LiQuid BioniX Posted December 29, 2012 Report Share Posted December 29, 2012 So I've been playing a fair amount of campaign and Spartan Ops, and I've realized that as much as I like the game, I have a huge fundamental problem with a specific gameplay mechanic. Why the hell do the Promethean Knights disappear so much? Nothing is more frustrating than getting a knight down to a one-shot scenario, having them zap away, and boom, they're back with full shields. I feel like this is kind of just a stupid mechanic and makes you burn through rediculous amounts of ammo just to take one of them on. If you're trying to solo legendary a mission, fighting two of them is literally impossible as you don't have the ammo capacity to do it. It's been frustrating me. Thoughts? Quote Link to comment Share on other sites More sharing options...
Baeztoberfest Posted December 29, 2012 Report Share Posted December 29, 2012 So I've been playing a fair amount of campaign and Spartan Ops, and I've realized that as much as I like the game, I have a huge fundamental problem with a specific gameplay mechanic. Why the hell do the Promethean Knights disappear so much? Nothing is more frustrating than getting a knight down to a one-shot scenario, having them zap away, and boom, they're back with full shields. I feel like this is kind of just a stupid mechanic and makes you burn through rediculous amounts of ammo just to take one of them on. If you're trying to solo legendary a mission, fighting two of them is literally impossible as you don't have the ammo capacity to do it. It's been frustrating me. Thoughts? I'd rather die then waste bullets. I just rush in guns ablazing. It's super theatrical, rarely works, and makes me feel like a super star when it's pulled off. I use scattershot, boltshot, IC, lightrifle, and binary rifle. When it's available I just use plasma pistol. I never really had a bullet sponge problem. Like I said. I just rush the attack. My solo legendary experience took about 5 days from November 6th. It was long... Tedious. But most of all fun. I'm a CQC guy though. That helped alot. Lots of assassinations and most of my methods were to get in close. Cross the threshold. I liked it because it was something different. Not the agro elites that rush you when you pop their shields. It's almost completely opposite. Quote Link to comment Share on other sites More sharing options...
Bloody Initiate Posted December 29, 2012 Report Share Posted December 29, 2012 One type of behavior players are rarely prepared for from bad guys: retreat. Once I got used to their warping I tended to use it against them. They usually appear in a location predictably located in relation to their last location (Tends to be back 30ish feet within their previous 4 to 8 o'clock cone), all you have to do is spot the light signature of their reappearance and dump some heat on that location. Furthermore, get them to warp-charge you when you have a hard-hitting CQB weapon like a scattershot or shotgun by engaging them mid-range with your precision weapon, make sure they have a clean line of sight/path to you, they warp for the melee and you switch weapons to greet them with a face full of pain. Hasn't failed to kill them yet, and I only played on Legendary. You lose your shields though, so don't use this tactic if there are too many things shooting at you. Against better armed knights who don't need to charge to kill you the best thing is just to hit them incredibly hard all at once, it was for those guys that I tended to hang on to my heavy weapons. Since I actually played Spartan Ops before I played campaign I got a headstart on fighting knights, when they first appeared in the campaign is also when they first make autosentries available. Knowing they were a bit clumsy about who they target, I grabbed autosentry and would put it up on one side of an obstacle. The knight would engage the autosentry and I would run around behind to assassinate them. It didn't work every time, but it saved ammo. Also noob combos work on them, though they tend to need a few more headshots. Don't waste precision ammo hammering a knight's shields down, it's really is just a waste. It always was with the big foes in campaign btw: You didn't spend your BR ammo knocking a big Elite's shields down in previous games, you found another way to drop their shields and then headshotted them. You'd use a melee + grenade or something, never would you just try to take them down like you would a player because they'd dive for cover and going around to get them meant exposing yourself, and they just dodged grenades too. K nights are the same way, if you don't drop their shields in 1-2 seconds you're going to be working at them awhile. Any grenades near them they dodge or teleport away from, and they always teleport back toward reinforcements. You have to use combos, bait them, power weapons, or supercombine explosions. Campaign weapon selection is a lot more about paper/rock/scissors and combos than it is anywhere else. Enemies get stunned in campaign, so a lot of times you'd snipe a brute's helmet off, which would knock his head backward and it'd snap back forward just in time to catch the next bullet. Players don't stun (at least not much, this is the first game with "flinch," who knows what 343 will cook up for Halo 5), so different methods work against them. Quote Link to comment Share on other sites More sharing options...
