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Halo 5 New Weapon/Vehicle Ideas?


TheReach2134

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  • 1 month later...

Here are a few things I would love to see in Halo 5

 

- Silenced SMG (from Halo 3: ODST) [All time Favorite weapon]

 

Silenced Weapons in General - I'm sure the most Elite soldiers in the UNSC don't always go out guns blazing. Stealth missions would be awesome and you need silenced weapons for Stealth Ops. (The mission "Nightfall" from Halo Reach would have been perfect with silencers)

 

-Target Locator (From Reach) - Whenever I had that thing in my hands I felt like a bad ass. Being able to order hell from the sky was awesome.

 

-Prowler (Covenant Warthog equivalent)

 

-ODST Drop Pod

 

-Transport Warthogs

 

-HORNET (UNSC Aircraft)

 

-Falcon (UNSC Aircraft from REACH)

 

-Some form of UNSC Artillery

 

-Maybe some Vehicles from Halo Wars

 

-A UNSC Jet fighter - Now that would be sick. Something for the Banshee to engage in dogfights with

 

 

Just some Ideas

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  • 1 month later...

 

 

Here are some ideas i dreamed up for halo 5
 
Halo 5 weapons and vehicles:
 
UNSC Vehicles:
-Warthog
 •Gauss
 •Rocket
 •Chain Gun
-Mongoose
-Scorpion
-Mantis 
-Viper (Light assault aircraft)
•Equipped with heat seeking missiles and light machine gun
•Highly maneuverable (on the level of the banshee), weak armor
-Hornet
-Falcon
• Assault (has a front mounted chain gun which can be controlled by the pilot as well as two .50 cal door guns, can carry 2 passengers who can shoot their personal weapons)
• Light (door guns only, can carry 2 passengers who can shoot their personal weapons)
-Pelican (Heavy Transport aircraft) 
•Pilot controlled forward heavy auto cannon 
• equipped with  2 .50 caliber door guns on back. Can hold up to 8 personnel who can shoot their personal weapons
•contain two small arms racks in cargo area
 
UNSC weapons:
 
-Magnum
-SMG 
•can be used as a sidearm
-Battle Rifle
-DMR
-Assault rifle
-SSMG 
•the silenced SMG from ODST
-Frag grenade
-SAW 
•buffed H4 version
-Grenade Launcher 
•fires projectiles similar to the sticky detonator that will explode on contact or await detonation depending on firing mode(Utilizes a 3 round magazine)
-Spartan Laser 
•similar to the reach version
-Sniper Rifle 
-Rocket Launcher 
•Fires two types of rockets, Anti-personnel rockets (which appear green on your HUD) are unguided and deal high splash damage, while anti-vehicle rockets (blue on your HUD) track ALL vehicles and have high penetrative power, dealing twice the damage against vehicles.
-Railgun 
•Halo 4 version
-Heavy Railgun 
•One hit kill on ANYTHING, including pelicans(comes with 1 extra round and takes 5 seconds to charge and fire)
-Hyper Rifle
• 3 shot kill, low ROF
• battery operated, batter holds energy for 36 shots
• emits high intensity atom laser 
 
Detachable Turrets:
-Machine gun
-Flamethrower
 
Emplacements:
-Rocket Turret 
•Fires volleys of 4 rockets, rockets become guided when the operator enters first person mode and looks through the emplacements holographic optics. Range 1000m
 
-Gauss Turret
• Identical to the turret mounted on the back of a warthog
 
-Mortar Turret
•Starts with a target locator, the player who acquires the locator can use it to call in mortar fire anywhere on the map. 
• locator creates a red circle around its target and sticks to objects, including vehicles and personnel.
•Mortar fires 3 rounds volleys, each round yielding the power of 2 antipersonnel rockets.
 
