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Hydrolysis

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Gamer-Tag: Hydrolysis

Map: .Synthesis v2.1

Game Types: Slayer, Infinity Slayer, SWAT, Oddball, & KotH

Description: In the aftermath of the fall of Reach, humanity urgently strove to discover a new planet in which to call home; however, despite humanity's years of space exploration, no planet had previously been discovered which could support life. On many of these uninhabitable planets, scientists performed tests to artificially foster life. Scientists were able to extract energy from the planet's star and successfully synthesize chlorophyll. This artificial chlorophyll was then pumped into the planets crust in the attempt to foster plant growth. While the project proved successful the it was ultimately terminated as a result of limited funding. Though long abandoned, this facility continues to flourish.

 

Inspired by great Halo maps Midship, Zealot, and Countdown, Synthesis is a small-mid sized competitive multiplayer map designed for 2v2 to 4v4 gameplay.
 
Weapons on Map
Frag Grenade 2x 45 sec
Plasma Grenade 4x 45 sec
Pulse Grenade 2x 45 sec


Ordinance Drops
Scatter-Shot: 120 sec 
Sticky Detonator: 120 sec
Rail Gun: 120 sec

 

 
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Synthesis has gone through several iterations and had numerous testings, so I hope you enjoy! Thanks to everyone who helped test and gave feedback/suggestions for improvement. May the Forge gods smile upon you!

 

-Hydrolysis

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  • 2 weeks later...

I just spent some time in forge looking at it. It looks like a sweet map. I did find that one of your satellite antennas(antennae?) was out of place on the ramp if that helps. Haven't played it but it looks great

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I just spent some time in forge looking at it. It looks like a sweet map. I did find that one of your satellite antennas(antennae?) was out of place on the ramp if that helps. Haven't played it but it looks great

I think those are for make-shift railings.

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I just spent some time in forge looking at it. It looks like a sweet map. I did find that one of your satellite antennas(antennae?) was out of place on the ramp if that helps. Haven't played it but it looks great

 

Zandril is right, the Large antenna act as a railing of sorts, but in addition they do offer a small amount of cover (especially for incoming grenades). They haven't seemed to negatively effect gameplay, but I'll keep my eyes open...if I notice that they cause any problems in the future I'll remove them. Thanks for the observation.

 

-Hydrolysis

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No I realize that they function as rails but one of the 4 is a little out of place compared to the positioning of the others. It a minor thing but I did like all of the detail in the map

I'll fix that asap! Thanks for pointing that out. I had no idea. Good eye, no one had ever mentioned that before!

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  • 4 weeks later...
Guest Psychoduck

We played this last night (finally).  It's definitely a solid map, however we noticed some problems in regards to player movement.  Essentially the map was so segmented that gameplay was really slow in 4v4.  I'd love to see some walls knocked down with new routes added from the atrium.  If you can improve the flow and speed up the gameplay a bit I'll definitely be interested in playing this again.  Also, i would suggest that the scattershot as the central power weapon is a poor choice, as it isn't a very desirable weapon.  Still, this map has a lot of potential.  I'd love to see an updated version submitted.

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