BaconShelf Posted January 17, 2013 Report Share Posted January 17, 2013 A cool armour ability could be that once activated, in a certain area around where its activated would completely wipe out other AAs. Jet packs, Hardlight, turrets? Can't be used. This affects team and enemies. Promethean teleport- ability to utilise Slipspace and phase round the map. Only within a certain range and maximum twice before a lengthy recharge, this leaves your shields down for balancing. Jackal shield- essentially a Hardlight shield that can be used while using a one handed weapon. Possible replacement for the Hardlight should it be removed. Night vision- A mode similar to VISR or night vision off reach- highlights enemies in a short distance red, weapons blue, objectives yellow and allies green. Makes screen hazy green for better opticals. Possible replacement for Promethean vision. Barricade- another new design- creates a temporary Hardlight barricade parallel to the user. Arrow facing forward- Player. Shield ->. | Can be shot down. Radar jammer- think of reaches camo effect without camo. Or completely turns off radar. Radar enhancer- allows user to see enemies, moving or still on radar for a few seconds. Flare- blinds people's screens for a few seconds with white like the equipment from halo 3. Comments? Quote Link to comment Share on other sites More sharing options...
ForgeMonitor Posted January 19, 2013 Report Share Posted January 19, 2013 I think the best idea you have there is the Flare; I think it would be better as equipment than as an armor ability. Perhaps it could have new properties, like the ability to scramble someone's HUD for a couple seconds or EMP vehicles. Quote Link to comment Share on other sites More sharing options...
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