Jump to content

jayce108

Recommended Posts

ok so here is my idea for a campaign.  overall it's much longer than halo 4 and goes back to the routes of halo (and by that I mean it's set on a halo instalation), the campaign would start about 3-6 months after halo 4 spartan ops ended

 

Prologue:  The prologue would start showing Jul Mdama and his fleet arriving at instalation 03, Jul would turn to Halsey and say "you said it would only take a month to find," Halsay would then say "I know, I was wrong, but we found it, that's all that matters," now I know in spartan ops they find the location to all the instalations, but considering the galaxy spans 100,000 light years, the location they found wouldn't show the exact location of the ring.  Anyways, then it will show a scene from 2 weeks before that, it would show chief talking with Lord Hood, who would send him off to guard 1 of 3 bases (the base guarding the map room) on instalation 03.  Then it would go back to present time, showing the chief with a few marines (including a sergeant similar to Johnson,) one of the marines will then yell "look" while pointing at one of Jul Mdama's ships. The chief would then say "get to work" while loading an assault rifle.  

 

Mission 1:  this mission would start with a quick first person cutscene that would show the chief looking ath the enemy ship, he would then see a bunch of phantoms unload from the carrier.  the chief would then be contacted by lord hood to defend the map room at all costs.  The chief would begin aiding the new sergeant guy and his squad defend one of the entrances against a few waves of covenant, then he would be contacted by another sergeant who had just let some covenant slip past his defences and enter the map room, the chief would then go in to the map room to stop them, the next part of this level would be sort of like the part of the silent cartographer where your in the map room by yourself, except a bit longer, I think this could have a very big map room.  Upon the chief killing all the covenant and getting to the control panel of the map room, the new sergeant guy would tell chief that a huge wave of covenant is approaching.  The chief would then have to fight covenant until his shields go down.  Then a cutscene would begin, showing chief getting shot by a few elites, the chief would then take his knife and stab an elite in the back, he'd then lift up the elites body and use it to block another elites plasme fire, he'd then get shot in the back by a few plasma rounds and then fall to his knees, but then the new sergeant and his marines (about 10 of them) would come in and save the chief (yes, this new sergeant saves the chief, unlike how the chief had to save Johnson 50 times.)  The level would then continue to have chief and the marines continue to guard the map room against more waves, every time the player gets down to about 3 marines 3 more will come inbetween waves of covenant, finally after about 10 waves (each with about 20-30 covenant,) Lord Hood will tell chief the area is secure, he'll then say that the ship that was attacking touched down about 10 clicks away, the level would then end with the chief exiting the control room with the new sergeant guy and 4 marines, they'd then board a pelican, it would show the pelican (with a scorpion) take off, the view would then show the enemy ship (an assault carrier) before fading to black.  (About 1 hour long)

 

