonable at best. Until the weapon gets nerfed I will continue abusing the crap out of it because it IS over powered. The skill it takes to abuse and kill with is close to null when you get used to the charge mechanics of the weapon.

 

Think about this, when is the last time you were killed by the single fire function on the boltshot? Never? Yeah thats what I thought. That should throw up a red flag that the weapon design itself is inbalanced. With the charge shot being too good, and the single shots being too crappy.

 

 

If you think there is nothing wrong with the boltshot, and the fact you can spawn with it, there is something very VERY wrong with you, this isn't an opinion. It's obviously, clearly overpowered. There are good players that come and post saying they KNOW it's op, and they abuse it constantly.

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The only thing I remember to test my reaction time was this fun game called Kirby superstar on super nes and you ha to press a when the symbol popped up. It was pretty cool.

 

Someone posted a minigame on the Bungie forums awhile back where you had to click when a sheep zoomed across the screen. They put it in a thread where they wanted people to test their reaction times and post their Halo 3 rank to see if there was any correlation. I was safely above average in Halo 3 but my reaction time was something like 2.2 seconds.

 

Ok, its already been established that this weapon is unbalanced. Moving on. I'm not gonna rehash the several, several points I've made on WHY this weapon is unbalanced.Just know that I will continue to abuse it until it gets changed/removed from starting secondaries.

 

Me too. Except the agreement part. I just meant I'm gonna use this thing until it stops being practical to do so.

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Someone posted a minigame on the Bungie forums awhile back where you had to click when a sheep zoomed across the screen. They put it in a thread where they wanted people to test their reaction times and post their Halo 3 rank to see if there was any correlation. I was safely above average in Halo 3 but my reaction time was something like 2.2 seconds.

 

 

 

Me too. Except the agreement part. I just meant I'm gonna use this thing until it stops being practical to do so.

 

So...you disagree that the charge shot has too much range, and the single shots are never worth using over a charge shot? I agree with you that the problem with the boltshot stems from other issues with the game that compond the problem of dealing with it. BUT the fact remains that it's the only weapon in halo history that you could spawn with by default, that could one shot a player with no interferance from anything else. THAT is overpowered. It's more reliable to 1 hit kill then a scattershot OR a shotgun. THAT is overpowered. Please, counter point those last two arguements, I'm curious to see what you say.

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I'm surprised NO one recommended the obvious nerf that I'm surprised 343 didn't give it initially off the bat.

 

(I'm not SAYING it should be nered. I'm just suggesting something)

 

It could do more damage the more time it's charged, and expend more ammo. So like, first few miliseconds, two shots are expended, and it does like 1/3 shield damage. A second later, it's expending half a clip, and dealing maybe a bit less than it is now. If it auto fires, it expends the whole clip, and is as strong if not more so than it is now. (This would nerf it tremendously, possibly too much)

 

There's a few reasons why I like the boltshot as it is.

 

This is not H3 or Reach. H4 is a different game. In H4, people die very quickly, and the loadout rifles are extremely efficient. I don't know if you guys have noticed, but I feel that power weapons are far less dominating in H4, and I'm okay with this. It seems like it's far harder to get a "free spree" with weapons like the sword and shotgun, and even rockets, because you die SO quickly.

 

The boltshot gives all players the option to contend with melee power weapons. I don't completely dislike this. Most of the power weapons in H4 take a bit of intelligence to use correctly, you don't just pick them up and do work. (CEPT RAILGUN BABY). I don't think it's an issue that sword users have to be mroe unpredictable in their approach, rather than assume every player is ripe for the picking. After all, they do have sprint, and possibly other abilities. Even WITH boltshots, a sword user is pretty lethal.

 

The boltshot is also, let's be frank, very fun to use. It's extremely satisfying to pull of clutch moves with it (Yes, you can be clutch with an OP weapon), and really brings something new to the table. It also keeps rifle users weary to stay at their intended ranges, and no just charge right into people. Though yes, I feel this further weakens the autos, but that's a different conversation.

 

The only two weapons I feel without a doubt need balance changes is the Storm Rifle and Suppressor. Honest to god, their kill times are actually equal or SLOWER at ALL ranges than the AR. Try it...

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I'm surprised NO one recommended the obvious nerf that I'm surprised 343 didn't give it initially off the bat.

