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What should be in Halo 5?


Sgt. DUKE

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Here is a list of what I want in Halo 5.

Gameplay
-Dual Weld
-More power to armor abilities e,g. be able fly higher with the jet pack or go farther with the thruster pack.
-Be able to play as Elites
-Brutes Back
-Firefight
-A new game mode
-Forge World
-Be able to pick which assassinasions you prefer with each loadout

 

Weapons
-All weapons from Halo 4 plus
-All brute weapons
-smg

Vehicles
-Atleast two UNSC flying crafts
-Atleast two Covie flying crafts
-Atleast one Forerunner vehicle

Armor
-Return of Reach style commando helmet, name the Halo 4 version Dominator
-Helmet attachments
-A larger amount of Elite armor with the custimization of Halo 3
 

NCP

-Marines have halo 3 armor( I mean seriously, halo is 545 years in the future, i doubt the would have keval with the PALS. After the war they would have made armor to withstand plasma charges).

-ODSTs

-Spartan-IV(that actualy kick butt)


Thank for reading. Please leave your thoughts

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It should be the ultimate Halo game so far... with eveything you mentioned and more.

 

One thing I missed in Reach and 4 was that "smooth feel", I mean little things like highjacking, getting in and out of vehicles, general movement just felt glitchy compared to the perfect smoothness in Halo 3. Also vehicle explosions weren't as good as in Halo 3 (Ghost and Banshee in particular). Another thing in Halo4 that felt off was when you kill covenant it didn't feel as satisfying with the way their bodies just did the same fall down animations everytime, even Reach had better ragdoll effect.

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I surgest that 343 industries should include a new game mode in Halo 5, firstly there should be a new game type that is more massive than big team battle such as more people should be able to be in a lobby like 16 or more.This will make it more intense and fun, this mode will include two spaceships for each team. The objective is to invade the ememy teams ship and neutralise it by destroying or shutting down the core or engines of the ship to claim a victort. Each team will be able to use pelicans and some kind of small space craft such the sabre from Halo reach, there will be dog fights involved in this game type and this will be really cool because Halo hasn't done this before

 

Here is a list of what I want in Halo 5.

 

Gameplay

-Dual Weld

-More power to armor abilities e,g. be able fly higher with the jet pack or go farther with the thruster pack.

-Be able to play as Elites

 

Weapons

-All weapons from Halo 4 plus

-All brute weapons

-smg

 

Vehicles

-Atleast two UNSC flying crafts

-Atleast two Covie flying crafts

-Atleast one Forerunner vehicle

 

Armor

-Return of Reach style commando helmet, name the Halo 4 version Dominator

-Helmet attachments

 

 

Thank for reading. Please leave your thoughts

Same here I was very disapointed that in Halo 4 there was only one vehicle, they introduced a new class of enimies and had the opportunity to make inventive new vehicles.
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  • 4 weeks later...

  • Forge world/planet - you need to have the option to select any part of this huge forge planet, you'll be able to change the radius of your selected area which will affect the object limitability.( so you can have a small selection area but with a massive  object limit.) 

     

  • Fore option -  you get the option to allow an object to be destructible/breakable, if this option is on, you would get a slider bar for the durability of the object.

     

  • Forge space - a massive space area, where you can create space battles.( so you have the options of space vehicles)

     

  • Fore map editing - similar to far cry 3 map editing but a lot smoother and no texture stretch marks.

     

  • Vehicles - all the vehicles that were in every  halo game would be in halo 5 including new ones 

     

  • Emblem - The emblem customization in Black ops 2 is a great spec,  I think Halo 5 should have a spec similar to that.

     

  • Weapons - Work bench, you create everything for your weapon including skin (texture file upload), muzzle, trigger, scope, handle, and ammo use.

     

    These are my ideas, be free to post any replies on what you think of them.

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Really the only thing 343 needs to focus on in non-campaign terms is customization and segregation.

 

Customization:

- Full Forge availability across the board. Each and every map must have it.

- Forge maps without preexisting structures that can't be edited/removed.

- Full backlog of every gametype in Halo's history.

- Individual weapon settings (DMG, reload speed, clip size, etc)

- Halo's complete armory. From spikers to focus rifles to flamethrowers, no ordinance is left behind.

 

Segregation:

- Playlists specifically designed for tournament caliber competition are more isolated from the social groups.

- Visible ranks are only used in ranked games. Social playlists have no use for them, so keep it hidden.

 

 

With these options made available, the pros can tweak the game to fit their needs, while custom gamers can let their creative juices flow unhindered. Remember people, multiplayer is NOT cannon.

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