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Parkour City: Team Keep-Away


BLOODxcrazer

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Gamertag: BLOODxcrazer

Gametypes: Team Keep-Away, Keep-Away, 3-Ball Team Keep-Away

Map: Parkour City

(All on my fileshare)

Welcome to Parkour City! This is a reimagining of any of the 5 Parkour City maps I made on Reach. Parkour City pits players on rooftops (teams or no teams) with one objective: hold the ball to earn points. Players move slightly faster and jump slightly higher. Everyone has swords, but it will take a few hits to kill a suspecting victim (like the TC_Bounty gametype). I recommend you play this with team keep-away (red and blue only) with 6-16 players. For a more chaotic experience, and with a large lobby, try 3-ball. With Team Keep-Away, you can make some amazing passes and get-aways if your team is coordinated. If not, then I hope you can make some risky jumps under pressure because the entire enemy team will chase you down. The ball carrier will die in one hit of course. Oh yeah I almost forgot: all players are equipped with unlimited thruster packs. It won't do you much good though, because you only move about 3 feet. The thrusters could be use effectively in sword fights and changing direction in midair. The ball carrier has limited thruster usage, and he will travel really fast if he uses it. It is very risky, however. Obviously if fall off you die, but there is no falling damage. There are 2, 7 minute rounds, but of course you can change that or end it if it's a blow-out. If you are on the list for CustomGamesCommunity, then you have probably played this before in one of my lobbies. Don't know what that is? Read my "About Me."

P.S. One strategy is to throw the ball at an oncoming enemy, then kill him. Careful though, they may catch on fast.

If you like this or want to see a better version of this (at least i think so), then check out the Parkour City 2 that i posted.

 

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What happens when you get to the bottom? Are there ways to jump back up? Is the gameplay better or worse if you incorporate the bottom?

You die when u fall off, so the bottom is out of bounds. With that in mind jumping around is more risky and if you are not skilled enough to make the more difficult crouch jumps then you will die a lot.  However, the resapwn time is quick and deaths do not penalize you in anyway.  I have made versions in Reach where the buildings were much shorter and you were allowed to run on the streets.  I may consider doing this in Parkour City 3 if I get around to it. With the shorter buildings it played much differently with an infection gametype. I tried to combine the two in Parkour City 5 in Reach, and it was frustrating falling off tall buildings and having to climb back up.  The second one's done like this one and i'll be posting it soon.  I appreciate the feedback.

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