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Halo 5 Weapons: (What we want!)


Raxs Slayer

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Halo 5 Weapons: (What we want!)

 

Introduction:

 

Well, If it isn't already to start talking about Halo 5! Here we are going to talk about all of the awesome weapons we want in halo 5! Hope you enjoy!

 

The Weapons:

 

Flare Cannon: (Promethean)

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This weapon is not designated as a weapon to directly inflict damage on your opposition, rather blind all enemies temporarily in its fired round's proximity, or any friendlies not careful enough to note it. I Feel the flare cannon should have the appearance of a stubby and bulky weapon with a single round magazine, spawning with about 3 rounds.

 

Acid Hound: (Covenant)

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This weapon would be a powerful close quarters weapon that sprays corrosive acid on close enemies, partially inflicting their vision whilst the acid lingers on the ground, slowing and damaging enemies, The weapons would be rare ordinance and run on charge / Fuel.

 

SR - Support rifle (UNSC)

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A fully automatic low rate of fire precision rifle with no zoom. Lots of ammunition and damage slightly lower than that of a Battle rifle's. This weapon would be great for helping you team mates by effortlessly dropping ammunition into your foes with ease to help speed up the kills in long streaks.

 

Peirce rifle: (Covenant)

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A powerful needle based sniper rifle with slightly shorter zoom than a regular sniper and a 3 shot kill, 2 to the head. With a slightly higher rate of fire than a regular sniper, but with less recoil. I feel a rifle as such with provide much more interesting game play to medium sized slayer and objective matches.

 

Swarm Cannon: (UNSC)

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This one is slightly more unusual for a halo game. A large very powerful rocket launcher that locks onto targets (Personnel / Vehciles ect.) and fires roughly 8 rockets very rapidly to seek in a obliterate targets. The introduction of this weapon would most likely subtract the rocket launcher's lock on feature.

 

Honor Spear: (Covenant)

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Referring to the large spears wielded by elite honor guards, this weapon would be a extended melee weapon, upon holding down the trigger initiates a charge feature, bringing you out to 3rd person and moving at a much faster than walking pace, upon walking into foes you would pierce and kill them. There would also be a feature for you to throw the spear at a foe instantly killing them yet leaving you without the spear and have it free for other to pick up. Normal attacks wont feature a lunge, but rather a 2 hit kill very rapid swing attack.

 

SMG: (UNSC) [Returning]

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I know that we all loved the SMG. However it was never quite cut out to be a Primary weapon, so i had the idea that it should be nerfed and designated a late unlock side arm. Which would be great for multiplayer game changing in small maps. With less damage than the AR of course.

 

Pulse Rifle: (UNSC)

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This weapon, i intend again to create interesting game changing. Upon firing this weapon a massive sonic wave would be sent out knocking over any enemies on front of you and slightly damaging their shields. Either giving you the upper hand in equal battles of give you the change to escape from large groups of enemies. This weapon would spawn with a very low ammo count.

 

Rouge Rifle: (UNSC)

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A loadout weapon unlocked either at a very high level or after a rigorous achievement, this weapon with a very small reticle yet much more powerful rounds and a low rate of fire. This weapon would be worked very well with a powerful scope, possibly with some sort or special system for seeking out enemies by outlining visible ones with a a red outline. This weapon would be very hard to use but in the hands of a skilled owner it could drop foes faster than the DMR.

 

 

 

I will Submit more ideas soon! Thank you for reading! Please drop me a like (: and submit your responses below! Thanks again!

 

-RAXS SLAYER

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So the Support Rifle is basically an Assault Rifle? lol

 

Not at all. The Assault rifle isn't a precision rifle, it cuts through ammunition incredibly quick and also has a very high rate of fire. The weapon i described is a Precision weapon (So you can get headshots with it) It has a low rate of fire, slightly faster than a DMR and cuts through ammo very slowly.

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UNSC - Burst rifle

 

No scope and fires a burst of 6 bullets every time you fire. 5 bursts to kill. First 3 take out shields.

 

Covenant - Plasma Burner

 

Has a 2 second charge and then fires a volley of plasma that takes out their shields. Next volley kills them.

 

Forerunner - Evaporator

 

Has a reticule similar to a flamethrower, but it is not a turret. Shoots a short burst of blue flame and then overheats and has a short cooldown. Slightly longer range then shotgun but takes a bit of time.

