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Surplus


Surplus is an inverse symmetrical map set on a UNSC storage unit. This map was inspirde by the atmosphere and hallways based combat of Adrift. My goal was to make a map with segmented atriums of combat circling around a large central atrium that worked well for 5-Cap CTF.

Each base was designed with the concept in mind of the flag being on the low ground with various perches looking down on it and very defined exit routes. Depending on where the enemy team is holding out or spawning, you're forced to make quick decisions of where to take the flag once picked up, while coordinating with your team to safely traverse the map.

The adjacent atriums (Green and Gold) provide quick access to each base, the middle atrium, and a lift leading to the top level of enemy territory. This tends to be the most used exit route, though it usually ends up being the most risky, as this is a high traffice combat area. The other two exits lead to the top level. The one on the right faces more toward the top entrance into the middle, while the left one leads toward the lift landing, which has a small ridge to walk across to the other side.

Supported Gametypes: Slayer, Regicide, 5-Cap CTF, KotH, SWAT
Best Gametypes: Slayer, 5-Cap CTF
Team Size: 4V4, 6 Player FFA
Link: http://www.halowaypoint.com/en-us/players/squally%20dabeanz/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0
 

Screenshots:

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Red Base

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Blue Base


surplus4.jpg
Top Blue

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Middle Atrium

surplus6.jpg
Red Stairwell

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Gold Atrium

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Gold Lift
 

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