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CSR HOW EXACTLY DOES IT WORK?????


Mark Hearne

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it don't work i hear people going down after winning. lol

 

There's a difference between winning games and playing well. If I had a K/D of 0.25 or less in every game I played on a given day, but my teammates carried me and we won all of them, would it be right for me to rank up?

 

Win/loss just isn't a good way of measuring skill. Assuming it actually does start matching players and teams of equal skill, everyone should naturally gravitate to a c. 50% win/loss, which then means you'd have people who're really great being matched against people who aren't purely because they have roughly the same ratio of win/loss.

 

Besides, I think the way CSR is calculated is done by medals, rather than straight kills or objective captures or whatever. You might have a 0.9 K/D in Capture the Flag, but if you're regularly earning 8-10 enemy flag carrier kills per game, capturing two flags a game, or just assisting with plenty of flag captures, you should really end up with a decent CSR.

 

What irritates me is that everyone who loves skill ranking systems apparently forgets there are gametypes focused on stuff other than just killing people. I'm aware it's a little odd for a Halo fan to not really like straight up Team Slayer games, but we do exist and frankly I like the fact that they're trying to measure people's ability sets, rather than just how high a K/D they can get, or their ability to get a group of players together and win games against randoms.

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