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New Ideas:

 

(UNSC) RULE Pulser (OP, Look at entry below): Remote Ultra Light Electromagnetic Pulser. It sends out a massive blast of electricity the expands horizontally to two times the size at two times the distance beyond short range. It also decreases in damage with the increase in range. It paralyzes foes at medium distance for 1 second, and depletes their shields fully at that distance. It insta-kills foes at short range, but has less of a spread. It has a 1 shot chamber with a 2 second non-automatic reload time and a .3 second charge time. It has 4 shots in full. It also leaves an electric trace for 2 seconds on the ground (unless it was shot at a falling or flying enemy) that slowly depletes shields of anyone that walks over it, keep in mind that the area of this trace increases and decreases with distance from the gun to the ground that it hit. It has an instant hit from the time it fires. It disables vehicles for 1 second at any distance, and at short range it also fully depletes the players' shields inside those vehicles for the normal time.

 

Edit: (Forerunner) (RULE Pulser 2.0) Paralyzer: Accelerated Hardlight Energy Pulser. It sends out a massive blast of blue hardlight energy that expands horizontally to two times the size at two times the distance beyond short range. It also decreases in damage with the increase in range. It paralyzes foes at medium distance for 1 second, and depletes their shields fully at that distance (unless they have an overshield, in which case it fully depletes the overshield and paralyzes them for 1 second). It insta-kills foes at short range, but has less of a spread (unless they have an overshield, in which case it fully depletes both shields and paralyzes them for 1 second). It has a 1 shot chamber with a 2 second non-automatic reload time and a .3 second charge time before firing like a Railgun or Spartan Laser. It has 4 shots in full. It also leaves an electric trace for 1 second on the ground (unless it was shot at a falling or flying enemy) that depletes shields of anyone that walks over it (maximum 1/4 depletion), keep in mind that the area of this trace increases and decreases with distance from the gun to the ground that it hit. It has an instant hit from the time it fires. It disables vehicles for 1 second at any distance, and at short range it also fully depletes the players' shields inside those vehicles for the normal time. If you shoot it at an enemy at point blank, it might kill you too.

 

(Covenant) Shadow Projector: It is a covenant weapon that was made using newly discovered Forerunnner technology. It shoots a constant dark purple beam at the enemy. It only damages them whenever they fire their weapon. Whatever damage that weapon could have done with every bullet it fires, it also does to the person firing the gun, but only if the bullet was fired whenever the beam was directed at the person firing the bullet or whatever the projectile may be. Wherever the beam is directed at on that person, is also where the damage is done to the person. For example: Someone fires a Sniper Rifle twice (at you or anywhere else) and during that time, they have the shadow projector's beam aimed at their body and then out of nowhere, they drop dead. Now redo that scenario, to where they are are firing the sniper rifle, but it only takes one shot and they drop dead; this is because the shadow projector was aimed at their head instead of their torso this time. In a dual between the Shadow Projector and a DMR, as long as every shot hit from the DMR and the Beam was on the DMR wielder during every shot, both people die at the same time. But in a long distance dual with say, a rocket launcher or incineration cannon, the rocket launcher wielder will die first because the beam shot is instant, whereas the rocket launcher rocket is slow, so the Shadow Projector wielder may be able to dodge the rocket. To balance it, it can only fire for 3.5 consecutive seconds before overheating and it has a pretty small battery. It auto depletes an opponent's shields whenever it is aimed at someone when they throw a grenade. It does the same things to vehicles that it does to players when they fire weapons.

 

(Forerunner) Hacker: This is the Promethian sword that the Knight's hold. It is the hook version of it. You can preform a killing swing at the same distance as melee distance (which is shorter than lunge distance), but if you get behind an opponent, you can hijack them for 5 seconds and hip fire their current weapon until it needs reloading, at which time you will assassinate them, but if you don't use up their clip in that five seconds, you will automatically let them go, unless you assassinate them or throw them at any time during that time. A thrown enemy will kill them if they hit something and have no shields, deplete their shields if they have shields, and do the same thing to another enemy if it hits them instead of a wall or object. If you end up releasing them (or rather, whenever the animation shows them breaking free from you after 5 seconds), it shows them hitting you, which knocks out your shields, or kills you if you have no shields currently. The hijacked person acts as a frontal meat-shield for all but your head. Splash damage and piercing bullets still effect you, as well as side shots and back shots against you. You can move with your meat-shield, but you move at 75% of normal speed going backwards, 50% when going forwards, and 100% when going to the side. You also turn at 75% of your personal normal sensitivity. It has an energy bar like the energy sword, and it only uses it up whenever it hits or hijacks. It takes up 10% if it hits, and 20% if you hijack someone with it, whether you assassinate them afterwords or not. It puts a hard-light collar around their neck is why it takes energy.

