twiqpawa Posted February 24, 2013 Report Share Posted February 24, 2013 So I wondered what you could do with the teleportation AA to improve gameplay: Make it possible to teleport through a wall. Teleport through vehicles splattering you. Teleport behind enemies. Teleport through floors and seelings. If it gets to overpowered, you can take some damage when using it. To see how it works etc, look on the halo 4 prototype teleport AA on youtube. Any other ideas are appriciated! Quote Link to comment Share on other sites More sharing options...
Vehicle Destroyer Posted February 27, 2013 Report Share Posted February 27, 2013 the problem with that is that people can camp 10x harder. The gameplay would revolve around people go around sticking to walls to teleport through, or through whatever. It would be a game of chasing not killing. Quote Link to comment Share on other sites More sharing options...
twiqpawa Posted February 27, 2013 Author Report Share Posted February 27, 2013 the problem with that is that people can camp 10x harder. The gameplay would revolve around people go around sticking to walls to teleport through, or through whatever. It would be a game of chasing not killing. Well, it is not going to be possible to use it well in an open landscape, but in cqb maps where there are enemies everywhere. Also, if the teleportation AA does become a camping ability, just have so the users shields dissapear when using it. Problem solved "fly away" Quote Link to comment Share on other sites More sharing options...
SkItZo1041 Posted February 27, 2013 Report Share Posted February 27, 2013 Behind enemies is my only issue. Heck no on that. I would break the disc in half if people just teleport behind me and assassinate me. That's what they do when it's laggy, not when it's a great connection strength game. Quote Link to comment Share on other sites More sharing options...
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