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Halo 5 forge wishlist


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Triggered Mechanics Motorized Properties Articghost49

The ability to give certain objects motorized properties- Imagine how creative forgers could be, making a piece rotate like Ascension's antenna, or maybe a conveyor belt. If you were really smart about it, you could build a pelican, spawn points and weapons inside, and have it travel around a set path in the air. Or build an out of control train like terminal.

 

Less Restrictions on Objects Sweaty Bagels
What I mean by this is that I always found it to be quite annoying how you could only use a certain number of double walls for no good reason. Why not simply have a very large budget and allow the forger to to make a map out of 600 double walls if they want. This would require a slight tweak to the budgeting system but it would, in my opinion, be a massive improvement on the system they have implemented in previous Halo games.

 

Floors: The Ninja
i get really sick of using 5x5 blocks to make floors, it takes to long, especially for big long maps, and its an absolute pain in the arse to make them incline on a slight angle to get them over a natural obstacle on the map like grass or a rock. they're not big enough and i usually choose to use wall collisiums and make them flat. this takes longer but its easier as they're alot bigger.there should be a floor and bridge section, where there's different types of grounds, floors, and bridges. with grounds, have different textrues, have a quick option for an even incline no matter what angle its on. and if anyone has ever played far cry 2, they would know that there are bridge sections, and that you can make end pieces, and middle pieces, i thought the idea of this in halo would be very cool.

 

Different Texture Settings Articghost49

-Different texture settings for wall/floor/surface objects so our maps don't look so identical.

 

An Undo Button Many


Joining Objects Together (The Ninja)
This is a very good idea. Imagine the simplicity of being able to assign objects to a group the same way you do with channels for teleporters. Then you could edit an entire sniper tower up a few feet instead of having to mess up and replace every single item a few feet higher than the original. This could be used to save valuable time in forging.


Mirror Option A Great Elite replicate either a single object, a group of objects or half a map.

We also NEED precision editing back. (DoctorB77)

The ability to mass copy and paste items would be delightful.(DoctorB77)
So if the grouping tool that ninja came up with was used then you could copy the whole sniper tower and paste it if the block restriction was not broken.

Ability to Lock Vehicles/Weapons (The Ninja)
The ability to lock vehicles and weapons to a certain team. This would make it so that forgers could create a larger and more exciting variety of maps and game-types. Maybe this could be handled via a checklist in the object properties panel.

I will add the best ideas onto this list.

 

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The ability to mass copy and paste items would be nice. So if the grouping tool that ninja came up with was used then you could copy the whole sniper tower and paste it if the block restriction was not broken.

 

We also NEED precision editing back.

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Triggered Mechanic Items, Motorized Properties, Different Texture Settings Articghost49

-Triggered mechanic items. Like doors, drop pods or light bridges

-The ability to give certain objects motorized properties- Imagine how creative forgers could be, making a piece rotate like Ascension's antenna, or maybe a conveyor belt. If you were really smart about it, you could build a pelican, spawn points and weapons inside, and have it travel around a set path in the air. Or build an out of control train like terminal.

-A properties setting that keeps displaced objects from despawning (crates wouldn't despawn, and building blocks wouldn't freeze once at rest, or despawn, or both).

-Different texture settings for wall/floor/surface objects so our maps don't look so identical.

 

Joining Objects Together (The Ninja)

This is a very good idea. Imagine the simplicity of being able to assign objects to a group the same way you do with channels for teleporters. Then you could edit an entire sniper tower up a few feet instead of having to mess up and replace every single item a few feet higher than the original. This could be used to save valuable time in forging.

 

Less Restrictions on Objects Sweaty Bagels

What I mean by this is that I always found it to be quite annoying how you could only use a certain number of double walls for no good reason. Why not simply have a very large budget and allow the forger to to make a map out of 600 double walls if they want. This would require a slight tweak to the budgeting system but it would, in my opinion, be a massive improvement on the system they have implemented in previous Halo games.

 

Mirror Option A Great Elite replicate either a single object, a group of objects or half a map.

 

An Undo Button Many

 

Floors: The Ninja

i get really sick of using 5x5 blocks to make floors, it takes to long, especially for big long maps, and its an absolute pain in the arse to make them incline on a slight angle to get them over a natural obstacle on the map like grass or a rock. they're not big enough and i usually choose to use wall collisiums and make them flat. this takes longer but its easier as they're alot bigger.there should be a floor and bridge section, where there's different types of grounds, floors, and bridges. with grounds, have different textrues, have a quick option for an even incline no matter what angle its on. and if anyone has ever played far cry 2, they would know that there are bridge sections, and that you can make end pieces, and middle pieces, i thought the idea of this in halo would be very cool.

 

Ability to Lock Vehicles/Weapons (The Ninja)

The ability to lock vehicles and weapons to a certain team. This would make it so that forgers could create a larger and more exciting variety of maps and game-types. Maybe this could be handled via a checklist in the object properties panel.

 

I will add the best ideas onto this list.

i think that there should be more sandbox maps, kinda like impact, but a lot bigger like a map as big as forge world but just space. and also a small rock or something to spawn on. i also think that bots would be a good addition as well, even in halo 3 i always used to wish that we could have army wars or something on avalanche. another cool thing would be the option to make objects destructible, so you could set a wall coliseum to destructible, then if someone shot a rocket or two at it, there would be a large hole in it. and maybe if you kept shooting, eventually it would just become a frame. but it would also respawn afterwards, or not if you didn't want it too. time adjustment would be fun too, or even set it to change the time every so often. and one thing that would really be awesome, is if you could grad a number of different objects at once. so you could build a frigate, or a spaceship, or even a rocket! then grab the whole thing with your friend in it, and make it fly round. but an addition to that option. would to set a bunch of objects to controllable. so like i said before, grab the ship or what ever you made, then set it to falcon controls, then get in it, and fly it like a falcon, or a banshee etc. (AI Benno98)

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i think that there should be more sandbox maps, kinda like impact, but a lot bigger like a map as big as forge world but just space. and also a small rock or something to spawn on. i also think that bots would be a good addition as well, even in halo 3 i always used to wish that we could have army wars or something on avalanche. another cool thing would be the option to make objects destructible, so you could set a wall coliseum to destructible, then if someone shot a rocket or two at it, there would be a large hole in it. and maybe if you kept shooting, eventually it would just become a frame. but it would also respawn afterwards, or not if you didn't want it too. time adjustment would be fun too, or even set it to change the time every so often. (AI Benno98)

 

This is not Battlefield 3!!!

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