Yoshi1176 Posted December 22, 2012 Report Share Posted December 22, 2012 Why is it that master cheif can fall from space and live but if you fall ten feet you die? 1 Quote Link to comment Share on other sites More sharing options...
Twisted Oracle Posted December 22, 2012 Report Share Posted December 22, 2012 Because the master chief is well.... the master chief Quote Link to comment Share on other sites More sharing options...
l Xenoes l Posted December 22, 2012 Report Share Posted December 22, 2012 Why is it that master cheif can fall from space and live but if you fall ten feet you die? Okay your ten feet remark is you just throwing some dumb number out. You can jump off the hill on Ragnarok into the water and not get fall damage which is a lot higher then ten feet. You have to fall pretty far in the game to receive fall damage. And Chief was lucky to live through that. His armor locking up is what saved his life and he did almost die from it. Quote Link to comment Share on other sites More sharing options...
Yoshi1176 Posted December 22, 2012 Author Report Share Posted December 22, 2012 Because the master chief is well.... the master chief I agree completely Quote Link to comment Share on other sites More sharing options...
RedStarRocket91 Posted December 23, 2012 Report Share Posted December 23, 2012 I can't actually think of a single spot in multiplayer where fall damage is high enough to kill outright at full shield strength: it's really not that big an issue. With that in mind, I don't really know why the didn't just get rid of it altogether, though maybe it's just a way of controlling map movement? Quote Link to comment Share on other sites More sharing options...
Halo Pony Posted December 23, 2012 Report Share Posted December 23, 2012 I agree it is a bit werid how that happens but hey, at least halo 4 is awesome Quote Link to comment Share on other sites More sharing options...
Victory Element Posted December 23, 2012 Report Share Posted December 23, 2012 I can't actually think of a single spot in multiplayer where fall damage is high enough to kill outright at full shield strength: it's really not that big an issue. With that in mind, I don't really know why the didn't just get rid of it altogether, though maybe it's just a way of controlling map movement? i can't say that i've ever experienced fall damage in multiplayer. I think they have it so players don't accidently kill themselves if they're just backing up. Or it may be to keep the game flowing more smoothly Quote Link to comment Share on other sites More sharing options...
RedStarRocket91 Posted December 24, 2012 Report Share Posted December 24, 2012 i can't say that i've ever experienced fall damage in multiplayer. I think they have it so players don't accidently kill themselves if they're just backing up. Or it may be to keep the game flowing more smoothly It is definitely in there, though MUCH weaker than it was in Reach. Maybe it's also to help keep the Jetpack under control? 1 Quote Link to comment Share on other sites More sharing options...
SykoWolf Posted December 24, 2012 Report Share Posted December 24, 2012 It's because Spartans need time to activate full armour lock to survive a fall from space...falling off a cliff is too short and too quick for them Quote Link to comment Share on other sites More sharing options...
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