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Dual Wielding Done Right This Time?


Flippant Sol

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Dual Wielding in Halo 2 and Halo 3 was great and all, but it did have flaws, like how weapon accuracy stayed the same, and how the recoil stayed the same and how reloading animations were hidden. Well, since Halo 5 is planned for the next gen Xbox console, we can probably expect some new buttons, or even some old ones that allow 343 Industries to incorporate more features available to the player.

 

Games like Halo 3: ODST and Halo: Reach scrapped this feature due to that it would have allowed ODST players to carry overpowered combos like the Plasma Pistol and the Magnum, and would have allowed Reach players to not have enough combos to dual wield. Halo 4 didn't have Dual Wielding simply because no one really expected it to at the time.

 

Now that rumors of what we should expect in Halo 5 are appearing, I thought it would be a good time to jump in and give some detail.What Halo 5 desperately needs is a dual wielding system that gives players the real experience of using mulitple weapons at the same time. When players using dual wielding, they should expect more complex. They should expect the ability to combine dual wield weapons that are in their individual weapon slots, they should expect reloading time to take longer, and with visible animations, they should expect less accuracy and more recoil, and they should expect new weapons that we would be able to dual wield with.

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