Roberto Sylux Posted May 10, 2013 Report Share Posted May 10, 2013 I dont mean that the AR's need more power !! and yes, i have posted this before in other place. what i want to say is that the automatic guns are only "noob " weapons because the prograimers want it that way. what gain the peple who uses the AR´s ??, be called "noob", gain lots of asisst medals ??, be easily stolen by the scoped guns after break ennemy shield´s and be in the middle of the action, always need to be moving in certain places of the map because his range is too specific, close range: boltshot and plasmas, mediun range: dmr and br. long range: all the zoomed guns. againist the machine, you are in the range of all his guns, granades and melee. with aim guns there is no problem, 1 or 2 shots in the minors and nore work on the big ones, all from a safety place. but with ARs what you get ? spend 1/2 of the cartridge in a single grunt or jackal, be in constant danger of the granades and other weapons and as usualy, end using your magnum or other guns. the weapon tuning and the forge maps added make clear one thing, that this gona never change, halo is a game of scoped guns and the AR will be the noob gun forever. so i dont care about the multiplayer, The AR´s dont need more power, they need aim and because of that reduce even more the magnetism, that will make it a gun who need more skill and with more range if someone know how to use it. but what i really want is use it in campaign and S. OPS. its a kind of joke, there is 3 kinds of grunts, 3 of jackals and 3 of crawler. all stronger than the last one, but guess what, !! all are the same ennemy for the precicion weapons, there are just harder ennemies for the AR´s !!. thats unfair and ilogical, you need to be verry close to use it and is weaker than a pistol, 16 bullets is a waste of ammo if you can kill it by just a single one (if you play in s.ops online your teammates with br get all the kills, ant the half of the deaths)??. the only thing i want for the next halo is that the AR´s had some kind of "critical demage" if the gun is shooted to the head !, 4 or 5 shoots to the head must be enough to kill an unshielded ennemy, i dont get why this guns make exactly the same demage on the head or in the foot ?, think abut this, the casual player still will need 16 bullets to kill, but the experiences one just need to use short and controled burst to kill even at a considerably distance, the AR´s will not had the power at distance and kill-speed as the dmr but it can defend from snipers, the tough ennemies can be killed by 1 gun of br but if the AR player know how to shoot he can beat down almost as easily if he know how to play, in multiplayer this will change nothing, the br-dmr domain will be intact (i dont thik that some one try to snipe with an AR ??). so thats the only thing i want in halo 5 for the assault rifles, if you shoot wisely here in halo 4, the ar got a verry good aim but is wasted, make it a training for new players of how to play with Accuracy an the ones who play with that a usefull weapon to beat the covenant and prometeans. the multiplayer will keep being the same but at least i can ejoy an automatic gun in campaign if i know how to use it. thanks for read. Quote Link to comment Share on other sites More sharing options...
Axilus Prime Posted May 10, 2013 Report Share Posted May 10, 2013 Assault Rifles are meant to be weaker than the other guns because they take no skill to use. Wave the AR all over the enemy, and you can kill him. A precision weapon, in contrast, must have the reticle on the enemy firmly at all times in order to hit. You also have to go for the head once the shield pops, which is even harder. A precision weapon is harder to use, but stronger if you use it right. It rewards skill. If the AR was just as strong, then there would be no point in precision weapons. Especially with your short burst headshots idea. That would just make the weapons have even less variety, something that Halo 4's weaponry sorely lacks. Also, in Halo 4, everything has good aim. Bullet magnetism can reach around corners on occasion if the target is close, and if any part of your reticle is on any part of the enemy, you're guaranteed a hit. So saying the AR has good aim is redundant. Quote Link to comment Share on other sites More sharing options...
Roberto Sylux Posted May 10, 2013 Author Report Share Posted May 10, 2013 "" Wave the AR all over the enemy, and you can kill him. A precision weapon, in contrast, must have the reticle on the enemy firmly at all times in order to hit. You also have to go for the head once the shield pops, which is even harder. A precision weapon is harder to use, but stronger if you use it right. It rewards skill. If the AR was just as strong, then there would be no point in precision weapons. Especially with your short burst headshots idea. That would just make the weapons have even less variety, something that Halo 4's weaponry sorely lacks. Also, in Halo 4, everything has good aim. Bullet magnetism can reach around corners on occasion if the target is close, and if any part of your reticle is on any part of the enemy, you're guaranteed a hit. So saying the AR has good aim is redundant. "" you speak about the headshots like something hard to do, one of the characteristics of halo is his good and responsive controls, the headshot is easier in halo more than any other game. do you have played with the AR, you need 17 bullts to kill, but the huge reticle dont hit all insede, the bullets go everywhere inside the circle, even if you shoot with aim you will miss most of the shots because the bloom is fast, apart of the lag who has preference for headshots. i try to specify that my intension is not to change the order of the MP. i say "the AR don´t need more power" if yu play with the AR againist a dmr or br. if you win you will have no shields or only a bit of shields, in any range. so any lost bullet from other person or granade near is enough to win at short range, and the poor aim make it imposible to use at medium range where you need almost all the clip to kill. talking about kill-time, if you use the "short and controled burst" you will not have enough time to kill and survive because the time diference is too short. so i only want to play with the AR´s in campaign, thats all, in multiplayer the range of the br is too wide (from medium to infinite) because his range is unfair balance that gun even at short range but thats how halo is, a few extra range will not make the diference and the 1 shoot kill is a huge advantage, the mp will be te same and the campaign still will be easy to beat with scoped guns an from a safe distance, but i want to play with the AR´s with some adventaje againist a simple grunt. Quote Link to comment Share on other sites More sharing options...
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