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Halo 5 Grenades


RedWire

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UNSC:

 

Frag Grenade-The classic UNSC Grenade we have all known and loved

 

Proximity Grenade-A timed Grenade that detonates when an enemy is near the radius

 

EMP Grenade-The UNSC's equivalent to the Pulse Grenade,It Stops any vehicle in its tracks,and Takes down any Enemy shields

 

Covenant:

 

Plasma Grenade-The Covenant Sticky Grenade,a Halo Classic

 

Spike Grenade-Wielded by the Brutes in Halo 3,With the ability to stick to any surface

 

Flame Grenade-Weilded by The Brute Stalkers,Releasing a burst of Fire,Making it a deadly grenade

 

Forerunner:

 

Pulse Grenade-The First ever Forerunner Grenade,with the ability to EMP Any nearby Targets

 

Flood(If they Return):

 

Bio-Gas-Canister-Releases Bio Gas That Infects any Nearby Targets

 

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I would love for there to be an EMP grenade. Would remind me of the Power Drain from Halo 3 which was one of the most useful equipment. The Flame grenade will not return at all for two reasons; one because of the reason it was taken out of MM in Halo 3 because of to many people using it at one time it creates a lot of lag because the game has to replicate that for every player, two because the brutes are no longer an enemy in the game. Reason two is also why the Brute Spike Grenade will never return as well. That's probably also why all of the Brute's weapons and vehicles were taken out of both Halo 4 and Reach. It's a sad thing because they had some of the best weapons and vehicles. It would be nice to see some kind of precision weapon from them. They really only had basic straight forward weapons. Well besides the Brute Shot. Their Chopper freaking wrecked Hogs so it would be nice to see it return.

 

I would like to see some type of flash bang. And for the Bio Gas Canister you suggested I would like to see that show up as well but, not slowly drain the effected player's health but, slow their movements both running and aiming. If there was some type of poison grenade I would only want to see that in Infected/Flood. The Pulse Grenade needs to have a bigger explosion at the end of it's duration. I have rarely ever seen a player use these. Their only real use is to cut off escape routes. If they're kept the same I would at least like to see them be able to bounce off one surface instead of detonating at initial contact.

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