Vaulting♥Frog Posted January 28, 2013 Report Share Posted January 28, 2013 First off I just want to say, if you dont like the game thats fine. If you do like the game, even better. My request is to keep this as neutral as possible so no debating on why the game sucks or why it doesnt suck. My question to all the members is this: Do you feel the speed of the game itself has increased or decreased? To start with I will answer my own question. Personally I find the game speed has increased drastically over the years. Going back and playing H3 I felt like I was moving through banana pudding in the middle of winter when compaired to Reach and Halo 4. With the addition of sprinting (which was a good thing to me) kill times have decreased as you get to your targets faster and people not paying attention get roasted while sprinting as they cant defend themselves. Movement around the maps is swifter and you can easily do it without vehicles. All in all it makes it feel a lot swifter. 2 Quote Link to comment Share on other sites More sharing options...
OMG Treason Posted January 28, 2013 Report Share Posted January 28, 2013 I would say I have to agree with you. In H3 you did move terribly slow. In this game you need the sprint to get to places imho. Quote Link to comment Share on other sites More sharing options...
Iиversiσn Posted January 28, 2013 Report Share Posted January 28, 2013 With the addition of sprint and the incredibly fast kill times, Halo 4 is the fastest (unquestionably) since any other previous title. I don't quite know if I like the increase in pace, dieing too fast for my liking I think. -Inversion Quote Link to comment Share on other sites More sharing options...
HappehNinja Posted January 28, 2013 Report Share Posted January 28, 2013 I agree with you, frog. The sprinting addition did wonders. It made it easier to reach cover, and made close quarters combat more efficient. I don't like people telling me why the game "sucks". I rather hear their reasonable opinions about the game, be it supporting the game or otherwise. Quote Link to comment Share on other sites More sharing options...
Bloody Initiate Posted January 28, 2013 Report Share Posted January 28, 2013 Halo: Reach was slower than 3, Halo 4 is faster due lots of design nudges pushing toward faster gameplay. In Reach you moved slower without sprint, and your weapons got nerfed unless they were explosive (Then they were broken). In Halo 4 though there are just tons of things moving the game faster: Faster kill times Sprint for everyone Circular/Race Track maps that are designed for movement from one point to another and no fortification in any point (No strong points so you don't have any good reason to stop moving. Everywhere you stop is exposed or doesn't have a good angle on the action, so you don't stop). Instant Respawn People can see through walls if they choose, they can also sprint infinitely and can summon power weapons from the sky should they choose. Low learning curve: hitscan weapons + slow player movement speed (They can't fire while they're sprinting so to defend themselves they have to run away or slow down). Anyone can 5-shot in this game, anyone can squeeze the fastest kill time out of the weapons. It used to take a lot of practice and experience (Good players also added talent to the mix) to do that. You had to learn a lot before you could just start killing people as fast as was possible, now you don't. Now you can kill people much more easily at any range as long as you can see them. Hitscan makes a big difference, because you just "point and click" instead of "point, compensate for variables, click." Get-one-kill-then-die design. In addition to the above listed things: Fights leave you weaker in multiple ways. Your shield will be lower than previous games even if you won the fight, and it won't begin recharging for 6 seconds, then it will take up to 2 seconds to fully recharge. You also can't pick up grenades unless you have the appropriate perk, so if you used any grenades to win the fight you won't have any more while newly-respawned players WILL. Life is cheap in Halo 4, and that makes it faster. All of it combines to make sure players run into each other fast, kill each other faster, and then die soon afterward. Good players can go longer before dying, but the game is trying its best to keep them from doing so (Long shield recharge delay, no grenades, etc.). Even killcams can speed the game up if you watch them instead of respawning instantly, because if someone wants to find you they need only wait a moment after you kill them to find out where you were. 1 Quote Link to comment Share on other sites More sharing options...
Real Talk Posted January 28, 2013 Report Share Posted January 28, 2013 Yea Halo 4 is a lot quicker. When I go back to Halo 3 I feel everything is in slow motion. Guess I have gotten used to all the fast gameplay. Quote Link to comment Share on other sites More sharing options...
TornadoFlame Posted January 28, 2013 Report Share Posted January 28, 2013 Halo: Reach was slower than 3, Halo 4 is faster due lots of design nudges pushing toward faster gameplay. In Reach you moved slower without sprint, and your weapons got nerfed unless they were explosive (Then they were broken). In Halo 4 though there are just tons of things moving the game faster: Faster kill times Sprint for everyone Circular/Race Track maps that are designed for movement from one point to another and no fortification in any point (No strong points so you don't have any good reason to stop moving. Everywhere you stop is exposed or doesn't have a good angle on the action, so you don't stop). Instant Respawn People can see through walls if they choose, they can also sprint infinitely and can summon power weapons from the sky should they choose. Low learning curve: hitscan weapons + slow player movement speed (They can't fire while they're sprinting so to defend themselves they have to run away or slow down). Anyone can 5-shot in this game, anyone can squeeze the fastest kill time out of the weapons. It used to take a lot of practice and experience (Good players also added talent to the mix) to do that. You had to learn a lot before you could just start killing people as fast as was possible, now you don't. Now you can kill people much more easily at any range as long as you can see them. Hitscan makes a big difference, because you just "point and click" instead of "point, compensate for variables, click." Get-one-kill-then-die design. In addition to the above listed things: Fights leave you weaker in multiple ways. Your shield will be lower than previous games even if you won the fight, and it won't begin recharging for 6 seconds, then it will take up to 2 seconds to fully recharge. You also can't pick up grenades unless you have the appropriate perk, so if you used any grenades to win the fight you won't have any more while newly-respawned players WILL. Life is cheap in Halo 4, and that makes it faster. All of it combines to make sure players run into each other fast, kill each other faster, and then die soon afterward. Good players can go longer before dying, but the game is trying its best to keep them from doing so (Long shield recharge delay, no grenades, etc.). Even killcams can speed the game up if you watch them instead of respawning instantly, because if someone wants to find you they need only wait a moment after you kill them to find out where you were. This. Quote Link to comment Share on other sites More sharing options...
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