Jamesw01 Posted December 22, 2012 Report Share Posted December 22, 2012 So I remember in the old halos where, once I threw a grenade I couldnt shoot until it exploded. Now u can tag some one three times with the dmr before it explodes and get the grenade kill due to the damage inflicted. I think it shoud go back to how it used to be. I do think throwing long grenades woukf allow u to shoot before it did explode. I just remember grenade then one shot anyone remember this. Quote Link to comment Share on other sites More sharing options...
Twisted Oracle Posted December 22, 2012 Report Share Posted December 22, 2012 The way it is now is a tactic and one that i use all the time, i like the way it is and dont want to see it change Quote Link to comment Share on other sites More sharing options...
Jamesw01 Posted December 22, 2012 Author Report Share Posted December 22, 2012 The way it is now is a tactic and one that i use all the time, i like the way it is and dont want to see it change But why we already have aim assist thats pretty much gives u a head shot. Although I will say it helps combating multiple opponents Quote Link to comment Share on other sites More sharing options...
Twisted Oracle Posted December 22, 2012 Report Share Posted December 22, 2012 But why we already have aim assist thats pretty much gives u a head shot. Although I will say it helps combating multiple opponents Its wouldnt make much since to throw a genade and not shoot until it explodes, that is only punishing those that use grenades Quote Link to comment Share on other sites More sharing options...
Dawn Wolf Posted December 22, 2012 Report Share Posted December 22, 2012 It depends on where you throw the grenade? Halo frags have always had a 1 ish second fuse after the GROUND, not wall, was hit. (Really, an ingenious, logical, and highly adaptable grenade solution). So if you throw is super close, it's go off super fast, and you won't be able to shoot no matter what Halo you're playing. If you lob it pretty far, you'll always be able to fire off a few shots before it goes off, that goes for all Halo's as well. Quote Link to comment Share on other sites More sharing options...
RedStarRocket91 Posted December 22, 2012 Report Share Posted December 22, 2012 Halo frags have always had a 1 ish second fuse after the GROUND, not wall, was hit. Not true, the 'nades in Halo 3 would detonate a half-second after hitting ANY surface, and those in Halo: CE would only explode after they'd stopped moving altogether (though admittedly they didn't roll due to engine limitations). I think those in Reach acted a little differently, but then I also remember them being a little inconsistent with the ways they detonated. Besides, grenades have always been a legitimate part of Halo gameplay. If someone wants to waste an extra six shots from the Battle Rifle to kill a target, that's their own problem. Quote Link to comment Share on other sites More sharing options...
Jamesw01 Posted December 23, 2012 Author Report Share Posted December 23, 2012 Not true, the 'nades in Halo 3 would detonate a half-second after hitting ANY surface, and those in Halo: CE would only explode after they'd stopped moving altogether (though admittedly they didn't roll due to engine limitations). I think those in Reach acted a little differently, but then I also remember them being a little inconsistent with the ways they detonated. Besides, grenades have always been a legitimate part of Halo gameplay. If someone wants to waste an extra six shots from the Battle Rifle to kill a target, that's their own problem. Thats def not the problem the problem is that u can shoot right after throwing Quote Link to comment Share on other sites More sharing options...
Baeztoberfest Posted December 23, 2012 Report Share Posted December 23, 2012 I honestly never paid attention... Half a second a full second? Who notices these things. Been playing 12 years and never noticed. Lol. Quote Link to comment Share on other sites More sharing options...
RedStarRocket91 Posted December 23, 2012 Report Share Posted December 23, 2012 Thats def not the problem the problem is that u can shoot right after throwing There's actually about a second's delay before you can start firing again, so it's not immediate - and since most kill times are ~ 2 seconds, that's more than enough time for the other player to land critical damage. Quote Link to comment Share on other sites More sharing options...
Maximum Clutch Posted December 23, 2012 Report Share Posted December 23, 2012 Frags detonate 1 second after first contact, with anything. If you have a CQC weapon, you can kill in 1 second. IT really depends on the situation. Quote Link to comment Share on other sites More sharing options...
