ForgeMonitor Posted March 26, 2013 Report Share Posted March 26, 2013 This will be my second actually good Armor Ability idea (the first was the Pulse AA, which was appropriated and called Drop Surge). I have hundreds of ideas but only select the best to put on this forum. Anyway, Boomerang is a more inventive EMP AA. It operates similarly to the overcharged Plasma Pistol; after a short charge-up, it sends out a bolt that has minor tracking ability and can EMP players' shields and vehicles' weapons (not engines). The catch is that when it comes in contact with another player, it bounces back and homes in on you. If it hits you, then you will be EMPed. It's simple enough to dodge, just like an overcharged plasma bolt. You might be thinking that it is overpowered, but it's really not--the opponent has the same amount of time to react as you have, possibly even more. If the bolt hits a surface without coming in contact with an enemy player (goes through allies and friendly vehicles), it will bounce back to you and recharge the AA fully. It's great for CQ maps with lots of walls, but be carefully when firing at point-blank range--you will have little time to react. Leave your feedback below. 1 Quote Link to comment Share on other sites More sharing options...
haloman 2 Posted March 27, 2013 Report Share Posted March 27, 2013 this sounds really good and interesting. i like it a lot. maybe it should also bounce off walls too? Quote Link to comment Share on other sites More sharing options...
SM295 Posted March 27, 2013 Report Share Posted March 27, 2013 Seems kind of pointless. Surely an AOE EMP would be better. Quote Link to comment Share on other sites More sharing options...
ForgeMonitor Posted March 27, 2013 Author Report Share Posted March 27, 2013 @SM295 An area of effect EMP would be redundant because of the existing Power Drainer, which I suspect will return in a sense in an upgraded and less pointless Pulse grenade. Deploying the AOE EMP in itself would do more harm than good (for the wielder) because the act of deploying the AA would doubtless take time; not only would it EMP the user (assuming it works like the opposite of Regen Field), but anyone outside or inside the field would have the advantage. The Boomerang, on the other hand, while being completely balanced and not detrimental, allows the user to tactfully strip an enemy of his shields, but the risk associated is avoidable given a bit of skill. Quote Link to comment Share on other sites More sharing options...
Victory Element Posted March 27, 2013 Report Share Posted March 27, 2013 I don't think armor abilities should be used as weapons. I think this ability would cross over that line, and it would not affect gameplay in a healthy way Quote Link to comment Share on other sites More sharing options...
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