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Lockout (1:1) | Final Version Released 3/8 !!


Yama

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Map name: Lockout
Gamertag: YamaMX
Gametypes: Slayer, AGL, CTF, Oddball, KOTH, Extraction
File: http://www.halowaypoint.com/en-us/games/halo4/filebrowser/details/23f275a9-02d7-4f21-8763-02e475a15e07

Lockout is a 1:1 replica of the Halo 2 map co-forged by veteran forger Vincent Torre (MickRaider) and myself, YamaMX.
 
 
Back in January I forged the map while using Halo 2 PC as a guide, block for block. Like many, I have a passion for this map as it housed many great competitive outings and memories. Having presented the original version, it received many positive reviews and a ton of useful feedback. This is where I met MickRaider, who could sense my passion for perfection and my willingness to listen, learn and execute. Together we bounced the map up and back, each of us taking care of large chunks at a time. By the end of it all, the map underwent ten major version increments before becoming final.
 
The goal of this remake was to faithfully reproduce Lockout; line of sight for line of sight, trick jump for trick jump without sacrificing visual fidelity in any way. While some remakes tend to re-imagine the map in order for it to work with Halo 4 settings and bigger party sizes, we wanted a true 1:1 experience that both works well for Halo 4 and stays absolutely true to the original. While the trick jumps and such were made to work with Halo 4's engine seamlessly, no liberties were taken in regards to map size. Instead we measured for days on end to re-create the scale of the original, right down to the amount of seconds it takes to fall to your death.
 
While I could write a change log, it would likely reach a character limit... thrice. I can honestly say the map was rebuilt from the ground up, everything has been amended or changed for the better in some way, shape or form. Just some small examples in comparison to the original would be the addition of the cave itself, missing entirely from the beta build. The entire height of the map has been adjusted. Bridges that most fail to realize have slight inclines have been inclined accordingly. Every Halo 2 spawn has been faithfully reproduced. Every room has been redone from the ground up, literally. Every trick jump is included and act nearly the same way they do in Halo 2. Barrel balance. Railings flipped. Tweaks to glass. Walls shortened or extended. Line of sights amended. The inclusion of CTF, Oddball and King of the Hill with the exact hill properties right down to length, width and height. The Halo 4 exclusive addition of Extraction. Optimization of the lighting budget. I could go on for hours, literally. It is an entirely new map in comparison to the original, shaped by over one hundred hours of work and countless play tests through out.
 
The end result is Lockout, as you remember it. The map can be found in my file share or by following the provided link. Blockout, a version tweaked for Halo 4's Infinity Slayer with Ordnance Drops and such will be available shortly via MickRaider.
 
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Thank you everyone, again, I sincerely appreciate it.

 

This should be in MM

 

From what I gather, it is likely that we'll see a Double Team (2v2) playlist sometime in February. That is the sole purpose of this map and what it works incredibly well with. I'd be saddened not to see it utilized in that manner. Perhaps we could push for it to happen, collectively. I feel the results would be more than positive.

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  • 2 weeks later...

Update: The map is undergoing major changes and is being redone from the ground up. The beta version has received a ton of positive feedback, along with legitimate input that I took very seriously and will act upon. Looking at it with a different set of eyes, well respected forger MickRaider will be helping with the final version of Lockout. He is known for his amazing Halo 3 remake, Blockout. This version will be refined in just about every manner and is striving to retain every possible aspect. Expect a final release soon. When this occurs the thread will be updated to reflect the changes of the final release. In the meantime, feel free to add me for older versions.

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  • 1 month later...

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