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Gamer Tag: l0 000 people (that’s a lower case L at the front)
Map: Station 07
Optional map variants: Station 07 1v1, Station 07 FFA
Game Types: Slayer, KOTH, Oddball
Player count: 2-6 player This is a great 2v2 map
Weapons on map:
-Sticky Detonator
-SAW
-Energy Sword

This is a small map, oriented around 2v2 and FFA slayer.
I miss the epic CQB moments I used to have in Halo: Reach so I created a map with CQB in mind.

!PLEASE NOTE! this map will have frame rate drop if you play it on split screen.

I really wanted to make a role-play style map, so I really hope you enjoy this and here goes...

The Lore:

Station 07 is the 7th of 10 experimental Cruiser Class Anti-Air weapons stations deployed on Requiem.
It consists of one massive thermo-nuclear pivotal gun battery, crewed by a team of five men.

The ammunition is too unstable and volatile for conventional reloading systems; therefore an external, manually-operated system was designed for each station.

Although there are 10 stations, Station 07 is the most famous due to its hazardous location and impressive kill count, currently boasting the destruction of 3 Cruiser class, and 8 Corvette class covenant ships.

Fame however, comes at a price.
With Station 07's casualty rate being the highest of all stations; averaging the loss of one crew member every 3 weeks.

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Whoa. Oh my goodness those aesthetics are amazing. I HAVE to download this. Is it compatible with other gamemodes too, like Oddball, Team slayer, KOTH or Infection?

Because WOW that's pretty looking.

 

[edit] Have you put this in your file share? I can't seem to find you in the file share search. It's "I0 000 PEOPLE" right? Capital i zero space zero zero zero space all-caps people?

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Whoa. Oh my goodness those aesthetics are amazing. I HAVE to download this. Is it compatible with other gamemodes too, like Oddball, Team slayer, KOTH or Infection?

Because WOW that's pretty looking.

 

[edit] Have you put this in your file share? I can't seem to find you in the file share search. It's "I0 000 PEOPLE" right? Capital i zero space zero zero zero space all-caps people?

 

Yes you can play KOTH and oddball on it, infection doesn't work very well though.

Also forgot to warn that because there is so much stuff to render in the map, it will lag on split screen.

 

Regarding my gamertag; the "O" in people is actually a zero.

 

Thanks for the compliments and feel free to give any criticism, ideas and feedback you have for the map.

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Alright, got the map downloaded and I've scouted it out in forge. My initial opinion is unaltered, the attention to detail is superb. The door in that wall by blue spawn, the perfect alignment of the window above red spawn, the consistency of the big gun's ammo cartridges, the connecting train parts, and the action of the entire scene is just ridiculously good. I'm really impressed that lighting still works even though you're at 9835 of your 10000 Budget. On non-split screen I haven't seen any framerate drops or discoing. And finally as far as aesthetics go, dat shmeef. Haha.

 

As far as functionality goes, I have yet to play on it with a lobby, but I can make a few suggestions from what I have seen in forge. If you can recover 35 Budget from somewhere, I would suggest you put a one way shield at the top of the gravity lift so players don't accidentally go down it. Players can get stuck if they try. There seems to be some places that aren't soft kill boundaried that could be reach with jetpack (Two high ammo crates on blue side, parts of the main gun, crane on red side, those 5x1's on red side that hold an ammo crate, on top of blue spawn). Not sure if you meant for all of those to be possible, or if you would rather them not be. Other than those two things, I personally couldn't find any other problems. [edit] You might want to add some type of aesthetic difference between the two tunnels, because I could imagine spawning in one would be confusing otherwise. (Maybe add a light or a capture plate or colored piece?)

 

Speculation: Blue base (gun control room) only has one way up to it. I'm not sure how it'll affect gameplay, but if it affects it negatively, I'm not sure how to alleviate it. There are some nooks and crannies that can catch the player (such as under red base and those two ammo cartridges on blue side.) Again, no idea if it would affect gameplay, but no solutions either. And finally I'm not quite sure how the ordnance will work out since I can't see the sword, saw, or sticky launcher in action. Good choice in power weapons though, I like the combination.

