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The Killer Robot Factory


kimjongillwill

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*EDIT: Updated version of this map found here: https://www.halowaypoint.com/en-us/games/halo4/fileshare/details/378a00fd-7374-4aa5-983f-758d0f20da05


 


Gamertag: kimjongillwill


Map: https://www.halowaypoint.com/en-us/games/halo4/fileshare/details/378a00fd-7374-4aa5-983f-758d0f20da05


Gametype: Infinity Slayer


 


Download link: https://www.halowaypoint.com/en-us/games/halo4/fileshare/details/378a00fd-7374-4aa5-983f-758d0f20da05


 


Hello, all. This is the first map I've made for Halo 4 and my first time ever posting a level online. I hope you like it. It's called the Killer Robot Factory.


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I used gravity fields and station cores to create a series of conveyor belts that constantly move explosives, kill balls and Mantises (Mantisi?) through the map. I threw in some things like a giant claw/crane and some pistons that are constantly in motion to give it more of a factory-like feel. The Robots move around the outside wall until they're sucked upwards into a thingamajigger before they're spit out on to the floor where players can actually use them.


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There's a corporate office, which serves as home base to the red team (the corporate ********) and a small break room on the factory floor for the blue team (union thugs).


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Since it's a robot factory, I added in some extra robotic awesomeness. These flying security drones are all functioning auto turrets as well as an R2 unit that's found in the corporate office.


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There are a series of vent shafts that wrap around the factory and through the machinery to help you get around. One of these vent shafts serves as a secret passageway that takes you through the particle accelerator (watch out for the kill ball here) and into a secret room that you technically aren't supposed to be able to reach on the impact map.


 


Just use plain old Infinity Slayer for the game type. You could play this level with just two people, but I would recommend 4-16 players.


 


The only critique I've received so far is that I have too many ordinance drops, but I'm choosing to ignore it. My personal feeling is the more guns; the merrier. And I'll be damned if I pay for them!!! Ordinance drops for life, son.


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I reached both the cash and item limit on this level but the lighting works fine and there aren't any lagging issues that I'm aware of.


 


Please let me know what you think in the comments, or if you're having trouble finding the secret entrance to the secret passage that leads to the secret room. Hint: it's through here:


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Hug the walls. You'll find it.


 


~kimjongillwill


 


*EDIT:https://www.halowaypoint.com/en-us/games/halo4/fileshare/details/378a00fd-7374-4aa5-983f-758d0f20da05


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Here's an update with gameplay, aesthetic and architectural changes: http://www.halowaypoint.com/en-us/players/kimjongillwill/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=dc68511e-8dee-481d-ac95-26d52e57ff6c 

Most of the ordinance drops are gone so it should be less laggy for those of you who were having trouble. I'll put up a more detailed post when the level is finished, but I wanted to address something real quick: I made sure to have plenty of ways to destroy the mantis to offset the obvious advantage of having it parked right outside of the blue base. For instance, you can board an enemy mantis from underneath the platform that the mantis lands on. I call it the killing room floor. If you can get underneath the mantis before it's able to walk off the platform, you can board it right through the floor. To help you towards this end, there are always grenades found under the killing room floor, and if all else fails there's a spartan laser hidden in the crane/claw cable.

I'm getting very near to completing this map, so I'd really love to hear any comments or criticisms you may have as I'm nearing the end.

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