 

Also, all current and future Forerunner weapons will change color to blue or orange depending on the time of day of the map (blue for night and orange for day). That's all I currently have as far as ideas for new weapons, although I am going to eventually come up with more forerunner ones. I get tired of people wanting to add new weapons to halo that are pretty much the same as other weapons, or a way overpowered version of them. This is why I thought these new weapons would be cool. Don't get me wrong, I love at least one version of every weapon in Halo, it's just that there are so many copies of the same weapon with only a new look and name as a difference between them. I tried to add some drawbacks to these weapons, so they would be balanced, but if you think they aren't, I want to know how I may be able to improve them.

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New Ideas:

 

(UNSC) RULE Pulser: Remote Ultra Light Electromagnetic Pulser. It sends out a massive blast of electricity the expands horizontally to two times the size at two times the distance beyond short range. It also decreases in damage with the increase in range. It paralyzes foes at medium distance for 1 second, and depletes their shields fully at that distance. It insta-kills foes at short range, but has less of a spread. It has a 1 shot chamber with a 2 second non-automatic reload time and a .3 second charge time. It has 4 shots in full. It also leaves an electric trace for 2 seconds on the ground (unless it was shot at a falling or flying enemy) that slowly depletes shields of anyone that walks over it, keep in mind that the area of this trace increases and decreases with distance from the gun to the ground that it hit. It has an instant hit from the time it fires. It disables vehicles for 1 second at any distance, and at short range it also fully depletes the players' shields inside those vehicles for the normal time.

 

This sounds too hi-tech to be UNSC. Make it hardlight instead of electricity and make it Forerunner, or Plasma and Covenant.

 

Take out the trace, and I think it's balanced.

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My take on a better version of the Flare Cannon: (Forerunner) Flash Booster: It shoots a superheated ball of hardlight energy that sticks to players and surfaces like a plasma grenade. The ball is extremely bright like a flare and it blinds players in a nearby vicinity. The ball drains the health or shields of anybody within a few feet of it. It will kill a person that it sticks to in 3 seconds (unless they have a full overshield, in which case it will take away the overshield in 2 seconds and then drop off of the player), but if it sticks to you, you can see unless it is stuck to your face. It burns for five seconds after it hits something and then the flare goes away. The radius upon which it blinds people and drains health or shields, decreases with each second. It has a one shot magazine and the same amount of total rounds as the sticky detonator. It also takes the same time as a sticky detonator to reload. It has quite a bit of bullet drop.

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My take on a better version of the Flare Cannon: (Forerunner) Flash Booster: It shoots a superheated ball of hardlight energy that sticks to players and surfaces like a plasma grenade. The ball is extremely bright like a flare and it blinds players in a nearby vicinity. The ball drains the health or shields of anybody within a few feet of it. It will kill a person that it sticks to in 3 seconds (unless they have a full overshield, in which case it will take away the overshield in 2 seconds and then drop off of the player), but if it sticks to you, you can see unless it is stuck to your face. It burns for five seconds after it hits something and then the flare goes away. The radius upon which it blinds people and drains health or shields, decreases with each second. It has a one shot magazine and the same amount of total rounds as the sticky detonator. It also takes the same time as a sticky detonator to reload. It has quite a bit of bullet drop.

 

Sounds like an even more powerful version of Incerneration Cannon. We don't need that. Inceration Cannon is powerful enough.

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How about an upgraded version of the sniper Rifle? Like have no scope, 8 shots, larger reticle and 2 hits to take down shield, one to the body to kill.

If it doesn't have a scope how is it a sniper rifle?

 

Also, the Promethean sword thing that Knights have :D

That would basically be an orage energy sword.

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Sounds like an even more powerful version of Incerneration Cannon. We don't need that. Inceration Cannon is powerful enough.

