ForgeMonitor Posted April 13, 2013 Report Share Posted April 13, 2013 I'll make this simple; whereas Special FX modify the visuals, Sound FX (in Forge) would modify the audio, allowing you to set the theme for a jungle, beach, battlefield, rainstorm, or maybe a creepy forest with twigs cracking to your left and right. Imagine what we could do in Flood! 1 Quote Link to comment Share on other sites More sharing options...
Minuette Posted April 13, 2013 Report Share Posted April 13, 2013 A soundscape? That would actually be a pretty legit idea since I know some other games I play have them but I don't know if you could actually spawn them in yourself..... But hey! Maybe you can. I'd totally be all out for it. Quote Link to comment Share on other sites More sharing options...
Caboose The Ace Posted April 13, 2013 Report Share Posted April 13, 2013 yep this is something forge is missing like a terrain generator so yep I would be all in for it would make a flood make even more tense Quote Link to comment Share on other sites More sharing options...
wildfire C Posted April 14, 2013 Report Share Posted April 14, 2013 I must say it is your best idea yet, and that's saying everything that needs to be said Quote Link to comment Share on other sites More sharing options...
ForgeMonitor Posted April 14, 2013 Author Report Share Posted April 14, 2013 Also possible is the option to modify effected areas. Suppose you have a map including a shoreline and a forest further inland; you could place Sound Effects "zones" and tweak their dimensions, like a trait zone or soft-kill boundary. In this way, players would hear the sounds of the forest when inside the forest and hear the ocean when near the water, or the reverse, if so desired. You might say this is unnecessary; why not just have preset sounds in certain areas? Well, it might get annoying if people were to hear the sounds of the ocean in a Forge environment meant to take advantage of the mist above the water to create the illusion of a foggy bog. Likewise, competitive players do not want background noise because it masks the sound of footsteps. 2 Quote Link to comment Share on other sites More sharing options...
wildfire C Posted April 16, 2013 Report Share Posted April 16, 2013 I say its a great idea and if it being designed as a competitive map then it would add a level of skill required to be able to properly hear everything so i say let there be sound editing Quote Link to comment Share on other sites More sharing options...
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