Stravagante Posted December 31, 2012 Report Share Posted December 31, 2012 While experimenting with the Halo 4 forge, I hit upon the idea of a game type that I wished to try; but alas, can't seem to figure out how to actually make it work. Premise is simple, shields do not naturally regenerate; but there are indicated trait zones set up that quickly charge a player's shields, thereby making territory control that much more interesting, possibly with one-way energy barriers and similar. However, when experimenting with the basic premise, I seem unable to actually disable shield regeneration. Shield regeneration set to 0% merely acts identical to 100%, with no obvious reasoning behind this. I was wondering if anyone else had encountered this, knew what I was doing wrong (total Forge amateur that I am), or simply knows a workaround to force shields to not regenerate. It's puzzling me no end that 0% doesn't disable it. (Other than shield regeneration rate, all other values were defaulted to Infinity Slayer, if that helps.) Quote Link to comment Share on other sites More sharing options...
vStealthYx Posted January 19, 2013 Report Share Posted January 19, 2013 i think i encountered it but i just messed around with settings and it fixed haha Quote Link to comment Share on other sites More sharing options...
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