It's not a more powerful version of the Incineration cannon, the main purpose is that it blinds people. It will kill you if it sticks to you, but if it sticks to you, then it doesn't blind you, and you can still fire until it kills you. Also if you have an overshield, the thing just drops off of you when the overshield is gone. It will only kill you when it isn't stuck to you, if you stand right next to it from full health and shields for 4 freaking seconds (or a little less if you have lower health and shields), and who in their right mind would do that. And it's area of effect goes down with each passing second.

That would basically be an orage energy sword.

You could add abilities to it like I did. Look at my post above that is called Hacker.

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Weapons from other halo games to return are plasma rifle, smg,brute shot,spiker,brute plasma rifle, honor gaurd spear, plasma launcher, flame thrower but in first person

 

unsc

combat rifle - medium range, full auto, 45 round, 3x zoom, the assult rifle is a short to medium range weapon and tha br is a medium to long range weapon, the combat rifle will be the medium between the ar and br, its a little less stronger than the ar but you can zoom in at a less range then the br. its counter part are shadow rifle (covenant) and linear rifle (forerunner)

 

covenant

mutilator- its the needler combined with the saw, 80 rounds, fast fire rate, 20 needles to explode, the forerunner counter part would be perpetual beam- 250 charge, it shoots a beam like the focus rifle but no zoom and takes a 3 second delay charge before firing but is powerfull

 

forerunner

pulsar- 5 round explosive, like the brute shot it fires explosive bullets but if you hold the trigger, it can lock on to enemys and vehicles

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Halo 2 and 3 had the best FAIR weapon layout, i dont care if the weapon looks kool as hell or not thats where Halo 4 went wrong and i hated it, theres too many over powered weapons and weapon drops WTF!?!? Halo 5 needs to recover fairly in weapon layouts both map wise and in game wise.

 

(The legendary) Battle rifle, SMG, Sniper, Shotgun, Carbine, Magnum, Energy sword, Beam rifle, Rocket launcher (without the stupid tail whilst its in mid-air), Fuel rod cannon, Plasma rifle, Spiker, Assault rifle, Needler, Light rifle(with less power),Incineration cannon (A FAIR VERSION), Scattershot (This was a very fair CQ weapon in H4, well done 343), Bruteshot, and ofcourse the plasma pistol.

 

This is my fav. from all Halo games, theres no need to ruin the games with more over powered weapons just because they look nice, i wish they stayed true to Halo and made another Halo 2 (impossible to do but i wish)

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Halo 2 and 3 had the best FAIR weapon layout, i dont care if the weapon looks kool as hell or not thats where Halo 4 went wrong and i hated it, theres too many over powered weapons and weapon drops WTF!?!? Halo 5 needs to recover fairly in weapon layouts both map wise and in game wise.

 

(The legendary) Battle rifle, SMG, Sniper, Shotgun, Carbine, Magnum, Energy sword, Beam rifle, Rocket launcher (without the stupid tail whilst its in mid-air), Fuel rod cannon, Plasma rifle, Spiker, Assault rifle, Needler, Light rifle(with less power),Incineration cannon (A FAIR VERSION), Scattershot (This was a very fair CQ weapon in H4, well done 343), Bruteshot, and ofcourse the plasma pistol.

 

This is my fav. from all Halo games, theres no need to ruin the games with more over powered weapons just because they look nice, i wish they stayed true to Halo and made another Halo 2 (impossible to do but i wish)

 

I don't entirely agree with you. I think that 343 introduced amazing looking weapons, the Incineration cannon and binary rifle are very OP but they never show up in games. I've only ever seen them on some maps on dominion. However i do agree that there should be more standard primary loadout weapons in the game rather than just more and more ordinance weapons.

 

The tail on the rocket launcher looks awesome and really helps because i'm tired of the rocket launcher being a stealthy weapon. You could fire it off and no one would know where it came from, but now i can track down everyone because the tail give you an idea on where they are hiding.

 

And ordinance drops are much better than the weapons just spawning on the map for no reason, how stupid was that? It made no sense :L ordinance drops are great because people just used to camp next the rocket and sniper spawn, but now they can't and all of the weapons are given out fairly.

