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Yama

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Name: Collection

Gamertag: YamaMX

Gametypes: Slayer (2v2, 1v1, x4 FFA), CTF

 

Collection is a different type of challenge than my other forge works in that I'm working around pre-determined areas to allow them to work outside of their intended element. The result is a small competitive map that has official visual standards not possible within the forge templates, yet forge is put to work in order to allow the intended competitive play. The other challenge in doing so comes from the lack of any forge pieces to work with and forcing these substitutes to work in a manner not to be detrimental to visual fidelity.

 

Please watch the video for a full explanation and walk around:

 

http://www.youtube.com/watch?v=G2JoVbnifF4

 

Update: An updated version is available with a few small tweaks and a second teleporter in glass hallway (every gametype except CTF). This allows greater movement around the map without the ability to camp an exit.

 

collectionx_0006_Layer2_zps1f0226fc.jpg

 

collectionx_0004_Layer4_zps501fb07c.jpg

 

collectionx_0001_Layer7_zpsff55d211.jpg

 

collectionx_0002_Layer6_zpsf4cf089e.jpg

 

collectionx_0005_Layer3_zps39d18443.jpg

 

collectionx_0003_Layer5_zps3ed869a1.jpg

 

collectionx_0000_Layer8_zpsc5fc77d3.jpg

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REALLY NICE!!!

 

I understand that this is already a pre-made map, but I would have never thought of this at all. It really reminds me of a HALO CE map. I've been trying to come up with a good forge idea that reminds me of HALO CE or HALO 2 but this takes the cake (maybe one day I'll get some wicked idea as well :/). Either way, good job :)

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