Covenant Weapons:
-Plasma Pistol
-Plasma Rifle
-Storm Rifle
-Needler
-Needle Rifle
-Covenant Carbine
-Assault Carbine
• 5 shot kill, fires particle beam with extreme accuracy at extreme range
• low rate of fire 
-Beam Rifle
-Concussion rifle
-Fuel Rod Cannon
-Plasma Launcher 
• identical to the one in reach but with a longer range
-Energy Sword
-Plasma Grenade
 
 
Covenant Vehicles:
-Ghost (reach version)
-Banshee (reach version)
-Wraith
-Revenant 
-Spectre 
• holds 2 passengers, 1 gunner, 1 driver
• equipped with 1 dual barreled plasma cannon, the same as that of the banshee
-Phantom (Heavy troop transport)
• equipped with 1 forward rapid fire concussion cannon which is controlled by the pilot, as well as 2 door mounted light plasma cannons
• Capable of carrying 8 personnel who can fire their personnel weapons
•Contains 2 small arms crates in cargo area
 
Turrets:
-Plasma turret
 
Emplacements:
-Plasma cannon shade
•Identical to the one in reach but with higher projectile speeds
-Fuel rod shade
• like the ones in the reach campaign 
• Firing homing fuel rods rounds that tracks land and air vehicles
 
 
Brute Weapons:
-Spiker
-Brute shot
-Mauler
-Brute plasma rifle (halo 2 version)
-Gravity hammer
-Napalm grenades (halo 3 version)
-Spike grenades 
 
 
Brute vehicles:
-Chopper
 
 
Armor abilities:
-Jetpack
-Thruster pack (buffed h4 version)
-Active Camo
-Evade
-Berserk 
• allows users a brief burst of extreme speed once their shields are removed (like the h2/h3 brutes)
-Regen Field
-Stability 
• allows player to remain scoped in while taking fire 
-Thermal 
• shows players and vehicles in bright red/white, terrain is darker blue. 
• Residual heat signatures will reveal enemies hiding around corners by slightly brightening the air next to the corner (YOU CANNOT SEE THROUGH WALLS)
 
 
Equipment:
 
-Anti vehicle Mine
•Fits into a slot on your HUD next to the grenade slots, destroys warthogs in one hit as well as personnel
-Bubble shield 
•remains active until destroyed
-EMP field 
•Immobilizes vehicles and SLOWY drains shields within a 20m radius 
 
You may notice that i left out forerunner weapons and vehicles, that is because (in my opinion) the forerunners are utterly boring and annoying to fight. 
I would love to see the brutes return as a sort of pirate like rouge faction in halo 5, possibly attempting to invade and take control of a weakened Sanghelios which we must defend alongside the arbiter. 
 
In addition, many of the vehicles i listed are only plausible if used in a 16 vs 16 or 32 vs 32 playlist (such as the pelican and phantom) which will hopefully be possible with the processing power of the next gen xbox.

 

 

they should keep the forerunners just cause u are bad at playing halo and its hard for u to kill them dont mean they should take them away and besides the forerunners r better then them elites running up on u with energy swords and scaring u

Edited by The Director
Fixed quote with spoiler tag to save space.
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  • 2 weeks later...
  • 3 weeks later...

How about this:

 

Promethean vehicles:

*Something similar to a frigate but with all the semi-orange details and stuff, like on the weapons

*Sort of like a hovering motorsycle with twin guns in the front

*A hovering tank base with a small sized forerunner beam

*A flying sleek, jet like vehicle with rapid fire

*A hover carish thing with forerunner tech and a cannon. About the size of a Warthog or Revenant

 

I had ideas but they went blank.  :turned:


@ TheReach2134 

 

I like how your name is "Reach", but your picture is Halo 4   :rofl:

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I would love to see the sparrow hawk as a forgable vehicle, along with a vulture, falcon, hornet, cobra, wolverine and for the covenant I want a locus, vampire, prowler, chopper, spectre and as new vehicles I think a forerunner styled speeder and other vehicles would be cool.

 

Also there should be vehicles made for certain maps like if there is a snowy map the vehicles have tracks on them.

I would love to see the sparrow hawk as a forgable vehicle, along with a vulture, falcon, hornet, cobra, wolverine and for the covenant I want a locus, vampire, prowler, chopper, spectre and as new vehicles I think a forerunner styled speeder and other vehicles would be cool.

 

Also there should be vehicles made for certain maps like if there is a snowy map the vehicles have tracks on them.

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I do not think that we will see a Forerunner vehicle as most of them are spaceships or ridiculously big. Although I think Forerunners should have some sort of melee weapon. It was strange to see that they not have a melee weapon in Halo 4. I do not know what it may look like however.

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