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The melee is dead.


Baeztoberfest

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Due to the BS, PV, AR, AC, and all of this, melee is dead. How is it even possible to melee now? There's almost no thrust anymore, finding your opponent if you don't kill with the first melee becomes a game of where's Waldo...

 

I'm not a fan of how they pretty much eliminated the ability to beat people down with my fists face to face. Excluding assassinations which take way too long (arguably people could say hey what about stealth? I don't want to waste a perk on something that shouldn't take 5 years to begin with) they made the melee system so ineffective.

 

I suppose this mirrors actual combat as no soldier uses his or her bayonet anymore. Lol. But still. It was a special form of combat some of us excelled at. When you took that away you really crippled some of us. Check out your previous Halo Service records. See where you measured up with strictly melees. Maybe you've noticed it too. Maybe you didn't.

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They did dramatically reduce the melee lunge in this game, but I tend to be for rather than against it. Overall it helps keeps the weapons at their appropriate ranges and the sprint + 2x melee from Reach was easily the most frustrating thing I've ever suffered in a Halo game. You couldn't sprint backward, but they could sprint forward, so they could force the combat into a melee encounter even when they started at mid-range. It was AWFUL.

 

The biggest complaint I had with the melee lunge though is I could never identify any kind of pattern to it. People would say one thing or another about what triggered it but there was never anything consistent producing that lunge. Sometimes you got it, sometimes you didn't, and plenty of times one person would get one and the other wouldn't, and that would cost the second guy the fight for no reason. Then in Reach they pulled that lunacy about shield bleed-through that was meant to decrease melee but actually empowered it.

 

I agree it feels silly missing someone with a melee and then dancing around looking for each other for awhile, but since I've played with the alternatives (Halo 3 = trade kills, Reach = melee kills felt so cheap you felt dirty getting them and so much worse dying to melee), you won't find melee amongst my complaints with Halo 4.

 

The end lesson for me that I figured out in Halo 3 and has been true ever since: avoid melee if you want a consistent performance. The thing that was so frustrating about Reach is that you COULDN'T avoid melee, but you still wanted to. The closer you get to your enemy the lesser you chances of surviving the fight, even if you get the kill. Everyone has fists, so everyone is dangerous up close. Not the same for other weapons.

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