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There should be more support weapons in the game, a little like the medi-gun from TF2 or like a gun that dispenses ammo to teammates, a gun that throws players back or forward (Not an extreme amount, like for say throwing them off a cliff, but more as a gun that can push them around a corner, etc). But if this long shot idea was implemented it would make the game more rpg oriented and if even still it gets in the loadouts, the class should automatically be designated a support class and can only wield small arms offensive weapons. I'm not saying mine is a good idea, but it is an idea.

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There should be more support weapons in the game, a little like the medi-gun from TF2 or like a gun that dispenses ammo to teammates, a gun that throws players back or forward (Not an extreme amount, like for say throwing them off a cliff, but more as a gun that can push them around a corner, etc). But if this long shot idea was implemented it would make the game more rpg oriented and if even still it gets in the loadouts, the class should automatically be designated a support class and can only wield small arms offensive weapons. I'm not saying mine is a good idea, but it is an idea.

 

That's not halo.

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Halo 5 Weapons Arsenal

UNSC:

Magnum:The Same style as the Halo 1 "super Pistol" but the look of the halo 4 Pistol

SMG(Sub Machine Gun):The Halo 3 SMG Returning with the same rate of fire when dual wielded or by itself

Assault Carbine:A semi automatic weapon that can penetrate Walls and vehicles

Assault Rifle:Same as always

DMR(designated Marksmen Rifle):same as always

BR(Battle Rifle:Same as always

Control Shotgun:A replacement of the Old shotgun but with more control and more accuracy

Grenade Launcher:Same as Halo Reach but with more splash damage

Sticky Detonator:Same as Halo 4 but longer time until explosion

Proximity Rifle:A long Range Grenade launcher with a scope

Sniper Rifle:Same as Always

SAW:Same look as halo 4 but with more control burst

Target locater:An orbital Strike like Halo Reach But tracks targets for a longer amount of time

Target Designator:A mac Blast from Infinity that is meant for Ariel Vehicles

Rail Gun:Same as Halo 4 but with more power on vehicles and Splash damage for infantry

Spartan Laser:Same as Always

Cluster Launcher:A cluster of Rockets that can lock on to Vehicles

Rocket Launcher:same as always

Flamethrower:same as always

Missle pod:same as always

Machine gun turret:same as always but the look of the halo 3 version

Chain gun:The unmounted version of the Machine fun turret

 

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keep the Assault rifle and battle rife and DMR and please bring back SMG and dual wield

 

I hope they don't bring back duel wield, it was stupidly overpowered. There are never 2 of the same weapons on the map anymore. Duel Wield was such a game breaker :/

 

Halo 5 Weapons Arsenal

UNSC:

Magnum:The Same style as the Halo 1 "super Pistol" but the look of the halo 4 Pistol

SMG(Sub Machine Gun):The Halo 3 SMG Returning with the same rate of fire when dual wielded or by itself

Assault Carbine:A semi automatic weapon that can penetrate Walls and vehicles

Assault Rifle:Same as always

DMR(designated Marksmen Rifle):same as always

BR(Battle Rifle:Same as always

Control Shotgun:A replacement of the Old shotgun but with more control and more accuracy

Grenade Launcher:Same as Halo Reach but with more splash damage

Sticky Detonator:Same as Halo 4 but longer time until explosion

Proximity Rifle:A long Range Grenade launcher with a scope

Sniper Rifle:Same as Always

SAW:Same look as halo 4 but with more control burst

Target locater:An orbital Strike like Halo Reach But tracks targets for a longer amount of time

Target Designator:A mac Blast from Infinity that is meant for Ariel Vehicles

Rail Gun:Same as Halo 4 but with more power on vehicles and Splash damage for infantry

Spartan Laser:Same as Always

Cluster Launcher:A cluster of Rockets that can lock on to Vehicles

Rocket Launcher:same as always

Flamethrower:same as always

Missle pod:same as always

Machine gun turret:same as always but the look of the halo 3 version

Chain gun:The unmounted version of the Machine fun turret

 

Nice layout, however i do need to point out that the target locater and designator are practically the same thing :S

 

maan, im seeing some ridiculous weapons up there.

 

I just want to see SMGs, Silenced SMGs and silenced pistols in multiplayer.

 

and the Assault rifle, i love the assault rifle

 

Not ridiculous. Just new. I couldn't bare not to have any new weapons apart from an SMG, which does less damage than most weapons in the game :L

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