mission 2:  This mission would start with the pelican dropping off the scorpion, the chief, the new sergeant and the 4 marines, there would be a marker (about 2 km away) over the gravity lift into the ship, the chief would then drive the scorpion through a large cave. Upon reaching the end of the cave he would get attacked by a ton of ghosts, a few wraiths and banshees and maybe a few revnants or spectres or even a new vehicle.  The chief would then proceed further and would start getting attacked by more vehicles, also some phantoms could drop off some ground forces also, I think it would be cool if after this part Lord Hood could offer chief some more assistance, then it would actually be up to the player if they want reinforcments or not, if they take the reinforcments then a pelican would come and drop off a warthog with a driver and a gunner.  There would then be a curvy slope (similar to the one in assault on the control room right before you have to exit your scorpion,) when getting to the bottom there'd be few ghosts and a wraith that would start attacking.  Also if the warthog ever blows up then the chief will be able to call in for a new one every 5 minutes.  After killing the few ghosts and wraith the chief will have to go through a large cave full of ground forces, and maybe a ghost or 2.  Upon exiting the cave the chief will get attacked by a few banshees a wraith and a pile of ghost, this area will be a large battle enviroment and a few phantoms will drop in some ground forces aswell.  After the chief kills all the vehilces a scarab will fall from the sky, the chief can then choose to call in 2 aerial vehicles (either hornets or falcons.)  After the scarabs legs collapse the will have to board the scarab (because the back will not be able to be broken off, so he can't just shoot it with the scorpion.)  By this point the chief wouldn't be far from the grav lift, he'll have to go through a narrow opening in the cave, by this point the hornets or falcons (if still alive) would've left, while in this narrow opening a few ghosts and ground forces would attack.  When you exit the opening you'd enter a giant battle field, the battlefield would have 4 bases each with 4 turrets on the roof and 4 at the entrances on the bottom floor (1 about 500 metres form each point of the grav lift.)  The Chief could then call in for more reinforcments (2 warthogs, 2 scorpions and 2 hornets or falcons and 2 mongooses aswell as about 20 marines.)  the enemies would have about 5-10 ghosts, 2-4 wraiths, about 100-150 ground forces, 8 sniper nests, and 5-10 revnants or spectres, aswell as 5-10 banshees and maybe a scarab or 2. Anyway about half way through the batlle Lord Hood would tell chief that Jul Mdama and Halsay are on that ship, and that he has to get them at all costs.  At the end of the battle when the chief would get near the Grav lift wave after wave of covenant will drop off from, after 5 waves it will stop.  A cutscene would start showing chief slowly walking towards the grav lift, then the new sergeant would yell "go, go, go" then 10 marines will run past each side of the chief onto the garv lift, the last one will on the left side will bump the chief, turn aroung and yell out "sorry, sir."  (slightly more than an hour long)

 

I'll post more soon.          

  • Like 1
Link to comment
Share on other sites

I dont think the campaign will be about chief and cortana, cortana was lost months ago and chief wouldn't find her rampancy is long taken herself, plus in the end of halo 4, she split herself into many pieces making her die not long after.  I liked Cortana and they shouldn't of killed her, but if halo 5 is like halo 3 where the tries to find her, but without another story to it, than I'm done.

Link to comment
Share on other sites

I'll continue with my campaign story, and don't worry Sιlεƞτ Ɯoʟғ, the story will start to show chiefs personality soon

 

mission 3:  The mission wou;d begin with chief, the new sergeant (who will now be known as sergeant Price) and 19 other marines.  Similar to the level truth and reconsiliation, the begin will have you locked in an entrance room, one of the marines will bring along a thing that will allow him to open up the doors from a console in the centre of the room, the chiefs job will be to keep him alive.  After being in the ship for about 2 minutes, a door will open and 2 elites with energy swords (and maybe camo) will run out, a minute later another door will open with a pair of hunters, a minute after that another door would open with a bunch of suicide grunts and then a few jackals and then a minute after that the last door will open with 2 elites, 6 jackals and 10 grunts.  Finally sergeant Price will say to the guy trying to get the door open "get a move on, we don't have all day here," then a door will open and out will come 10 grunts, 4 jackals and an elite with an energy sword who is scripted to kill the guy opening the door, then sergeant price will stab the elite in the back as the player will not be able to inflict damage on this elite.  Then Sergeant Price will say "we need to get outta here chief, you've been on plenty of these ships before, you should know what to do."  Then the chief will have to go up to a door with a waypoint on it, it will then tell him to stick a grenade on it, this will damage the door a bit, then he'll have to stick another grenade on it, finally he'll have to hit the door with both hands real quick by pressing RT and LT very fast, then the door will break, then Sergeant price will say "god chief, why didn't you do that earlier." They'll go through a large hallway full of covenant and then the chief can choose to go into the massive launch bay of the assault carrier to lower the shields and let in reinforcments, or he can go down another hallway which will lead to a large door thats locked, the chief will then say "I'll go around and open it, you guys stay put."  The chief will then go around and find a large room (about the size of the hangar bay in truth and reconsiliation,) from this point the chief has to get across this massive room filled with covenant, when he gets to the end he'll see the door and will hit a switch to open it up, when it opens, all the reamaining marines except Price and 2 other marines (or less if thats all the player has,) will be dead and a large fight (with like 40-50 covenant) will be underway, the chief will then save the Sergeant and one of the marines, (the other will dye a few seconds after the chief starts helping,) the new sergeant will then say "Thanks chief, next time we should go with you." The level will continue and the chief will go through a series of halls and rooms full of covenant, and at any time he can go to the hangar bay and let reinforcments in (but he can only do this 3 times, each time 5 marines will come out of a pelican and so will some weapons.)  Finally the chief will get to a large hall that will lead to the control room, he'll have to fight past a ton of guard including 2 pairs of hunters.  When he finaly gets to the bridge a cutscene will begin showing chief and Price (because all the other marines will be dead,) entering the control room, then catherine and Jul will jump into an escape pod and Jul will yell "finish him," then 4 elites with energy swords will come out and then the chief with minimal assistance from price will have to kill them, then they'll have to get back to the hangar bay against waves of flood and call in for evac, then the mission will end. (slightly less than an hour long)

