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[BTB] Transverse | Halo: PC's Gephyrophobia Remake


Jesus in Malibu

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Map: Transverse

Supported Gametypes: Capture the Flag, Slayer, Regicide, King of the Hill, Oddball, Extraction

Recommended Gametypes: Capture the Flag, Big Team Infinity Slayer

 

Downloads:

-Map

-File Share GT: Shore Jesus

 

Description:

This map is meant to be played with 8v8 Capture the Flag or Team Slayer. It is a narrow symmetrical bridge and is a remake of the popular Halo PC exclusive map "Gephyrophobia". Behind the ends of the bridge there are bases for Red and Blue and are the main hubs of navigation through parts of the map. The bases also provide great cover from sniper fire and banshees. In the center of the map there are 2 Shade Turrets. At the entrances of each base there is 1 Rocket Warthog, 1 Chaingun Warthog and 2 Ghosts. There are also 2 Banshee's on the map on the small highrises to the sides of the map. There are numerous weapons spread throughout the map. Compared to the original map, I had to optimize the weapons and vehicles for Halo 4 to ensure balanced gameplay.

 

Pictures: *Pre-Valentines Update*

-Overview:

http://imageshack.us/a/img266/3237/overviewp.jpg

 

-Bottom bridge:

http://imageshack.us/a/img268/4082/bottombridge.jpg

 

-Tower:

http://imageshack.us/a/img853/2309/toweroq.jpg

 

-Action shot:

http://imageshack.us/a/img831/9727/gameplayz.jpg

 

-Inside Red/Blue Base:

http://imageshack.us/a/img856/7894/redbase.jpg

 

Videos: I also have a full 8v8 CTF gameplay of the map on my File Share.

http://www.youtube.com/watch?v=SAyr6bTkWm4

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  • 5 weeks later...

I spent a good portion of the night editing the map, mainly to fix the dynamic lighting issue, and to a great success. All made with 100% love. Here's a change log below.

 

MEGA 2/14/13 Update:

-Replaced many unnecessary strut pieces on the bridge

-Replaced railings with Dominion base stripes

-Increased the slope on the bottom bridge

-Changed the teleporter corridor inside the bases and made it more appealing

-Minor structural adjustments throughout the map

-Minor change to spawns

-Removed 2 Shade Turrets

-Removed 2 Banshees

-Adjusted Banshee placements

-Replaced the Gauss Warthogs with Rocket Warthogs and increased it's spawn time

-Moved the Rocket Warthogs closer to the center of map

-Moved Ghost placements

-Fixed spawn time on a Sniper Rifle Ordnance

-Moved two King of the Hill hills

*Now supports Extraction gametype

*Dynamic Lighting is now functioning

*All known visible z-fighting has been fixed

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Guest Psychoduck

I was a big fan of this map on Halo PC, and it looks like you've done a good job of remaking it. However, I'm afraid that the map won't transfer over to Halo 4 terribly well, largely due to the ridiculous range of the DMR. Still, I'll be checking this out soon.

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I was a big fan of this map on Halo PC, and it looks like you've done a good job of remaking it. However, I'm afraid that the map won't transfer over to Halo 4 terribly well, largely due to the ridiculous range of the DMR. Still, I'll be checking this out soon.

 

Thank you, I appreciate you taking the time to look at the map in the first place. :) In the lobbies I've played, the DMR wasn't much of a nuisance as most players were in vehicles. What I did to encourage players to stay on the main bridge and/or in vehicles is I added the vehicles such as the Banshees and Rocket Warthogs (Gauss in the past) for easy access, rather than camp on the top highrise bridges with DMR's the entire match.

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Thanks. Yeah, I tried the best I could to fix that.

 

Anyway, I just playtested the map on the last update and I proceeded to make another needed update, change log below:

 

2/16/13 Update:

-Many exposed spawn points deleted

-New spawn points added

-Minor change on respawn zones (non-CTF)

-Increased Rocket Warthog's spawn time

-Increased both Sniper Rifle spawn times

-Slightly increased Rocket Launcher spawn time

-Added two Plasma Pistols (90s spawn time)

-Slight adjustment in vehicle placement

-Added more Kill Boundaries

-Shrunk both base door sizes to stop vehicles from entering

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