 

(I'm not SAYING it should be nered. I'm just suggesting something)

 

It could do more damage the more time it's charged, and expend more ammo. So like, first few miliseconds, two shots are expended, and it does like 1/3 shield damage. A second later, it's expending half a clip, and dealing maybe a bit less than it is now. If it auto fires, it expends the whole clip, and is as strong if not more so than it is now. (This would nerf it tremendously, possibly too much)

 

There's a few reasons why I like the boltshot as it is.

 

This is not H3 or Reach. H4 is a different game. In H4, people die very quickly, and the loadout rifles are extremely efficient. I don't know if you guys have noticed, but I feel that power weapons are far less dominating in H4, and I'm okay with this. It seems like it's far harder to get a "free spree" with weapons like the sword and shotgun, and even rockets, because you die SO quickly.

 

The boltshot gives all players the option to contend with melee power weapons. I don't completely dislike this. Most of the power weapons in H4 take a bit of intelligence to use correctly, you don't just pick them up and do work. (CEPT RAILGUN BABY). I don't think it's an issue that sword users have to be mroe unpredictable in their approach, rather than assume every player is ripe for the picking. After all, they do have sprint, and possibly other abilities. Even WITH boltshots, a sword user is pretty lethal.

 

The boltshot is also, let's be frank, very fun to use. It's extremely satisfying to pull of clutch moves with it (Yes, you can be clutch with an OP weapon), and really brings something new to the table. It also keeps rifle users weary to stay at their intended ranges, and no just charge right into people. Though yes, I feel this further weakens the autos, but that's a different conversation.

 

The only two weapons I feel without a doubt need balance changes is the Storm Rifle and Suppressor. Honest to god, their kill times are actually equal or SLOWER at ALL ranges than the AR. Try it...

 

I use the storm rifle over the Assault rifle and the suppressor, it actually really owns. Well, relative to assault weapon performance.

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So...you disagree that the charge shot has too much range, and the single shots are never worth using over a charge shot? I agree with you that the problem with the boltshot stems from other issues with the game that compond the problem of dealing with it. BUT the fact remains that it's the only weapon in halo history that you could spawn with by default, that could one shot a player with no interferance from anything else. THAT is overpowered. It's more reliable to 1 hit kill then a scattershot OR a shotgun. THAT is overpowered. Please, counter point those last two arguements, I'm curious to see what you say.

 

Well actually Dawn Wolf countered them a bit for me.

 

What it comes down to is how much of Halo 4 you accept as "legit Halo" or whatever.

 

There's a guy over in the MLG section of this forum who put together some MLG settings for Halo 4. I haven't looked it over carefully because it's a very big post and also outside my interest range, but he says one thing that I like very much.

 

That’s it. We cannot try to force it to be a CE v2, a H2 v2, a H3 v2 or even a Reach V2. Instead we need to allow Halo 4 to be a competitive version of itself. That is the goal.

 

The reason I like what he says is because he respects that each game must have an identity of its own. Some things about the game, even if a lot of people don't like them, must stay or you risk taking steps backward instead of forward.

 

The boltshot is definitely unique being a 1sk weapon which you can place in your opening loadout. Where you and I differ is that I don't think that disqualifies it, I think that's the WHOLE POINT of it. Never before has there been such a weapon in Halo history.

 

Never until now.

 

It's that point in the argument where you both know all the facts and you find out that the other person just feels differently than you do. It was never an issue of one person not knowing, it was the original issue of them disagreeing. For me, having a 1sk weapon off of spawn isn't a gamebreaker, for you it is.

 

There is a "PV is OP" thread right now which argues that Promethean Vision is Overpowered. Rather than disagree with the initial jist, I just like the game better with PV in it. I feel the same way about the boltshot. I just think it makes the game better rather than worse, or at least differentiates Halo 4 from its predecessors in a zero-sum way.

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Well actually Dawn Wolf countered them a bit for me.

 

What it comes down to is how much of Halo 4 you accept as "legit Halo" or whatever.

 

There's a guy over in the MLG section of this forum who put together some MLG settings for Halo 4. I haven't looked it over carefully because it's a very big post and also outside my interest range, but he says one thing that I like very much.

