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7 reasons why Halo 4 is better than Reach.


Sgt. DUKE

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The last 3 ranks is halo reach were in increments of 4mil credits.

 

Every large scale cut scene explosion (in campaign and spartan ops) looks like complete crap. The ships just fall apart and a bunch of little prices of grasslike stuff fly off.

 

The vehicles are worthless because of the plasma pistol and plasma nades. The mantis is for batches.

 

You cannot call the last mission "space combat" at all. All you do is fly through unrealistic doors and **** and blow up some defenseless targets. Reach had actually combat where you engaged in dog fights, shot down gunships, etc.

 

The UI does not show parties. What I mean by that is, in reach, when you got a MM game you could scroll through everyone's GTs and it would tell you who is in a party with who. That allowed you to tell how coordinated the other team was. Halo 4 does NOT do this whatsoever!

 

The DMR took skill to use in reach, you had to pace you shots to kill someone. All you have to do in H4 is spam.

 

If they had just given us an actual forge world the lack of invasion compatible vanilla maps would not be a problem. But no. They give us a bunch of small ugly pallets with no forgave terrain. And forge island does not count since its just flat ugly islands.

If you dont like it, then sell it and go to CoD or BF.

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