icycoolx Posted January 28, 2013 Report Share Posted January 28, 2013 I was talking to my friends in an Xbox live party the other day and my friend decided to start making maps in a more casual way. What I mean is he said that he wanted to make the maps to gear towards casual players. However, this is against his map making philosophy. The only reason he wants to do this (and it is going to be temporary) is because he/us wants to get our name out there on the street. We have been forging nonstop on Halo 4 and we do want to get our maps popular. Once we got a person to test our maps he pointed out some things about our map that he tested. Many of these things were things that one of my forging partners disagrees with as he thinks these things are not nearly as competitive he says. So we got to thinking about this and the idea of making more casually competitive maps until we got a little bit more popular. But then I got to thinking about this as well. So what exactly is the difference between a very competitive map vs a casual competitive map? I don't know what you might consider different between the two as I have thought about this quite a bit and I still can't figure it out. Any thoughts on differences between the two types of map styles? 1 Quote Link to comment Share on other sites More sharing options...
SatanicBagels Posted January 28, 2013 Report Share Posted January 28, 2013 This is actually a very good question. I've always placed different maps into groups but haven't ever really considered why they belong where they belong. For example, I considered maps like Guardian, the Pit, and Lockout highly competitive maps... while I considered maps like High Ground, Zanzibar, and Headlong more casual maps. I guess perhaps I have always considered the arena like styles and pure balance of maps like lockout and pit to be a more highly competitive atmosphere than the casual competitive ones. Maps like Lockout feel as though they are designed specifically to hold battle upon. All of the structures are seemingly built around LoS, Risk vs. Reward, and Weapon Placement. While, on the other hand, if you look at maps like High Ground it seems less like an arena and more like it wasn't meant to have battles fought upon it. 2 Quote Link to comment Share on other sites More sharing options...
Caboose The Ace Posted January 28, 2013 Report Share Posted January 28, 2013 the diffrence is easy casul more big open maps jus staderd halo 4 settings comtive more close qauterd maps no inst respawns maybe set loadout set wepon spawns easy 1 Quote Link to comment Share on other sites More sharing options...
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