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PV Is OP


Cortar

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i actualy agree with OP. PV is literally based off a hack, and thats an obvious red flag in itself. it would be more balanced if it were something like a pulse effect, which basicly displayed the way it does currently when you first press the button, but fades out within 3 seconds or so, a short amount of time, then requiring time to recharge so that it cant be used so often. that i would be more ok with, but as is i do agree its OP.

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i actualy agree with OP. PV is literally based off a hack, and thats an obvious red flag in itself

 

I think it's much more likely that PV is just based on the fantasy many people have had of seeing through objects.

 

Kinda like being super strong or flying, it's a super power.

 

The hack was based on fantasy super powers too. To pretend game developers had never heard of seeing through walls before they heard someone created a hack to do it is laughable at best.

 

As for its power, I agree it is very powerful, but its uses are also very obvious and it's completely thwarted by the stealth perk. I agree that 343 obviously knew they were doing something game-changing with PV and they did put that Stealth perk in just to counter it, but the steatlh perk COMPLETELY counters it, which creates a situation where PV becomes an AA which only gives you an edge some of the time. As more people level up more people will run Stealth, and then you'll look at your AA choices in your loadout and say "Which would be best?" rather than "I can't do without PV," because you know about half the players in the game will be invisible to your PV. Remember also that without a specialization code you get Wetwork or Operator, those are your two choices. How many people who play small maps do you think will pick Operator first? The Stealth perk is going to become more and more common, and PV will become less common as people learn not to trust it as much.

 

Personally I love PV. I think it's an excellent feature for a shooter game and improves it tremendously. You want to speed up a game? Forget all the crap they do in competitive gametypes, LET PLAYERS SEE THROUGH WALLS. Bam, now everyone knows where everyone else is and you have a game where the action will never stop and you cannot hide. You can still set up ambushes and stuff, because players being able to see you doesn't stop you from having the upper hand, just the element of surprise. Too bad 343 didn't stop at PV, it was good enough to do the job, but they went on and screwed a bunch of stuff up in order to make sure people never got a break.

 

PV is awesome, and I think it's better than OP, it's completely game-changing. "Overpowered" is a term used by crude posers like the boltshot. Promethean Vision is all Halo 4 needed to become a brand new game. Too bad 343 didn't figure that much out.

 

Here's some proof, someone actually already based an ENTIRE GAME on the idea of seeing through walls:

http://www.youtube.com/watch?v=TWWV3bX8LF4

 

If they rewind Halo and remove a lot of the stupid stuff they did, I hope PV stays in Halo. At least that way I never again have to explain how easy it is to deal with campers to someone whining about campers (It's always been easy, long before you could see through walls).

 

I can also keep laughing my *** off every time I see an IDIOT crouching with a boltshot hoping I'll wander around the corner, hoping I don't see him, hoping for chrissakes that I didn't equip PV. THAT'S Halo 4, not sprinting everywhere respawning instantly and waiting 6 seconds for your shields to come back. PV is the best new thing in this game, and that makes it the thing that defines this game.

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