Dean PHD Posted August 26, 2011 Report Share Posted August 26, 2011 The Halo: Reach Title Update will add more options and flexibility to Halo: Reach's Multiplayer. It will roll out in late September and gives 343 designers the following levers to create game variants in Matchmaking playlists. Of course while all of these features can be enabled via Matchmaking playlists, players should remember that 'normal' Reach gameplay can and will continue untouched in its own Matchmaking playlists. The features and elements listed here are tools available to us and will be used and implemented appropriately. News on the timing of the Title Update release will be revealed at the Halo: Anniversary panel at 10 am on the 26th of August during Halo Fest. Specifics: Make damage bleed to health through shields possible. Make reticle bloom configurable. Modify Armor Lock. • Sticky grenade will not be nullified if you use Armor Lock after being stuck. • Damage received while in Armor Lock is transferred to remaining Armor Ability energy. • How much the damage depletes your Armor Lock energy is configurable. Modify Active Camo. • Reduce the bonus time the player gets in Active Camo while standing still. • Reduce the overall length of time the player can be in Active Camo. Remove Sword block. • Disable the ability to block Sword attacks using melee with anything other than another Sword. Implement the classic Magnum from Halo: CE. Enable playing Co-Op Campaign and Firefight without requiring a HDD. -Taken from HaloWaypoint Written by BS Angel Quote Link to comment Share on other sites More sharing options...
NateyBoyClink Posted August 26, 2011 Report Share Posted August 26, 2011 is 'HDD' a hard drive? 1 Quote Link to comment Share on other sites More sharing options...
Donut Posted August 26, 2011 Report Share Posted August 26, 2011 I love 343 now, my friend & i can finally do FireFight & Campaign together, (He dosnt have a Harddrive) THANK YOU 343industries! Quote Link to comment Share on other sites More sharing options...
Decree117 Posted August 26, 2011 Report Share Posted August 26, 2011 The Halo: Reach Title Update will add more options and flexibility to Halo: Reach's Multiplayer. It will roll out in late September and gives 343 designers the following levers to create game variants in Matchmaking playlists. Of course while all of these features can be enabled via Matchmaking playlists, players should remember that 'normal' Reach gameplay can and will continue untouched in its own Matchmaking playlists. The features and elements listed here are tools available to us and will be used and implemented appropriately. News on the timing of the Title Update release will be revealed at the Halo: Anniversary panel at 10 am on the 26th of August during Halo Fest. Specifics: Make damage bleed to health through shields possible. Make reticle bloom configurable. Modify Armor Lock. • Sticky grenade will not be nullified if you use Armor Lock after being stuck. • Damage received while in Armor Lock is transferred to remaining Armor Ability energy. • How much the damage depletes your Armor Lock energy is configurable. Modify Active Camo. • Reduce the bonus time the player gets in Active Camo while standing still. • Reduce the overall length of time the player can be in Active Camo. Remove Sword block. • Disable the ability to block Sword attacks using melee with anything other than another Sword. Implement the classic Magnum from Halo: CE. Enable playing Co-Op Campaign and Firefight without requiring a HDD. -Taken from HaloWaypoint Written by BS Angel Seriously i love 343... finally they are doing something to clean up bungies mess. 1 Quote Link to comment Share on other sites More sharing options...
Dean PHD Posted August 26, 2011 Author Report Share Posted August 26, 2011 The Firefight with Marine AI sounds sweet. I wish you could do Fire fight with more than 2 friends or 4 total. Quote Link to comment Share on other sites More sharing options...
IceMan Posted August 26, 2011 Report Share Posted August 26, 2011 Sounds good to me, although i am gonna miss sword block, it was the only thing that stopped sprinting samurai wannabe's (half of the time anyway lol) Quote Link to comment Share on other sites More sharing options...
Cookie Posted August 26, 2011 Report Share Posted August 26, 2011 sounds good so far Quote Link to comment Share on other sites More sharing options...
hotdogrocks1 Posted August 26, 2011 Report Share Posted August 26, 2011 looks good Quote Link to comment Share on other sites More sharing options...
Choot 'em Posted August 26, 2011 Report Share Posted August 26, 2011 Should spice things up a bit being able to configure most of the updates. Can't wait!! Quote Link to comment Share on other sites More sharing options...
Vore Posted August 26, 2011 Report Share Posted August 26, 2011 is 'HDD' a hard drive? Yes. HDD - Hard Disk Drive Quote Link to comment Share on other sites More sharing options...
Anteraan Posted August 27, 2011 Report Share Posted August 27, 2011 Sword block gone = good. It's also good to see that Bloom will be modified/modifiable, and I like the time-based change to AL. Well done so far! Quote Link to comment Share on other sites More sharing options...
