Left4NewVegas Posted January 30, 2013 Report Share Posted January 30, 2013 Money makes it to where someone can't make what ever they want, I do not like this. Why is there money? If 343 wanted to have an amazing Forge mode, money would not be in it. Quote Link to comment Share on other sites More sharing options...
DarkStar Posted January 30, 2013 Report Share Posted January 30, 2013 The budget is there for a reason. it represents the games ability to process information. The game engine can only handle a certain amount of information. The budget keeps you from crashing the game with more objects on the map than it can handle. I know its a bummer to have limitations, but they actually make forge playable. With out them people would try and use a million pieces on a map and no one would be able to play on it. 8 Quote Link to comment Share on other sites More sharing options...
BaconShelf Posted January 30, 2013 Report Share Posted January 30, 2013 Pretty much this^ Have you played on a modded map? I have, and the FPS is very slow if looking at many objects. Hopefully the next gen console will have higher budgets. 1 Quote Link to comment Share on other sites More sharing options...
Left4NewVegas Posted February 5, 2013 Author Report Share Posted February 5, 2013 Well i think that not everyone would put too many things on their maps, everyone is different Quote Link to comment Share on other sites More sharing options...
BaconShelf Posted February 5, 2013 Report Share Posted February 5, 2013 But for those who do. It can be pretty low FOS with what we have now you know. Quote Link to comment Share on other sites More sharing options...
HappehNinja Posted February 6, 2013 Report Share Posted February 6, 2013 No. I believe golden, arcade style tokens should represent the value of the maximum forge capability. 1 Quote Link to comment Share on other sites More sharing options...
DoctorB77 Posted February 7, 2013 Report Share Posted February 7, 2013 I think there should be a budget to make sure the map will work. However I do not like how there are only so many available for a certain item. Sometimes I want to use a lot of building blocks and it just won't work with the item limit. 2 Quote Link to comment Share on other sites More sharing options...
Ryu♥Hayabusa Posted February 7, 2013 Report Share Posted February 7, 2013 I think there should be a budget to make sure the map will work. However I do not like how there are only so many available for a certain item. Sometimes I want to use a lot of building blocks and it just won't work with the item limit. I support a budget, but not an item limit. 2 Quote Link to comment Share on other sites More sharing options...
HappehNinja Posted February 7, 2013 Report Share Posted February 7, 2013 I agree. Item limit is pointless. 1 Quote Link to comment Share on other sites More sharing options...
Vehicle Destroyer Posted February 11, 2013 Report Share Posted February 11, 2013 Agreed, the item limit is just dumb... I cant tell you all how many times ill run out of an item I just need one more of for a symmetrical map... 1 Quote Link to comment Share on other sites More sharing options...
Twinreaper Posted February 12, 2013 Report Share Posted February 12, 2013 If im not mistaken, the item limit is there for collision detection purposes. It works just thebsame as the money does for visual mesh. People often overlook the taxing cycles the engine puts out for collision detection. 1 Quote Link to comment Share on other sites More sharing options...
Christian. Posted February 12, 2013 Report Share Posted February 12, 2013 I think there shouldn't be a money limit but there should be an item limit. The item limit shouldn't be limited to a certain item just all the items in total. An example would be no more then 200 items on the map. Quote Link to comment Share on other sites More sharing options...
Twinreaper Posted February 13, 2013 Report Share Posted February 13, 2013 The problem comes down to the items themselves. More vertices, planes and faces = more collision detection. An object like tank or even a hallway, is more taxing than the 4 sided Colosseum wall. That is why certain objects have an abnormally low amount of spawnable slots. Aside from that, the visual mesh is very taxing as well. You may not notice framerate drops when playing alone or with 1 to 2 friends, but open a map with no limit up to players of 6 or more, and you would see and feel the lag. It's like I said before, they don't add stuff like that just to be dicks or just because they can. It's there for a reason and whether or not you understand it, you have to except it. Quote Link to comment Share on other sites More sharing options...
Vaulting♥Frog Posted February 13, 2013 Report Share Posted February 13, 2013 The problem comes down to the items themselves. More vertices, planes and faces = more collision detection. An object like tank or even a hallway, is more taxing than the 4 sided Colosseum wall. That is why certain objects have an abnormally low amount of spawnable slots. Aside from that, the visual mesh is very taxing as well. You may not notice framerate drops when playing alone or with 1 to 2 friends, but open a map with no limit up to players of 6 or more, and you would see and feel the lag. It's like I said before, they don't add stuff like that just to be dicks or just because they can. It's there for a reason and whether or not you understand it, you have to except it. Considering I know absolutely nothing about Forge and the game design process this actually makes sense to me. I have forged only one map with a bunch of other people and it can be a pain when the collision detection on objects gets mucked up. I always understood there was a reason for a limit (a game with out limits just isnt functional) but you put into words what I never could. Quote Link to comment Share on other sites More sharing options...
тυcкєя Posted March 26, 2013 Report Share Posted March 26, 2013 I do feel It Is good to have money In forge. Other people that go all out on forge think It Is dumb but, actually It balances out the game so the map Isnt filled with crap. Quote Link to comment Share on other sites More sharing options...
CrimsonVolver Posted March 28, 2013 Report Share Posted March 28, 2013 I think there should be a budget to make sure the map will work. However I do not like how there are only so many available for a certain item. Sometimes I want to use a lot of building blocks and it just won't work with the item limit. I agree. I have always felt that there should be not limit to individual items, but still have the budget for the reasons others have stated. I have had many times I could have used more blocks, or more doors, etc, but ran out and had to make adjustments to my Pretty much this^ Have you played on a modded map? I have, and the FPS is very slow if looking at many objects. Hopefully the next gen console will have higher budgets. Hopefully the next gen will allow this, as I have heard that it will be 30 times faster. And given the advances with hardware, I should hope so. CV design. This would still be keeping in tune with the notion of the budget to keep maps from being too heavy and glitched, while opening up a forger's options without corrupting the creative incentive to have limits such as the budget. Quote Link to comment Share on other sites More sharing options...
BearClawsKiller Posted March 28, 2013 Report Share Posted March 28, 2013 Well this is kinda to balance everything out... you don't want a map that has so much lag that the game might just break... it sorta evens everything out... Quote Link to comment Share on other sites More sharing options...
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