 

mission 4:  This mission will start with a cutscene showing 3 phantoms (in a forest like enviroment next to a cave) drop off Jul, Halsey, about 10 elites, about 15 jackals and about 40 grunts.  The cave will look sort of like a cross between 343 Guilty Spark (the level,) and sacred icon, anyways Jul and Halsey will believe that the index is here and will explore the cave, then they'll come across a room similar to the one in guilty spark right before the outbreak, anyways they'll enter the room and Jul will see a control panel, he'll click it and then a screen will appear showing the Halo ring and the location of the index.  Then one of the elites will hear weird noises, then Jul will hear it aswell, then Halsey will, then the grunts will start to panic while the Jackals remain cool, then flood will appear from multiple doors in the room, a large battle will happen then Jul will yell retreat, then as him Halsey are about to escape he'll turn around and shoot Halsey in the chest with his plasma rifle knocking her down, he'll then turn to an elite and say "we don't need her anymore."  Then it will chief at the map room of the instalation which is still getting attacked (although not much,) then he'll get a distress beacon from Halsey, (while fighting.)  He"ll be with sergeant Price who will look at the distress beacon and say "who's Halsey" (because he wouldn't know who she is,) anyways chief will say "she's an old friend.  Can you get me a hornet/falcon" then Price will say "sure, what do I tell Hood" then chief will say "tell him I'm taking this fight to the covenant."  Then it will show chief flying a hornet/falcon to the foresty area, there will be 2 small LZ's, one on each side of the cave, the chief will choose the right one which will be closer to the cave, the level will then begin.  The chief will enter the cave and will go through a series of walls and rooms, along the way he'll run into some grunts and jackals most of which will be dead but a few be alive and scared, they'll also be some dead elites.  Finally the chief will go into a room where he'll find Halsey (who will have blood over her chest and will look worn out,) who will say "chief" then chief will say "it's ok I'm here" then Halsey will say "no it's not that" then chief will say "what is it" then some flood will appear behind chief and Halsey point at them and say "that," then the level will continue and you'll have to keep Halsey alive.  The chief will have to go back through 2 rooms and some hallways and will then find one of the doors he came in through will be closed and locked, so he'll have to take a long detour (Like in 343 Guilty Spark.)  Finaly when the chief gets to the exit, increasingly large waves of flood will begin to attack him, then if the chief or Halsey dies a cutscene will begin, also if the player runs for the exit the cutscene will begin, the cutscene will show chief and Halsey (who will have a pistol that the chief brought,) fighting the flood then Halsey will fall and chief will yell her name very scared like.  Then the Arbiter and some elites will arrive and will begin slaughtering all the flood in the area, the arbiter will then tell the chief that Jul told all the covenant he found the ring and there all coming to go up against the humans and activate the ring, he'll then ask questions about whats going on and who's Halsey and all that stuff, then the arbiter will say he's got a ride that's not far away, they'll then walk off and the level will end.  (about 45 minutes long)  