Twinreaper Posted August 27, 2011 Report Share Posted August 27, 2011 While these things seem real nice upfront, I am just concerned about the HDD space we are gonna have to sacrafice for it. Adding new components like weapons to the game is gonna be a hefty size alone. Can we get a confirm on size for this update? cause if I estimate based on what I know of the file structure and the size these assets even in a compressed form are.... the TU could be 1gig or more. Quote Link to comment Share on other sites More sharing options...
EGYPTIANGHETTO Posted August 27, 2011 Report Share Posted August 27, 2011 removing bloom will still keep bullet spread BTW. the only thing its missing now(i dont really mind though) is making hologram better. Quote Link to comment Share on other sites More sharing options...
IceMan Posted August 27, 2011 Report Share Posted August 27, 2011 removing bloom will still keep bullet spread BTW. the only thing its missing now(i dont really mind though) is making hologram better. There is no more bullet spread, check out the video's, the guy in it has every shot perfect, no bloom = no spread. And Hologram has changed, its been toned down, shortened its activation time and stuff 1 Quote Link to comment Share on other sites More sharing options...
Infinite LuLz Posted August 27, 2011 Report Share Posted August 27, 2011 Nooo! My beloved sword block! Does the magnum have bloom? If so its okay with no sword block, the carrier will die fast anyway. Quote Link to comment Share on other sites More sharing options...
IceMan Posted August 27, 2011 Report Share Posted August 27, 2011 Nope, blooms gone in general for all weapons in the playlist from what i can tell, but a 3 shot no bloom magnum should really help against sword wielders, i'll just have to remember to keep one handy now lol Quote Link to comment Share on other sites More sharing options...
Infinite LuLz Posted August 27, 2011 Report Share Posted August 27, 2011 I hope you do not spawn with the magnum, then every other weapon would be useless. And in the gameplay video it was only the magnum and dmr that had lost bloom. Quote Link to comment Share on other sites More sharing options...
IceMan Posted August 27, 2011 Report Share Posted August 27, 2011 I hope you do not spawn with the magnum, then every other weapon would be useless. And in the gameplay video it was only the magnum and dmr that had lost bloom. Its merely a presumption since bloom is now modifiable, if you set it to no bloom, shouldn't that apply for every weapon rather than specific ones? and as for spawning with a magnum, i dare say you will when its the basic slayer gametype, magnum and AR start, it should speed up the game a little now though 1 Quote Link to comment Share on other sites More sharing options...
Spectral Jester Posted August 27, 2011 Report Share Posted August 27, 2011 Dean, hows the armor lock change gonna effect your custom games? Quote Link to comment Share on other sites More sharing options...
Killer Gunzz Posted August 28, 2011 Report Share Posted August 28, 2011 As long as there are playlists with mechanics like they have now. I don't feel they're overpowered I think they could definetly counter all of them easily, armor lock was amazing getting stickies thrown off you was so much fun. I get people are complaining and they could make changes, but this seems drastic. I'm happy about bleed through mostly though. As long as I can keep playing like I am now I'll be happy, and would like to try new mechanics too, just not be forced to use them. Also the assault rifle needs a tune up I would never use it anymore it's terrible now. Quote Link to comment Share on other sites More sharing options...
Hunted Enemy Posted August 28, 2011 Report Share Posted August 28, 2011 BRING BACK STOCKPILE!!!!!!!!!! Don't mean to troll, but I'm really campaigning for this. Quote Link to comment Share on other sites More sharing options...
EGYPTIANGHETTO Posted August 30, 2011 Report Share Posted August 30, 2011 just a question, will these changes be made in campaign too? Quote Link to comment Share on other sites More sharing options...
MrPlow Posted August 30, 2011 Report Share Posted August 30, 2011 • Sticky grenade will not be nullified if you use Armor Lock after being stuck. this is my only problem. what do you mean its not nullified? if you mean it doesnt pop-off when you go into armor lock i can respect that. but if this means that when i get stuck and i hit armor lock and the grenade still kills me instead of armor lock taking the damage then this is bull****. 1 Quote Link to comment Share on other sites More sharing options...
Hunted Enemy Posted September 2, 2011 Report Share Posted September 2, 2011 • Sticky grenade will not be nullified if you use Armor Lock after being stuck. this is my only problem. what do you mean its not nullified? if you mean it doesnt pop-off when you go into armor lock i can respect that. but if this means that when i get stuck and i hit armor lock and the grenade still kills me instead of armor lock taking the damage then this is bull****. I'll tell ya what the real bull**** is; The fact that Armor Lock even exists... 1 Quote Link to comment Share on other sites More sharing options...
PORKDumplings Posted September 2, 2011 Report Share Posted September 2, 2011 BRING BACK STOCKPILE!!!!!!!!!! Don't mean to troll, but I'm really campaigning for this. How is what you said in anyway being a troll? Quote Link to comment Share on other sites More sharing options...
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