inflictim Posted January 30, 2013 Report Share Posted January 30, 2013 i know there is a thread about ideas you'd like to see, but i doubt any of mine will be seen if i posted there, so i decided to make my own thread. i came up with some ideas about specializations that would improve halo. the format will be specialization title armor ability/ tactical upgrade/ support upgrade and details. unlocked items/ weapon skins side note: energy shield colors and grenade colors are an idea i would like to see for this game. i believe we should be able to choose our shields colors and grenades should have more of a personal touch to them. now only will the grenades color change, but its explosion will as well. lone wolf neural targeting-when using this armor ability, any shots fired will be sent to the nearest enemy in in your peripheral. it will last 5 seconds and have a 10 second recharge. this will work well if ambushed by multiple opponents and you have an automatic weapon. unlock: red energy shield saboteur shading-when using this armor ability, your armor color will change to the color of the opposing team. it will last 10 seconds and have 12 second recharge. while using this, you will still appear as a red mark on the enemy's radar. unlock: blue energy shield. titan encumber-when using this armor ability, you will generate a gravitational force that slows down any opponents that come within a 10 meter radius to yourself. it will last 8 seconds and have a 12 second recharge. this works well with opponents using the sword lunge. unlock: red grenades. technician glitch-when using this armor ability, you will cause any opponent within a 15 meter radius to switch to their secondary weapon. they can change back to their primary weapon immediately. it works like the hologram armor ability; when you use it, it immediately begins to recharge. it has a 10 second recharge. unlock: indigo grenades scout spotter-this tactical upgrade will allow your team to see the position of any enemy that you are firing upon. when you shoot an enemy, they will have a yellow marker above their heads for 5 seconds. unlock: green energy shield architect forge-this support upgrade will allow the player to establish an ordinance drop anywhere on the battlefield. they will simply hold x where they want the drop to be and wait for 3 seconds. anytime the player receives ordinance, the same weapon will spawn at their designated drop with it's base ammo. when the player dies while using this weapon, it will disappear and not be able to be picked up. unlock: green grenades harbinger vengeance-this tactical upgrade will allow a player to spawn wherever their last death occurred. they may choose to spawn somewhere else by cycling through their teammates cams. unlock-purple energy shield. please respond and tell me what you think, good or bad. Quote Link to comment Share on other sites More sharing options...
Sikslik7 Posted January 30, 2013 Report Share Posted January 30, 2013 (edited) Many of these AA's wouldn't work. You have some good ideas, but they need refining, some more than others. As I see it, here are potential problems. Lone wolf- sniper or any power weapon could kill at least 2 people during that time and reload. Auto aim of this sort would be horrible, the equivalent of pulling the trigger and automatically killing others without aiming. Game breaking. Saboteur- would actually work well, but useless in a FFA match. AAs need to be useful in all regular matches. Feasible titan- could work, but would really be game breaking to vehicles and others. It would really only benefit campers and snipers. Possible, but would need to redefined greatly and tested a lot. technician- switching weapons would really screw people up. The point of AAs is to give you a benefit or trick your enemies, not make them change. They need to be able to decide how to react to your actions. Not feasible under current situations. Scout- interesting idea, but is similar to the tracking ability already. Feasible, but would need to be refined so an automatic weapon doesn't reveal an entire team and other issues. architect- would work for objective games well, but would pretty much be a free ordinance every time you spawn. More ordinance is fine for some games, but this would lead to camping with shotguns and people being able to put a sniper in their favorite perch that no one else can touch. The majority of who wins a game is based on how well you use your regular weapons and how ell you can use the limited power weapons. Possible with changes. harbinger- there would have to be a extra delay in spawning, plus it would interrupt game flow. Remember tactical insertion in MW2? It was really only fair because an enemy could see it, destroy it, or spawn kill you. Plus you had to take the time to put it there in the first place and try to hide it well. Part of the game is learning from your mistakes and learning better ways to approach and fight people. This only rewards the idea of repeating something and expecting different results. Also, imagine a camper or a sniper. After you finally get them, they just instant spawn and kill you. Would work for tactical insertion like ability, but would have to add time to respawns, not allowing instant spawning. Edited January 30, 2013 by Sikslik7 Quote Link to comment Share on other sites More sharing options...
HappehNinja Posted January 30, 2013 Report Share Posted January 30, 2013 How about: Potato You launch a heat-seeking potato that will follow the nearest enemy, causing epic deliciousness upon impact. Quote Link to comment Share on other sites More sharing options...
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