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Another Halo Wars 2 thread


BaconShelf

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Basically, the ideas i feel would work well in Halo wars. Yes, another one of these threads.

Playable factions.

Human UNSC and rebels

covenant Arbiter and Storm

Forerunner/Promethean

Flood.

Gameplay- Overall

units would have up to three upgrade paths. individual.

Infantry

-Standard

-Medic

-Anti-Infantry

-Anti vehicle

-Unique(this type wouldnt be available to anyone else)

Holding A and selecting units give you the option to create a group. a group can be commanded as one so you can command a certain half of your forces with the click of a button

Support vehicles

Scout

Main transport

Walker

Other support

Large armoured vehicle

Unique support vehicle

Main vehicles

Main tank

Building killer

Anti air

Artillery

Air pad

Main air

Support

Transport

Gunship

Unique

Gameplay- UNSC

Largely the same as before.

Barracks- Unts.

-Standard- Marines, start with assault rifle. can be uprgraded with suppresor type(AR,SAW,HMG), ODST(AR, silenced smg, Orbital drop) and Infantry.(New blood, Battle Rifle and rocket Launcher)

-Medic, One path of upgrades, starts with SMG(Surgical tools, Biofoam, Defib(Can revive deceased squadmates)

-Anti infantry- they start as two marines with Battle Rifle, they can be upgraded to Flamethrower (Flamethrower, Flashbang, Napalm adherent) or snipers (DMR, Sniper rifle, Spotter(Increases sight Range).

-anti vehicle. Start assault rifle. The paths are Grenadier for ground targets.(Sticky Detonator, Underslung grenade launcher, full grenade launcher that EMPs vehicles) and Rockets for anti Air(Railgun, Rocket Launcher, Tracking ability)

-Spartan (Unique) starts with assault rifle, (overshield, Fast Hijack, Turrets)

support vehicle Depot-

Scout- Mongoose. (speed boost, passenger with battle rifle, rocket for passenger)

Warthog- start with passenger+ pistol. Transport path-(passenger grenadier launcher, passenger rockets, special ability rollcage to transport troops), scout(chaingun, speed upgrade, Guass cannon) and Anti air (Heavy armour, passenger rocket, rocket turret)

Walker- starts with no armaments apart from a foot stompUpgrades Building killer and repair(Heavy armour, armoured claw, faster movement) or combat (Machine gun, Missiles, Missile lockon)

Gremlin- Emps vehicles and aircraft, does continous damage(explosive beam, powerful EMP which completely stops vehicles, aircraft targeting)

Elephant- starts with chain gun. Upgrades combat (Heavy armour, gunners, speed boost) and transport (lockdown, train infantry, warthog/mongoose transport)

Mammoth. Starts with special MAC turret, transport, various turrets. Can only train one with no upgrades. Special unit.

Main vehicle depot

Main tank-Scorpion starts with cannon. Upgrades anti-infantry(machine gun, incindiery rounds, Marine passengers) and Main assault(Canister shell, double barrel, Grizzly)

Building killer-Cobra-one path (Lockdown, increased range, Piercing shot)

Anti air- wolverine. (dual launchers, homing missiles, High explosive missiles)

Artillery- Rhino. (Lockdown, Plasma shells, Long Range Targeting)

Air pad

Hornet- Main air- starts with repeating cannons(upgrades missiles, passengers, speed boost)

Support air- hawk. Starts with chainguns(upgrades missiles, Spartan laser and armour)

Falcon- transport. Starts with no armaments upgrades transport (troop carrying, pilot chaingun, second squad ) offense(Machine gun turrets, pilot guns and Grenade turrets)

Gunship-Pelican- starts with missiles and chaingun(upgrades side gunners, Spartan laser in place of missiles and troop carrying capacity)

Unique- Vulture. The same as original.

Launch Pad

My idea for this is to build Long, short and broadswords as well as sabres. They wouldn’t fight but deliver airstrikes.

Longsword- Heavy airstrike+ Shiva missile (nuke) Shiva can be used twice per game.

Shortsword- Medium airstrike + disruption bomb (Can be recharged)

Broadsword- Small airstrike+ take down air units in bombing area

Sabre, takes down air units with your forces for ten seconds and destroys enemy bombers

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