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Dr Element (Bob) Scotland!!

 

 

Inspired by watching world war films i wanted to create a trench based map where the scared trench dwellers looked up only to see bullets and mortars over head. It was very important to me to try and capture the feeling of saftey when inside a trench and the fear of leaving a trench. This is what i came up with...

TrenchOverview_zps44b961ae.jpg

 

The wars games system was hacked to try and simulate a classic world war trench enviroment.

 

Gamertag - Dr Element

 

Gametype - All gametypes set up. Id suggest a slayer or capture the flag, team snipers is great. But play whatever you want! Including griffball. Ill be uploading my World War II gametypes within the next week and will link them when available.

 

I should also state this is not a recreation of the classic trenches type game. Just an all gametype World War map.

 

Map - Trench

 

Description - A symetrical map that suits a 6v6 red vs blue nicely but is set up for all teams and supports any number of players. The red and blue team each get a series of trench networks and underground bunkers. Warfare in the trenches brings out a mix of short range - mid range battles, while on on the surface it becomes a mid - long range war. The sniper rifles on this map are very powerful, make sure your team grabs one at the start then takes out the other teams sniper quick, whilst editing the map i found myself increasing the sniper spawn time more and more because of its effectiveness.  On the surface i spent alot of time making sure there was huge open sightlines, especially over the middle, this is to keep players wanting to use the trench for cover and make hard decisions on whether its worth making a dash over to grab a power weapon or make a sneak side attack on the opposing team. The best way to move forward towards the other team is to make your way up the edges of the map, here there is more larger cover items.  I chose Erosion simply for the dirty look to all the forge items, it is a muddy trench battlefield after all......

 

TrenchSightlines_zps9c682ed6.jpg

 

There are four platforms in each teams trench that not only allow a route out onto the surface but also provide a great place to stand and shoot over the open ground, if you crouch here you will be completely hidden.

 

TrenchTrenches_zpsa2534923.jpg

 

There a four mortar cannons (Wraiths fixed in place) that just look awsome when all shooting. I made it so the wraiths are difficult to use and not overpowerd, although the more experienced players will remember locations on the cave walls to gauge shots.

 

TrenchMines_zpsdf7d5218.jpg

 

The mine field is a dangerous place to let your guard down, forget where you are whilst jumping to avoid a bullet and you may well find yourself without a limb. Ive spaced the mines out to allow warthogs to drive through, but be careful.

 

TrenchBunker_zps9e9cd404.jpg

 

The bunkers provide a safe haven... but dont forget your trench gun.... i mean shotgun.

 

TrenchMapLayout_zps2b02de18.jpg

 

The red shows where the trenches are. The blue is the bunkers. The green shows the locations of the main power weapons. I changed weapons on map to ordnance so flood gametypes could be created for this map involving the ordnance and so the weapons on map could be edited with the gametype alone.

 

I hope you enjoy this map. Has been popular amounst my custom gamer friends.

 

Please feel free to browse my fileshare and check out my other maps posted here, all are tagged with - Dr Elelemt. Every one of my maps has had hours of testing! Example, destruction derby was created in November, but only now have i released it! If you want to request more of my maps that are in the pipeline but not yet fileshare release worthy, please feel free to message my gamertag!

 

Dr Element

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  • 8 months later...

Its not a classic trench mini game map. Its a competitive trench themed map for all gametypes.

There's a reason why almost all trench maps are mini games. Their layout will NOT work for competitive gameplay. It's too flat at the top, there will be too many long hallways, the flow will be broken, etc.

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OK, maybe you're right, what's defines a competitive map? No flat areas and no long hallways?

 

Lets say its a competitive map with a unique theme? 

 

That really depends on how large the flat area is and how long the hallway is.

 

If you're gonna theme a competitive map, make it aesthetically. Don't change the layout to fit the theme.

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I guess more of a casual map... I don't mean that it should be in competitive map submissions, but aren't casual maps supposed to be between mini game and competitive maps? Do they have a casual map submissions forum? Where can you submit them?

 

Casual maps generally fall under mini games. In the guidelines Duck posted here.

 

You'll see this

 

"The "competitive" label is, in some ways, a misnomer. It does not mean that maps must be hyper-competitive MLG style maps, for instance.  The "competitive" label is essentially given to standard style Halo maps."

 

Trench maps aren't standard. Which is why I suggest posting this in the proper forum.

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