ForgeMonitor Posted March 28, 2013 Report Share Posted March 28, 2013 At Pax East 13, 343i announced Legendary Slayer, a combination of Infinity Slayer and Throwdown. I haven't seen any threads concerning it, so this one should keep the discussion going until the playlist's release in late-Spring/early-Summer. These are my suggestions and predictions: Load-out There will probably be just one load-out: AR/Magnum, Frags 2x, Thruster Pack/Hardlight Shield/Hologram ("pro" loadouts), and shielding. I hope there is shielding because it will speed up game-play; players will be able to get into the action faster, not waiting forever for their shields to recharge. World Ordnance: The usual (Rockets, Snipe, OS) but no random drops. Personal Ordnance: This is where it gets interesting; 343i also announced dedicated weapons tuning, which means that we can have a slightly nerfed starting AR, a buffed Carbine, a nerfed DMR, and the much-anticipated 4sk BR. POD options will be (in descending order of weight): BR/LR/DMR, Pulse grenades/Plasma Pistol/Boltshot, and PromoVision/Jetpack/Speed Boost. There are no power weapons in the PODs, so everything is balanced. The only power-up is Speed Boost, which is rare and stimulates map movement. These are just my predictions and suggestions. Since there are no rifles off spawn (short of the Carbine), players are encouraged to move around and are less hindered by rifle spamming. Since getting kills and earning PODs requires getting down and dirty with the AR, players can't just sit back and pick off opponents--well, they can, but they have to earn it first. I know that this game-type wouldn't be the classic (vanilla) Halo everyone enjoyed in Halo's past, but it actually has benefits. Halo 4 is a new game with new mechanics, and this is how it was meant to be played. See you in June. 2 Quote Link to comment Share on other sites More sharing options...
Caboose The Ace Posted March 28, 2013 Report Share Posted March 28, 2013 yes this may be likley but i was thinking legendry slayer would be something more barebones slayer a ar and magum when u spawen with dmrs carbines and br ect around the map perment ordance drops no loadouts etc just barebones slayer Quote Link to comment Share on other sites More sharing options...
Victory Element Posted March 28, 2013 Report Share Posted March 28, 2013 i dont think a 4 shot kill BR will do anything good for the playlist. Then the DMR will become useless if it is nerfed, and people will start a whole new cycle of complaining 2 Quote Link to comment Share on other sites More sharing options...
ForgeMonitor Posted March 28, 2013 Author Report Share Posted March 28, 2013 @Victory Element Then the DMR wouldn't have to be nerfed. Obviously a lot of people want a 4sk BR because that's what they're playing with at EGL. Quote Link to comment Share on other sites More sharing options...
Sadly Just AL Posted March 31, 2013 Report Share Posted March 31, 2013 I'm hoping it's better than team Throwdown, useless Radars. I just hope it's like classic slayer. Quote Link to comment Share on other sites More sharing options...
ForgeMonitor Posted April 2, 2013 Author Report Share Posted April 2, 2013 @Spark It will definitely be better than Throwdown. It might not be classic because of the ordnance drops, but I feel they are balanced fairly well. You can sculpt and share around the game-type to get a feel for what LS what be like before it even comes out. I'm curious to see what people think of it... 1 Quote Link to comment Share on other sites More sharing options...
Sadly Just AL Posted April 3, 2013 Report Share Posted April 3, 2013 @Spark It will definitely be better than Throwdown. It might not be classic because of the ordnance drops, but I feel they are balanced fairly well. You can sculpt and share around the game-type to get a feel for what LS what be like before it even comes out. I'm curious to see what people think of it... Okay, that sounds better. Quote Link to comment Share on other sites More sharing options...
ForgeMonitor Posted April 8, 2013 Author Report Share Posted April 8, 2013 If you have any suggestions or predictions, feel free to leave them here. Keep in mind that it's supposed to be a combination of Throwdown and Infinity. Quote Link to comment Share on other sites More sharing options...
Fox McCloud Posted April 11, 2013 Report Share Posted April 11, 2013 AWESOME! Quote Link to comment Share on other sites More sharing options...
ForgeMonitor Posted April 20, 2013 Author Report Share Posted April 20, 2013 Now that 343i has released the details concerning the balancing of all the primary weapons, it's safe to say that I was right--mostly. The BR will be a 4sk, the Carbine a 7sk (like at E3), the aim assist on the automatic rifles was decreased and the damage boosted slightly, and the DMR and LR remain viable for long-range engagements. Link here: http://halo4nation.com/news/halo-bulletin-4-17-13-weapon-tuning/ Quote Link to comment Share on other sites More sharing options...
Halogeek99 Posted April 22, 2013 Report Share Posted April 22, 2013 A 4sk BR will fick up this game beyond belief. Evades will be completely impossible. Game will be like COD. Quote Link to comment Share on other sites More sharing options...
ForgeMonitor Posted April 24, 2013 Author Report Share Posted April 24, 2013 @Halogeek99 the 4sk BR kills just only as fast as the DMR and has less range than the latter. In addition to increasing damage, they also will decrease firing rate so it won't just be a faster kill time. There are no negatives to the modifications. 1 Quote Link to comment Share on other sites More sharing options...