Link to comment
Share on other sites

Mission 5:  This mission will begin with chief, the arbiter, Halsey and some elites exiting the cave, chief will look over his Hornet/Falcon which will be destroyed, then the arbiter will say "follow me," the group will walk through the forest (similar to the one in mission 4 of halo 4) and will begin getting attacked by the flood.  The group will arrive at a destroyed phantom and the arbiter will say "I'll call in for another," he'll then say "my transponder isn't working, something blocking it," then, prometheans (blue ones) will begin spawning, then the arbiter will say "prometheans" then chief will say "you've heard of them," then the arbiter will say "yes, but what are they doing here," then the Halsey will say "it's because the composer is here, or was here, anyways they'd need more advanced defense teams then sentinels" then the chief would say "why didn't they spawn when the composer was removed," then Halsey will say "there like sentinels, they only appear if theres a flood outbreak, the flood could've used the composer to there advantage.  From this point the chief can choose 4 different paths, each will have slightly different difficulties, anyways there will be consistent amounts of flood through the levels, however the amounts of prometheans will go up and up,  at the begining of the pahts it will be about 75% flood and 25% prometheans and by the end it will be about 55% prometheans and 45% flood.  Each path will be about 2KM long and about every 100m a bunch of flood and prometheans will appear, they'll be more interested in killing eachother than you, also I want the prometheans to be very different (and by that I mean better) than the ones in halo 4, I want the flood to be like halo 3 flood (but with no brutes.)  Throughout the level the arbiter and the chief will talk about Jul and how when he told everyone he founf the Didact nobody cared, and then how when he told them he found a ring, the whole covenant went crazy, and even brutes were coming.  Then when the chief would get out of the forest, a cutscene would begin, the chief would use his radio system to contact Price, Price would say "chief, have you found you're, ah, friend" then chief will say "yes, I found 2" then a bunch of covenant ships will exit a slipspace portal and chief will say "get me online with Hood" then Hood will say "chief, where are you" then chief will say "sir, I found Halsey and the arbiter" then Hood will say "Halsey, she's a criminal, she helped the enemy, she's the reason were in this mess," then chief will say "we've got bigger problems, a huge fleet of ships just arrived," then Hodd will say "I know, we've called the Infinity for help, and I don't know if Sergeant Price told you, but the map room got overtaken, and Jul's got teams arriving at the index room, maybe if you would've stayed to defend it, they wouldn't of taken it down" then chief will say "Sir, I'll head to the Index room with the arbiter, they won't get the index, oh and one more thing, prometheans and flood are going to be all over this ring in a few hours, chief out." (About 45 minutes long) 

 

mission 6:  This mission will start with the chief, the arbiter, Halsey and some elites arriving at the index room that will be similar to the one in sacred icon/quarantine zone except without a contanment wall.  When the chief arrives there will be a big war already waging with the covenant and the humans, The action will immediatly begin in this level, right away the chief will start fighting covenant, he'll then head over to the entrance of the index room, here he'll assist tons of marines, including sergeant price who will be surprised to see an elite who helps humans.  Anyways chief will be defending the door (which will be one of 4.)  Eventually one of the doors defense teams will collapse and the chief will go into the index room to give the index close cover (Halsey and the arbiter will join him.)  Not long after he enters the room another door will fall, then prometheans (who aren't friends with Jul) will begin attacking chief and the covenant, then chief will hear that another door fell, and that flood have started attacking, and most of these marines have never seen flood before and would be terrified.  Then chief will hear that the other 2 doors have fallen and lots of flood will begin coming through, Price will also come to assist chief, eventually the infinity will arrive and will send spartans to assist, including Palmer.  The battle will start to become more flood based, the chief however knows the flood just want to dispose of the index and once about everyone except him Halsey, Price, the arbiter and Palmer are dead, he'll say "retreat," of course everyone will think he's crazy, but he'll explain why to them and they'll all escape, the escape part will be difficult as there will be tons of flood aswell as some covenant and prometheans, the chief will retreat to the infinity with everyone.  (About 45 minutes long)  

Link to comment
Share on other sites

I don't really think you should be posting an entire campaign here my friend, I thought this was an ideas discussion, not a place for your thought out campaign should be. As for halo 5 ideas, I think we should just let 343 do what they want for campaign since they have already thought out the trilogy ever since splitting from bungie to work on halo 4

 

Dude I'm also pretty sure they already killed the grave mind and the flood like five times already. The reclaimer trilogy should be about how masterchief as reclaimer, what he really is and his relationship to the forerunners. For halo 5 multiplayer, I would be glad if they brought back firefight with ODSTs back, for the more human approach without armor abilities and shields.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
×
×
  • Create New...