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Shipyard


Zandril

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SHIPYARD IS A SYMMETRICAL 1V1 OR 2V2 MAP
 
download7_zps62097063.jpg
 
 
Map name: Shipyard
 
Recommended number of players: 2-4
 
Supported gametypes: KOTH, Oddball, Slayer, Infinity Slayer, Regicide, SWAT
 
 
Gamertag: Zandril S312
________________________________________________________________________________
 
First off, I'd like to say that this map was heavily inspired by a Reach map called Hardshore by JGarb
 
Here's the link to Hardshore's thread,
 
 
In the map there are two small bases for each team with their own snipers, two bridges at the side that lead to overshield and Railgun, and a center bridge with no power weapon but is the power position that teams generally want to control.
 
So the power weapons are,
 
2x Sniper Rifle
1x Railgun
1x Overshield
 
Of course, there are grenades and extra ammo are lying around the map
 
I decided to post this map so I can get it off my back while I'm finalizing an asymmetrical map I'm making.
 
 
SCREENSHOTS
 
 

MAP OVERVIEW W/ WEAPONS
Overview_zps8173dd07.png
 
 
OVERVIEW
download11_zps70d092f3.jpg
 
 
LIGHTHOUSE AESTHETIC. (The "light" coming from the light house is actually a KOTH hill)
download10_zps94a5027d.jpg
 
 
BATTLESHIP AESTHETIC
download_zps1291e344.jpg
 
 
RED BASE
download9_zpscfe012f2.jpg
 
 
BLUE BASE
download8_zps4da81ca5.jpg
 
ANOTHER OVERVIEW
download6_zpsc28b2142.jpg
 
 
OVERSHIELD ON THE BOAT DOCK
download2_zps425d1aeb.jpg
 
 
RAILGUN ON ONE OF THE SIDE BRIDGES
download1_zpsc7071463.jpg
 
 
 
That's pretty much it. Feedback and suggestions are always appreciated.

 
 
http://www.youtube.com/watch?v=brMsth6d6j0

 

http://www.youtube.com/watch?v=_sQRyWOo0yk

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Ahh! That lighthouse!

 

The KOTH thing with it is genius!

Thanks. Glad you like it. If you want, you can help me test this out. I made some changes and I want to see if they affect the map positively.

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After playing a 1v1 against you here, I noticed that it's way too easy to fall off the map. Maybe you could add more rails?

 

Others who played on the map also complained about the same thing. So I'm working on it.

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  • 1 month later...

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