Geoffrey Sims Posted December 29, 2012 Report Share Posted December 29, 2012 Promethean Knights do that to be more of a challenge than the Covenant. The shield recharge time is really short, and they have the "Defensive Mechanism" of teleporting a short distance away to get away from trouble. Then, their shields recharge and come back at full strength. That is SUPER annoying, and I can't stand expending all of my ammunition, either. Quote Link to comment Share on other sites More sharing options...
screechymon Posted December 30, 2012 Report Share Posted December 30, 2012 In Spartan Ops I have ammo and people to help take on the Promethean's. On Solo Leganday campaign... well mission 8 was a real pita. I got myself a automated turret and that helped conserve ammo a little, also I left no stone unturned, if there was an ammo cache I found it. I tried to only use the scattershot on the battlewagons and lancers. But with out the turret distracting it would have been a long time and alot of ammo to ware them out. 1 Quote Link to comment Share on other sites More sharing options...
LiQuid BioniX Posted December 30, 2012 Author Report Share Posted December 30, 2012 In Spartan Ops I have ammo and people to help take on the Promethean's. On Solo Leganday campaign... well mission 8 was a real pita. I got myself a automated turret and that helped conserve ammo a little, also I left no stone unturned, if there was an ammo cache I found it. I tried to only use the scattershot on the battlewagons and lancers. But with out the turret distracting it would have been a long time and alot of ammo to ware them out. Exactly that. The amount of ammo it takes to destroy just one makes Solo Legendary freaking ridiculous. Quote Link to comment Share on other sites More sharing options...
Forlorn Penguin Posted December 30, 2012 Report Share Posted December 30, 2012 I don't play Spartan Ops, but when I did solo Legendary in the campaign this was rarely an issue for me. Why? Because for whatever reason, almost every time a Knight retreated via teleporting, it would teleport back before it's shields had recharged, allowing me to easily finish the job. There were only a few occasions where they actually came back fully charged. Quote Link to comment Share on other sites More sharing options...
TheGodfatherS117 Posted December 31, 2012 Report Share Posted December 31, 2012 So I've been playing a fair amount of campaign and Spartan Ops, and I've realized that as much as I like the game, I have a huge fundamental problem with a specific gameplay mechanic. Why the hell do the Promethean Knights disappear so much? Nothing is more frustrating than getting a knight down to a one-shot scenario, having them zap away, and boom, they're back with full shields. I feel like this is kind of just a stupid mechanic and makes you burn through rediculous amounts of ammo just to take one of them on. If you're trying to solo legendary a mission, fighting two of them is literally impossible as you don't have the ammo capacity to do it. It's been frustrating me. Thoughts? I agree.They are so annoying when they are doing this! Quote Link to comment Share on other sites More sharing options...
Halogeek99 Posted December 31, 2012 Report Share Posted December 31, 2012 Dmr, Lr, sniper headshotting + a Scattershot on your back is the answer. Firstly clean out everything except the knights, including their flying support, then work them one at a time from distance, and finally go in with the scattershot at close when one or two left. Be sure to pick off all you can from distance, and dont step trough any doors that separates you from ammo refill untill whatever could be done is done. That's what I did finishing campaign on legendary. In fact at the final levels I ninjaed them with the scattershot like a demon, often with two or three close to me. It works better than you initially think. Quote Link to comment Share on other sites More sharing options...
Baeztoberfest Posted December 31, 2012 Report Share Posted December 31, 2012 Dmr, Lr, sniper headshotting + a Scattershot on your back is the answer. Firstly clean out everything except the knights, including their flying support, then work them one at a time from distance, and finally go in with the scattershot at close when one or two left. Be sure to pick off all you can from distance, and dont step trough any doors that separates you from ammo refill untill whatever could be done is done. That's what I did finishing campaign on legendary. In fact at the final levels I ninjaed them with the scattershot like a demon, often with two or three close to me. It works better than you initially think. Yeah I did this too. Snuck up behind them tapped em on the shoulder and pulled a Kat Williams and smacked em like a target employee. Quote Link to comment Share on other sites More sharing options...
Caboose The Ace Posted December 31, 2012 Report Share Posted December 31, 2012 i belive its a good tatic is rarley saw them do it but on midnight leadery they did that alot Quote Link to comment Share on other sites More sharing options...
Vaulting♥Frog Posted December 31, 2012 Report Share Posted December 31, 2012 You have to work fast. Once you get their shields down they cant teleport away. Keep in mind the instant their shields regenerate they gain that ability again. Quote Link to comment Share on other sites More sharing options...
Baeztoberfest Posted December 31, 2012 Report Share Posted December 31, 2012 Also I didn't have a problem because for some reason it takes them fifteen years to throw a grenade. You can kill the crap out of em then. Quote Link to comment Share on other sites More sharing options...
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