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New Gametype: Predation.


PlexVanguard

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TL;DR at the bottom.

 

 

 

This is an asymmetric gametype between a team of 8 Spartans, and a team of 8 Prometheans. The Spartans spawn with custom classes of their choice, and have 3 objectives to complete. These objectives vary, but consist of stuff like, capture this area, or plant this bomb. the third objective is always an EVAC. Each spartan has 3 lives, including the one you spawn with. The prometheans have a resource pool of 10,000 which cannot be replenished. Various Promethean units have varying costs, and some are not unlocked until the later stage. Prometheans get these classes by stage 1: Crawler (Boltshot, sprint, very weak, can climb walls) for 10 resource points, or a crawler alpha, which has a suppressor for 15 points. Also avalible are Promethean knights with either suppressors or light rifles for 100. On stage 2 they unlock a watcher (can fly, only has a boltshot, but can spawn crawlers, reverse grenades, and give shields.) For 500. sentinels for 100. And Promethean Battle wagons and commanders for 300 and 750, respectivley. They keep the stage 1 prometheans as well. On stage 3 they unlock an enforcer (remember him from halo 2?) for 2000, a crawler sniper for 1000, a promethean stalker for 1500, (a cloaked very fast but melee only Promethean) and a promethean Commander heavy (with incineration cannon.) for 2000.

 

TL;DR: Limited life spartans are hunted by promeathans with a resource pool and varying types of enemies to hunt and stop the spartans from completing their objectives.

 

What do you think? This is just my rough outline of the gametype, and If i was in 343, I would want everything to be fully customizatable. For a rough concept, how does it fare?

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It sounds like Firefight with Prometheans. I have an idea for a game mode called "Mutants": it's Multi-team Infection in which each of four teams has a unique characteristic--Camouflage, Speed Boost, Overshield, and Damage Boost. The last member of any team is given Last Man Standing traits; the round ends when everyone is on the same team. This is just a rough idea, but I'm sure it can be fine-tuned.

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