Squally DaBeanz Posted February 16, 2013 Report Share Posted February 16, 2013 StigmaBy Squally DaBeanzThis map began with my desire to build a good Lockout/Guardian style map, since I had failed to do so in Reach. I had built a similarly styled map in the middle of the Ravine before this, but I wasn't satisfied (even though it was a decent map). So, I took the time to compile a list of what made some classic maps such as Lockout, Guardian, and Ascension so memorable and fun to play. Things like the Shotgun drop down on both Guardian and Lockout, the rocket spawn on Ascension, open areas in the middle, towers looking toward the center, and lots of flanking routes (to name a few).I threw these, along with some of my own ideas (like a low lying man cannon that shot players THROUGH the map), into a mixing pot, kept the things that would work well in a single map and threw out the things that wouldn't. What I ended up with was a list of aspects and simple ideas I wanted to incorporate in a single map. Then, I started building...Last Updated: 9-23-13Supported Gametypes: Slayer, Regicide, KotH, SWATBest Gametypes: Slayer, Regicide, KotHIntended Team Size: 2V2, 4V4Link: https://www.halowayp...le&startIndex=0Screenshots: Top Mid Blue Tower Blue Street/ Blue Lift Red Tower Red Plat/ Red Lift Bottom Mid Top Gold Bottom Green Bottom Hall/ Stairwell Callouts Video Walkthrough: Meet Your Maker Runner Up (Old Version): "Lost dreams and faded memories influenced the construction of this strangely familiar observation platform. 4-8 Players"Stigma is a multileveled Guardian/Lockout style map mounted against the cliffs of Ravine. It features two towers that act as bases for both Red and Blue team, a central platform, and a two leveled hallway that wraps around a quarter of the central platform.This is by far the most effort I've ever put into a map, and it shows. I hope you all enjoy playing on it as much as I have enjoyed building, testing, and refining it 4 Quote Link to comment Share on other sites More sharing options...
SatanicBagels Posted February 19, 2013 Report Share Posted February 19, 2013 I've played this map a couple of times with friends and it's always one of the competitive maps that I throw in the rotation when doing custom games. Along with Lotus I think that this map easily has matchmaking qualities and blows the other maps from the Forge Test playlist 3 weeks ago out of the water. I really like how you built the structure down into the ocean. Adds a sense of structure and realism to the map aesthetically. 2 Quote Link to comment Share on other sites More sharing options...
Cooliest Posted February 21, 2013 Report Share Posted February 21, 2013 I really enjoy this one. It has that "classic" feel in a new and revamped way. Plus you used the space on the side of Ravine that no one really uses. lol. So it's some nice new scenery. 1 Quote Link to comment Share on other sites More sharing options...
T O lR T A Posted February 28, 2013 Report Share Posted February 28, 2013 This map is just really nice. Very well done with the map and you really brought maps together into a collaboration just beautifully. It plays amazingly and it is pleasing to the eye as well. 1 Quote Link to comment Share on other sites More sharing options...
♠ Spades N AZ ♠ Posted March 1, 2013 Report Share Posted March 1, 2013 but does it have a GAUWSE hog? 1 Quote Link to comment Share on other sites More sharing options...
Pau1icu5 Posted March 30, 2013 Report Share Posted March 30, 2013 Awesome map. Congrats man. Quote Link to comment Share on other sites More sharing options...
Squally DaBeanz Posted April 3, 2013 Author Report Share Posted April 3, 2013 I just updated the pictures for the latest version. I've also added a top down view that includes callouts for all the major areas of the map. Quote Link to comment Share on other sites More sharing options...
AbleSir Thomas Posted April 3, 2013 Report Share Posted April 3, 2013 needs more guass hog Quote Link to comment Share on other sites More sharing options...
Squally DaBeanz Posted April 30, 2013 Author Report Share Posted April 30, 2013 Stigma just got an aesthetic makeover (sorta). I've been hearing from a lot of people that the map was "ugly" and "messy looking", so I took to cleaning things up and making it prettier. This includes flipping the blocks over to the cleaner sides, replacing some ugly pieces with cleaner ones, adding a dark banner across the top of the main building, adding color indicators over Green and Gold, making some walls thicker, adding consistency to some areas, etc. 1 Quote Link to comment Share on other sites More sharing options...
Darkrain491 Posted November 14, 2013 Report Share Posted November 14, 2013 You should list the power weapons and their spawn times Quote Link to comment Share on other sites More sharing options...
тυcкєя Posted November 16, 2013 Report Share Posted November 16, 2013 One word, Amaz-ing ! Quote Link to comment Share on other sites More sharing options...
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