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My Best Idea Yet: Sound Effects


ForgeMonitor

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I'll make this simple; whereas Special FX modify the visuals, Sound FX (in Forge) would modify the audio, allowing you to set the theme for a jungle, beach, battlefield, rainstorm, or maybe a creepy forest with twigs cracking to your left and right. Imagine what we could do in Flood!

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Also possible is the option to modify effected areas. Suppose you have a map including a shoreline and a forest further inland; you could place Sound Effects "zones" and tweak their dimensions, like a trait zone or soft-kill boundary. In this way, players would hear the sounds of the forest when inside the forest and hear the ocean when near the water, or the reverse, if so desired. You might say this is unnecessary; why not just have preset sounds in certain areas? Well, it might get annoying if people were to hear the sounds of the ocean in a Forge environment meant to take advantage of the mist above the water to create the illusion of a foggy bog. Likewise, competitive players do not want background noise because it masks the sound of footsteps. 

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