 

 

 

The reason I like what he says is because he respects that each game must have an identity of its own. Some things about the game, even if a lot of people don't like them, must stay or you risk taking steps backward instead of forward.

 

The boltshot is definitely unique being a 1sk weapon which you can place in your opening loadout. Where you and I differ is that I don't think that disqualifies it, I think that's the WHOLE POINT of it. Never before has there been such a weapon in Halo history.

 

Never until now.

 

It's that point in the argument where you both know all the facts and you find out that the other person just feels differently than you do. It was never an issue of one person not knowing, it was the original issue of them disagreeing. For me, having a 1sk weapon off of spawn isn't a gamebreaker, for you it is.

 

There is a "PV is OP" thread right now which argues that Promethean Vision is Overpowered. Rather than disagree with the initial jist, I just like the game better with PV in it. I feel the same way about the boltshot. I just think it makes the game better rather than worse, or at least differentiates Halo 4 from its predecessors in a zero-sum way.

 

This is the part of the agruement where it comes down to personal opinion. I beielve that games should have new features in a series, but it is very important to understand what made your series great and what changes might affect the caviler spirit of halo's multiplayer. Halo Reach upset me and several fans of this "tradition" I speak of.

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I use the storm rifle over the Assault rifle and the suppressor, it actually really owns. Well, relative to assault weapon performance.

I can't dispute that, preference is preference, but I implore you to go into forge and test the kill times for yourself. I was horribly surprised. IIRC, all the weapons killed at about 1.5 seconds melee range. Outside of that, the AR never really dipped below the other weapons. And at ranges where the AR could still kill in a single clip, FULL AUTO, the Storm Rifle would fail to kill the target before it overheated.

 

On topic, I agree with a lot of what Bloody said.

 

The line of thought that Halo has never had something thus it is OP is sort of a falicy. I'm not saying the Boltshot is all free and good, but that H4 is far from broken, and there's a lot of things in it you could make the same argument for. Never before in Halo could someone put down an auto turret, regen field all the time, see through walls. Those things have all never been done. Doesn't mean they're OP.

 

Imagine the boltshot if it just made you one shot. Couldn't OSK. People would be saying how terribly useless it is, most likely. Wheras, but any of these guns into Reach. Put the H4 AR, BR, DMR, Boltshot, Shotgun, hell, but the MAGNUM in Reach, and it would dominate everything in the game. H4 kill times are under two seconds, easily. Those two seconds are enough to destroy people with the boltshot unless they play smart (ie: Camp smart, nothing wrong with this).

 

Boltshot would be worthless if it couldn't OSK, though I understand there are other, possibly valid ways to nerf it.

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As many people have brought up, its not the even really the fact that it can oneshot out of the box, but the range at which it can achive this.

 

 

As for the stormrifle...if your clip is overheating before you can kill someone at the applicable range, then something is messing up on your end. The strength of the storm rifle is it isn't as accurate as an assault rifle, but can be support much more sustained fire. 1v1 against other assault weapons I it can be a coin flip at times, but when engaging multiple people on smaller maps the advantages are clear. I haven't tested in a custom game but I have tested plenty in practice. I used to think the suppressor was the best weapon when the game first came out but I learned that it only really owned very close up fully automatic, getting out ranged by both the storm rifle and AR. The storm rifle is all about firing in sustained, long bursts.

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I like how people just throw out BS (yeah that's bull $h!t not bolt shot) stats like they are accurate, four body lengths? .2 or .3 seconds reaction time? Where did you get any of these stats? The truth is neither of you really know what you're talking about. You're just babbling on about inane crap that you fabricated to support your own useless opinions.

 

Absolute crap. Why am I the only one who questions people when they spout statistics that make zero sense?

 

Hell maybe I will get lucky and the world will end tomorrow so I won't have to keep reading these pointless arguments. Tell ya what. I'll end this whole thread by making one observation.

 

They won't nerf anything. Maybe WAY down the line in the games life time but now? Nope. The BS is a one hit kill weapon. So strap in and get used to it. It's not changing any time soon.

 

the reaction time point was taken from memory of a reaction time testing site. i suppose i should have actualy quick checked with a google search and found a more deffinitely accurate source, considering my memory may be inaccurate, but oh well....still, i believe average reaction time was around 0.2-0.3 seconds, and that was my basis for posting such.

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