Jack Of Harts Posted April 24, 2013 Report Share Posted April 24, 2013 @Victory Element The DMR is seen as "overpowered" in comparison to other precision weapons. Here's how I think the BR should be: It should have a lower rate of fire, but should be a 4-shot kill. This way, the BR would be better in CQC but the DMR will still outclass it at long range, as opposed to outclassing it in every way, like it currently does. 1 Quote Link to comment Share on other sites More sharing options...
ForgeMonitor Posted April 25, 2013 Author Report Share Posted April 25, 2013 @PP That is precisely what they are aiming for (pardon the pun). Quote Link to comment Share on other sites More sharing options...
ForgeMonitor Posted April 30, 2013 Author Report Share Posted April 30, 2013 What are your thoughts on playlist compatibility for LS? Should it be only Slayer, or should it expand to BTB and objective game types? Quote Link to comment Share on other sites More sharing options...
FleshBack Posted April 30, 2013 Report Share Posted April 30, 2013 It should be only slayer, hence it being called Legendary "Slayer"... Screw BTB and objective, they have their own playlists. We don't have a classic slayer playlist yet. Quote Link to comment Share on other sites More sharing options...
ForgeMonitor Posted May 3, 2013 Author Report Share Posted May 3, 2013 @FleshBack Very estute observation. I agree; there needs to be a dedicated slayer playlist that releases the potential of Halo 4. We need a bit of what worked in past games combined with newer mechanics that speed up game play. Check out this link; Bravo talks about some changes that reaffirm what I speculated might occur...and it they're coming soon! Link: http://halo4nation.com/news/halo-bulletin-5-2-13-map-updates/ Quote Link to comment Share on other sites More sharing options...
ForgeMonitor Posted June 13, 2013 Author Report Share Posted June 13, 2013 It's been a while since I've visited this thread. Now that the weapons are retuned at long last, I think my idea for Legendary Slayer is even more applicable. It will be very rewarding for players to earn mid-range rifles through jumping into the action with a classic Assault Rifle loadout, rather than be gifted those powerful rifles in the beginning of the match. Quote Link to comment Share on other sites More sharing options...
Jack Of Harts Posted June 13, 2013 Report Share Posted June 13, 2013 Where IS this playlist? How long ago was it announced? What's taking so long? Quote Link to comment Share on other sites More sharing options...
Bloody Initiate Posted June 13, 2013 Report Share Posted June 13, 2013 (edited) If I made a gametype called "Legendary Slayer" everyone would have max range enhanced motion trackers and nav points over their heads, 1 second shield recharge wait, full range of AAs and loadout options, bottomless clips, and at least 110% speed. No running or hiding, just who's the best "Slayer?" Which weapons would be available is a trickier question, I think I'd pick one of the "No ________" options for ordinance so you wouldn't see a lot of rocket launchers but you would see weapons that gave an edge in the right situations with their own strengths and weaknesses (Shotguns yes, Sniper rifles yes, Incineration Cannons No). It would also be FFA since teamwork is a different skill than point 'n' click. If I'm going to put an ambitious adjective like "Legendary" in front of something I'm going to make that gametype the very definition of the word. "Slayer", pure "Slayer," is just FFA with as much luck taken out as possible (Hence the motion trackers and nav points and fast recharging shields; each fight has to be decided on the details specific to that fight, not the one before.), it's a bit tricky since FFA is already influenced by luck quite a bit, but if you put a team in then other skills than slaying show up. Before MLG I'm pretty sure Lone Wolves was the hardest playlist in Halo 3, because you only had yourself to depend on, and there were more people trying to kill you than in any other ranked playlists (Except the brief lives of Ranked BTB and Squad Battle). It didn't make you a complete player though, just a good slayer. It wasn't the hardest thing you could do in Halo (That would probably be a 15v1) but it was as close as you could get without making people quit the game. So for "Slayer" to be "Legendary" it needs to be FFA with as little luck and cheese as possible. Edited June 13, 2013 by Bloody Initiate Quote Link to comment Share on other sites More sharing options...
FleshBack Posted June 15, 2013 Report Share Posted June 15, 2013 No joke. And the area should consist of 7 small box shaped rooms. The first four of which are inhabited by two players each. The winner of those rooms moves on to the next one with the other winners, as the continue to slay and eliminate each other until the best Slayer is left standing. Slayer... Quote Link to comment Share on other sites More sharing options...
Bloody Initiate Posted June 16, 2013 Report Share Posted June 16, 2013 No joke. And the area should consist of 7 small box shaped rooms. The first four of which are inhabited by two players each. The winner of those rooms moves on to the next one with the other winners, as the continue to slay and eliminate each other until the best Slayer is left standing. Slayer... That would be a good "Legendary Duelist," and you could set up the spawns so eventually everyone faced everyone else at least once. I know you were joking, but I might be a bit annoyed with 343's awkward inability to really get comfortable with their standard gametypes, hence my suggestion of something more extreme. I don't really like that they have "casual" slayer, "competitive" slayer, and are now apparently trying to find something in between both. I think there are other avenues to explore than the "Casual-Competitive" spectrum. I feel like they aren't exploring much or thinking creatively, they're just reading playlist numbers or something similarly removed from the game and then working off of that. Quote Link to comment Share on other sites More sharing options...
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