Bloody Initiate Posted December 23, 2012 Report Share Posted December 23, 2012 Yeah OP I'm afraid it's not clear to me what you're talking about. I distinctly recall in Halo 3 killing people in the time it took for a grenade to explode and damage them (tenth of a second?). I'd plant the 'nade which they'd walk into and I'd fire at the same time it exploded. In Halo 3 the bullets actually had travel time and weren't hitscan, so by the time my bullets made it to their face the grenade would have removed their shields. Plasma grenades were very good for it because they didn't make the more audible "clink" of frag grenades. You'd plant them just on your side of a door frame or railing so your enemy wouldn't see anything and they'd walk in. The grenade would detonate just in time to nail the headshot. It was probably the thing I was best at as far as scoring kills, I could 4-shot but I've never had a good strafe so I kinda hit a maximum effectiveness with BR combat. I could frag'n'tag with the best of them though, it was where I scored most of my kills against better players since I wouldn't be able to out-BR them. I also loved fighting from lower end of a ramp. I could throw a frag to hit the ramp so it would bounce up in my enemy's face and detonate mid-air. By the time the frag was in their face I'd already sent my bullets their way, when it detonated my bullets found their mark and ended their life instantly. Just as fast a headshot with a sniper rifle (1 frame), just more complicated (Yet somehow just as easy since you didn't need to acquire a power weapon). I didn't play Halo 2 online hardly at all, but I recall the fuse times on CE's frags being a bit longer. The weapons in this game do seem to have higher rates of fire, but the delay between throwing and shooting doesn't seem that different. The guns in this game aren't doing much damage per shot, but you are firing more times in the same period of time as previously. Perhaps that is what you are noticing? That or you're still one-shot from the first time you took damage in Halo 4 and your shield hasn't begun recharging yet. Quote Link to comment Share on other sites More sharing options...
Jamesw01 Posted December 23, 2012 Author Report Share Posted December 23, 2012 Yeah OP I'm afraid it's not clear to me what you're talking about. I distinctly recall in Halo 3 killing people in the time it took for a grenade to explode and damage them (tenth of a second?). I'd plant the 'nade which they'd walk into and I'd fire at the same time it exploded. In Halo 3 the bullets actually had travel time and weren't hitscan, so by the time my bullets made it to their face the grenade would have removed their shields. Plasma grenades were very good for it because they didn't make the more audible "clink" of frag grenades. You'd plant them just on your side of a door frame or railing so your enemy wouldn't see anything and they'd walk in. The grenade would detonate just in time to nail the headshot. It was probably the thing I was best at as far as scoring kills, I could 4-shot but I've never had a good strafe so I kinda hit a maximum effectiveness with BR combat. I could frag'n'tag with the best of them though, it was where I scored most of my kills against better players since I wouldn't be able to out-BR them. I also loved fighting from lower end of a ramp. I could throw a frag to hit the ramp so it would bounce up in my enemy's face and detonate mid-air. By the time the frag was in their face I'd already sent my bullets their way, when it detonated my bullets found their mark and ended their life instantly. Just as fast a headshot with a sniper rifle (1 frame), just more complicated (Yet somehow just as easy since you didn't need to acquire a power weapon). I didn't play Halo 2 online hardly at all, but I recall the fuse times on CE's frags being a bit longer. The weapons in this game do seem to have higher rates of fire, but the delay between throwing and shooting doesn't seem that different. The guns in this game aren't doing much damage per shot, but you are firing more times in the same period of time as previously. Perhaps that is what you are noticing? That or you're still one-shot from the first time you took damage in Halo 4 and your shield hasn't begun recharging yet. All im saying is I remember throwing a grenade and by the time it did explode my shot would come at pretty much the same time now I can throw a grenade and shot the dmr shots and kill them with splash damage instead of a shot to the head thats all. Its wouldnt make much since to throw a genade and not shoot until it explodes, that is only punishing those that use grenades Makes sense its just something I remember thats all. Quote Link to comment Share on other sites More sharing options...
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