 

Finally, some of the really enjoyable parts of the functionality include the amazing inclines and height variation. I love love love the path under the inclined conveyor belt. Also the incline under the blue base. Those two tunnels really add to the map, and the overall close-quarters-ness is just spectacular. Something that you've done better than even 343 has. The realism in the map is completely matchmaking quality. Each functional machine has a terminal that would control it, and they also typically act as a line of sight blocker. It's just so immersive. Like really immersive. Good job on that. You'll have to invite me if you ever host a lobby for this map. It's definitely one that's going to stay in my own fileshare for a long time.

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Alright, got the map downloaded and I've scouted it out in forge.

 

Wow dude, thank you so much for the feedback. Im impressed with how much you have picked up on, in such a small space of time.

 

First of all, if I can avoid adding anything more than I will. I'm scared to death of the map just imploding with lag under the strain of a full lobby. I'm from New Zealand, and I don't have many friends who play halo so the largest game i've played on it was only four people. Four people ran smooth but I'm worried about eight. But from the looks of it, 343 have done a decent bit of work on optimizing forge maps so fingers crossed.

 

I'm not sure how I would go about making blue base more accessible, but it is quite a restrictive space regarding the size and the sight lines so people don't tend to hang around in there for very long... I don't know, I guess I'll just wait and see how it goes. But I'll think about it.

 

I think you're onto something with the one way shield. That grav lift is actually two, because using just one created problems with people getting stuck on the way up but replacing one of them with a shield might work better. I'll definitely look into it.

 

As far as safe boundaries go; it's exactly as I want it. I thought a lot about this, and I know that people like using jetpacks so I accommodated a few high places that are accessible, but not exploitable.

All the places that aren't soft-killed are intentionally so because if you get up onto them you do have some height advantage and a bit more visibility but it's balanced out by the fact that you're very exposed, and there are a lot of places on the map to hide from height advantage.

It makes the map more dynamic, and besides from the two ammo crates in the blue side corner you can actually get to all those high places without a jet pack.

There are also some places that are just straight hard kill, because if you have worked hard at going out of your way to make it to those places just to have an unfair advantage against people and ruin the fun, then you don't deserve a warning.

 

Finally concerning the power weapons, I hope it works.... It seems to work. I HAD to put a sword in there because it is without a doubt my all time favorite weapon in any FPS game. The Sticky Det is heaps of fun when combined with all the angles and obscurities on the map, and the SAW is soooooooooo powerful, I had to ramp the respawn all the way up to 5 mins so it wasnt over powered.

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Thanks for the feedback dude.

If someone could please give the map a play with 6 or 8 people and tell me all the problems and things that could use improvement, that would be incredibly helpful.

I've put a lot of time and thought into this map and its been a lot of fun making it, but I always run into problems testing it just because I never have many people that can consistently join me for testing.

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  • 2 weeks later...

I agree with every one else. It's a great looking map but something I caught you say struck my attention. It's not good with the game mode Flood? I take other people's maps (with permission) and convert them into

maps. This map grabbed my attention the moment I saw it and was wondering if I may convert it to a NZ_Survival map. Some links to my other maps and a similar situation are below.

 

http://www.343industries.org/forum/topic/25965-nz-maps/

http://www.343industries.org/forum/topic/25378-competitive-override/

 

I had a similar intrest and conversation with The Proloe about his map Override. If you read the comments on the the second link you'll see that he did give me permission and in return I gave him credit.

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  • 2 weeks later...

If you guys liked this map for aesthetics then check out this map: Contour

fileshare: Greasy BananaXx

its gameplay is great as well as aesthetics. i spent a long time on this map and is 3v3 or 4v4. i'm 13 years old so i think you will be surprised at the quality of the map. check it out!!!! please, this contest means alot to me and it would be pretty cool if a 13 year old won... it would still make my day if i won 3rd place still.

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If you guys liked this map for aesthetics then check out this map: Contour

fileshare: Greasy BananaXx

Hey man just want to point out that its not very good etiquette to be advertising your map in someone else's map thread. I don't really mind but some people probably will so just be mindful of that. Anyway I couldn't find your map post on the forum. I'll check out your map but I don't have access to an xbox for a while so I cant see it.

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