Mark Hearne Posted April 16, 2013 Report Share Posted April 16, 2013 (edited) Hey guys I'm tearing my FLOWERING hair out with the csr.how exactly is it rated? It seems to make no sense half the time?ThanksMark Edited April 16, 2013 by RedStarRocket91 Removed inappropriate language. Quote Link to comment Share on other sites More sharing options...
Maximum Clutch Posted April 16, 2013 Report Share Posted April 16, 2013 Some of the playlists are ranked by your win/loss and some playlists are ranked by how you do personally. I believe they say which playlists are which in the bulletin 2 weeks ago. Quote Link to comment Share on other sites More sharing options...
Caboose The Ace Posted April 16, 2013 Report Share Posted April 16, 2013 how does CSR work you ask like halo 3s did a 1 to 50 ranking system showing how good you are at halo the higher you are the better but if u do bad it goes down Quote Link to comment Share on other sites More sharing options...
TornadoFlame Posted April 16, 2013 Report Share Posted April 16, 2013 it don't work i hear people going down after winning. lol Quote Link to comment Share on other sites More sharing options...
RedStarRocket91 Posted April 16, 2013 Report Share Posted April 16, 2013 it don't work i hear people going down after winning. lol There's a difference between winning games and playing well. If I had a K/D of 0.25 or less in every game I played on a given day, but my teammates carried me and we won all of them, would it be right for me to rank up? Win/loss just isn't a good way of measuring skill. Assuming it actually does start matching players and teams of equal skill, everyone should naturally gravitate to a c. 50% win/loss, which then means you'd have people who're really great being matched against people who aren't purely because they have roughly the same ratio of win/loss. Besides, I think the way CSR is calculated is done by medals, rather than straight kills or objective captures or whatever. You might have a 0.9 K/D in Capture the Flag, but if you're regularly earning 8-10 enemy flag carrier kills per game, capturing two flags a game, or just assisting with plenty of flag captures, you should really end up with a decent CSR. What irritates me is that everyone who loves skill ranking systems apparently forgets there are gametypes focused on stuff other than just killing people. I'm aware it's a little odd for a Halo fan to not really like straight up Team Slayer games, but we do exist and frankly I like the fact that they're trying to measure people's ability sets, rather than just how high a K/D they can get, or their ability to get a group of players together and win games against randoms. Quote Link to comment Share on other sites More sharing options...
AnimeAddict Posted April 17, 2013 Report Share Posted April 17, 2013 basically it is no different then halo 3s except it does seem to be based more on individual performance Quote Link to comment Share on other sites More sharing options...
Is not JL Posted April 17, 2013 Report Share Posted April 17, 2013 I wrote this to help people like you out. Quote Link to comment Share on other sites More sharing options...
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